Find a list of all the Origins in Teamfight Tactics with their corresponding Bonuses and Champions.

Anima Squad
At each tier, pick a weapon that a random Anima Squad champion fires periodically during combat. Anima Squad champions gain Armor, Magic Resist, and Damage Amp. Weapons scale with Anima Squad star level and stage.

BoomBots
BoomBots fire a missile every 400 damage dealt at a nearby enemy that deals magic damage. 10% of damage taken contributes to damage dealt.
6
Fire two missiles, each dealing 200 magic damage

Cyberboss
Your strongest Cyberboss upgrades to its final form and gains Health, Ability Power, and its ability hits more enemies.
4
All Cyberbosses upgrade. Your strongest Cyberboss instead gets 33% Health and 30 AP

Cypher
Gain Intel by losing combat, increased for loss streaks. Gain a small amount for killing enemies. You may trade your Intel for loot one time, on either round 3-3, 3-7, 4-3, or 4-7. After trading Intel, Cypher champions gain Attack Damage and Ability Power.
4
1.50x Intel, 40% AD & AP

Divinicorp
Divinicorp champions grant unique stats to your team, increased for each Divinicorp in play. Divinicorp champions gain double. Morgana - AP Rhaast - Armor & MR Senna - AD Gragas - Health Vex - Crit Renekton - AS Emblem - Omnivamp

Exotech
Gain unique items that can only be equipped by Exotech champions. They gain Health and Attack Speed for each item equipped.
3
30 Health, 2% AS, 1 Item
5
110 Health, 3% AS, 2 Items
7
200 Health, 7% AS, 3 Items
10
500 Health, 40% AS, ALL Exotech Items

God of the Net
1
After 2 player combats, open an Armory of Trait Mods that permanently reprogram a champion to benefit from a trait (but not contribute). Every time you get a Trait Mod, the next one requires 1 additional round. Champions can only have one Trait Mod.

Golden Ox
Golden Ox gain Damage Amp and have a chance to drop gold on kill. If you spend gold on rerolls or XP in a single turn, permanently increase their Damage Amp and the gold required for the next bonus. Rerolls count double towards gold spent. (Golden Ox must have fought last round)
6
22% DA, 50% loot, 8% chance loot is a component

Nitro
Every round, Nitro champions grant Chrome to R-080T, based on their star level. Each Chrome grants 14 Health and 1 Ability Power. At 200 Chrome, it upgrades to T-43X! Chrome per star: 2/3/5/7

Overlord
1
The Overlord takes a bite out of the unit in the hex behind him, dealing 40% of their max Health as true damage. He gains 40% of their Health and 33% of their Attack Damage.

Soul Killer
1
Gain a hologram copy of the highest cost enemy Viego helped kill last round. It has 600/900/3000 Health, deals 30%/40%/200% damage, and has 1 recommended item.

Street Demon
Allies in painted hexes gain Health, Ability Power, and Attack Damage. Some hexes are Signature hexes and grant 50% more. Street Demons double all bonuses. Paint the town!
5
10% Health, 10 AP, 10% AD
7
15% Health, 15 AP, 15% AD
10
25% Health, 25 AP, 25% AD

Syndicate
Get a Kingpin hat that uniquely upgrades a Syndicate champion's ability. Syndicate champions gain Health and Damage Amp.
3
100 Health, 5% DA, 1 Kingpin
5
450 Health, 20% DA, 2 Kingpins
7
600 Health, 30% DA, Upgrade Kingpin effect

Virus
1
The Virus infects your shop with a 10% chance to spawn a bloblet. When purchased, it merges and increases the strongest Zac's max Health by 3% and Ability Power by 5. Total Bloblets:

Anima Squad
At each tier, pick a weapon that a random Anima Squad champion fires periodically during combat. Anima Squad champions gain Armor, Magic Resist, and Damage Amp. Weapons scale with Anima Squad star level and stage.

BoomBots
BoomBots fire a missile every 400 damage dealt at a nearby enemy that deals magic damage. 10% of damage taken contributes to damage dealt.
6
Fire two missiles, each dealing 200 magic damage

Cyberboss
Your strongest Cyberboss upgrades to its final form and gains Health, Ability Power, and its ability hits more enemies.
4
All Cyberbosses upgrade. Your strongest Cyberboss instead gets 33% Health and 30 AP

Cypher
Gain Intel by losing combat, increased for loss streaks. Gain a small amount for killing enemies. You may trade your Intel for loot one time, on either round 3-3, 3-7, 4-3, or 4-7. After trading Intel, Cypher champions gain Attack Damage and Ability Power.
4
1.50x Intel, 40% AD & AP

Divinicorp
Divinicorp champions grant unique stats to your team, increased for each Divinicorp in play. Divinicorp champions gain double. Morgana - AP Rhaast - Armor & MR Senna - AD Gragas - Health Vex - Crit Renekton - AS Emblem - Omnivamp

Exotech
Gain unique items that can only be equipped by Exotech champions. They gain Health and Attack Speed for each item equipped.
3
30 Health, 2% AS, 1 Item
5
110 Health, 3% AS, 2 Items
7
200 Health, 7% AS, 3 Items
10
500 Health, 40% AS, ALL Exotech Items

God of the Net
1
After 2 player combats, open an Armory of Trait Mods that permanently reprogram a champion to benefit from a trait (but not contribute). Every time you get a Trait Mod, the next one requires 1 additional round. Champions can only have one Trait Mod.

Golden Ox
Golden Ox gain Damage Amp and have a chance to drop gold on kill. If you spend gold on rerolls or XP in a single turn, permanently increase their Damage Amp and the gold required for the next bonus. Rerolls count double towards gold spent. (Golden Ox must have fought last round)
6
22% DA, 50% loot, 8% chance loot is a component

Nitro
Every round, Nitro champions grant Chrome to R-080T, based on their star level. Each Chrome grants 14 Health and 1 Ability Power. At 200 Chrome, it upgrades to T-43X! Chrome per star: 2/3/5/7

Overlord
1
The Overlord takes a bite out of the unit in the hex behind him, dealing 40% of their max Health as true damage. He gains 40% of their Health and 33% of their Attack Damage.

Soul Killer
1
Gain a hologram copy of the highest cost enemy Viego helped kill last round. It has 600/900/3000 Health, deals 30%/40%/200% damage, and has 1 recommended item.

Street Demon
Allies in painted hexes gain Health, Ability Power, and Attack Damage. Some hexes are Signature hexes and grant 50% more. Street Demons double all bonuses. Paint the town!
5
10% Health, 10 AP, 10% AD
7
15% Health, 15 AP, 15% AD
10
25% Health, 25 AP, 25% AD

Syndicate
Get a Kingpin hat that uniquely upgrades a Syndicate champion's ability. Syndicate champions gain Health and Damage Amp.
3
100 Health, 5% DA, 1 Kingpin
5
450 Health, 20% DA, 2 Kingpins
7
600 Health, 30% DA, Upgrade Kingpin effect

Virus
1
The Virus infects your shop with a 10% chance to spawn a bloblet. When purchased, it merges and increases the strongest Zac's max Health by 3% and Ability Power by 5. Total Bloblets: