Find a list of all the Origins in Teamfight Tactics with their corresponding Bonuses and Champions.

Assimilator
1
Kai'Sa has a different Ability depending if her Attack Damage or Ability Power is higher.

Bilgewater
Each round, gain Silver Serpents (Serpents), plus 2 additional for each Bilgewater takedown. Silver Serpents can be spent in the Black Market to grant Bilgewater champions bonus stats and special loot. Higher tiers unlock rarer loot.
5
30 Serpents, improved loot
7
55 Serpents, superior loot
10
150 Serpents, 2x stats, FIRE CANNONS!

Blacksmith
1
After each player combat your strongest Ornn participates in, he makes progress forging an Artifact item. Each item he is equipped with grants him 200/400/2000 max Health. Artifacts grant 300% more.

Caretaker
1
After winning player combat, gain a random unit from Runeterra. After losing combat, gain free rerolls, with the amount increasing by stage.

Chainbreaker
1
Sylas rotates between 3 different Abilities, depending on which one is most useful at the moment. He cannot cast the same one twice in a row.

Chronokeeper
1
Every 2 casts, the Chronokeeper stores 1 XP. If he has enough stored for you to level up, he transfers you the required XP. If you are level 10, he instead gains 15% Damage Amp.

Dark Child
1
Annie summons Tibbers on your bench, who can be fielded and equipped with items separately. His star level is the same as Annie's.

Darkin
1
Darkin gain 15% Omnivamp.
2
AND you heal for 25% of the player damage you deal.
3
AND whenever Darkin restore 100 Health, they deal 100 magic damage to the 2 closest enemies.

Demacia
Each time your team loses 25% max Health, Demacians RALLY, reducing the cost of their abilities by 10%. Demacians gain Armor and Magic Resist.
7
25 Armor & MR. On Rally, smite enemies for 5% of their max Health.
11
150 Armor & MR. BATTLE FOR DEMACIA!

Dragonborn
1
On cast, Shyvana replaces her spell with Flame Breath. While transformed, all allies take 10% less damage from enemy Abilities.

Emperor
1
Azir deploys two Guards who can be placed anywhere on the battlefield. They do not move or attack, and die when Azir does.

Eternal
1
Every 3rd attack deals on the same enemy 350% damage, as Wolf mauls the target.

Freljord
Summon a Frozen Tower. Allies in front of it gain Health and allies behind it gain Damage Amp. Freljordians gain 150% more.
5
Two Towers. 12% Health, 16% DA
7
Towers stun enemies on death for 1.50 seconds. 16% Health, 22% DA.

Glutton
1
Once per Planning phase, you can feed Tahm Kench a champion, permanently granting him either Health, Attack Speed, or Ability Power based on their role and star level. To feed, hold an ally from the bench over Tahm Kench until his mouth opens, then release.

Harvester
1
Each time an enemy champion dies, gain 15 Mana. Casting abilities does not consume Mana. All enemies lose 10 Armor and Magic Resist.

HexMech
1
Gain a Pilot Hex. Combat Start: the unit within jumps into T-Hex, granting her 80% of their Health and bonus stats based on their role and star level. Tank: +15/25/40% Omnivamp Fighter: +15/25/50% Attack Damage Marksman: +10/18/40% Damage Amp Caster: +3/6/9 Mana Regen Assassin: +30/60/120% Crit Chance On death, the pilot ejects while T-Hex knocks back and Stuns nearby enemies for 1.50 seconds.

Ionia
Each game, they walk a different path. Path of Spirit: Ionians gain bonus HP. When one casts, they gain stacking AD and AP Path of Generosity: Every third takedown Ionians participate in grants 1 gold. Ionians gain AD and AP, increased by 1% for every gold earned this way. Path of Enlightenment: Ionians gain AD and AP plus more based on your level. After each player combat, gain XP. Path of Transcendence: Ionians gain bonus Health and deal bonus magic damage. These effects increase if they’re three-starred. Path of Precision: Ionian abilities can critically strike and they gain Critical Strike Chance. Whenever an Ionian casts, Ionian units gain stacking AD and AP.

Ixtal
Completing a Quest grants you a new one at the start of next round.
3
Complete Quests to earn Sunshards and spend them for loot!
5
Heal 2 player health at the start of each player combat.
7
After winning combat, find 50 and unearth bonus loot.

Noxus
After the enemy team has lost 15% of their Health, summon Atakhan, Bringer of Ruin. Each Noxian champion's star level increases his power.
3
He slashes enemies, dealing magic damage.
5
Noxians get more powerful the longer he is alive.
7
He drains the souls of enemies on cast.
10
After 10 seconds, BRING RUIN.

Piltover
Build an invention on the right side of the board. After 8 seconds, the invention activates, triggering each of its Modules.

Rune Mage
1
The Rune Mage benefits from all active Region traits, but contributes to none. He harnesses the Runic power from active Region traits to modify his Ability, enhancing it in unique ways.

Shadow Isles
Whenever ANY champion dies, gain Souls (Souls). Shadow Isles champions' abilities are uniquely empowered based on the number of Souls you have. Shadow Isles champions gain Attack Damage and Ability Power.
3
1.30x Souls, 20% AD & AP
4
1.60x Souls, 22% AD & AP
5
1.90x Souls, 25% AD & AP

Shurima
Each second, Shurimans gain 2% Attack Speed and restore 20 Health. At combat start, they gain additional effects.
3
50 Armor and Magic Resist
4
A Shuriman ascends to GODHOOD every 3 seconds.

Soulbound
1
Lucian and Senna fight together, swapping when either casts. Each champion has a unique ability. Your strongest Soulbound pair grants bonuses to your team. While Senna is out, all allies gain 7% Damage Reduction. While Lucian is out, all allies gain 7% Damage Amp.

Targon
1
Targonians are forged by the stars. They are traitless, but stronger than the average champion.

Void
Gain Mutations that only Void champions can use. Void champions gain Attack Speed. Champions can only have one Mutation at a time. Benching a champion removes their Mutation.
9
Mutations become supercharged, increasing their power by 50%. 35% AS

World Ender
1
Aatrox gains Attack Damage equal to his Omnivamp. On first death, he becomes briefly untargetable and heals back to full Health over 2 seconds. Afterwards, he reduces his maximum Mana by 20 and gains 25% Durability.

Yordle
2
Yordles gain 50 Health and 7% Attack Speed for each Yordle fielded. 3 star Yordles grant 50% more!
4
AND your first shop each round has a Yordle in it!
6
AND get 2 free rerolls each round!
8
AND get a Yordle Grab Bag each round!

Zaun
After 4 seconds, Zaunites become Shimmer-Fused, granting them 10% Durability and 90% decaying Attack Speed for 4 seconds. After a short cooldown, they become Shimmer-Fused again.
3
Refresh after 4 seconds.
5
At 60% Health, Zaunites restore 25% Health over 3 seconds and instantly become Shimmer-Fused.
7
Shimmer-Fused bonuses are increased by 30%. Refresh after 3 seconds instead.

Assimilator
1
Kai'Sa has a different Ability depending if her Attack Damage or Ability Power is higher.

Bilgewater
Each round, gain Silver Serpents (Serpents), plus 2 additional for each Bilgewater takedown. Silver Serpents can be spent in the Black Market to grant Bilgewater champions bonus stats and special loot. Higher tiers unlock rarer loot.
5
30 Serpents, improved loot
7
55 Serpents, superior loot
10
150 Serpents, 2x stats, FIRE CANNONS!

Blacksmith
1
After each player combat your strongest Ornn participates in, he makes progress forging an Artifact item. Each item he is equipped with grants him 200/400/2000 max Health. Artifacts grant 300% more.

Caretaker
1
After winning player combat, gain a random unit from Runeterra. After losing combat, gain free rerolls, with the amount increasing by stage.

Chainbreaker
1
Sylas rotates between 3 different Abilities, depending on which one is most useful at the moment. He cannot cast the same one twice in a row.

Chronokeeper
1
Every 2 casts, the Chronokeeper stores 1 XP. If he has enough stored for you to level up, he transfers you the required XP. If you are level 10, he instead gains 15% Damage Amp.

Dark Child
1
Annie summons Tibbers on your bench, who can be fielded and equipped with items separately. His star level is the same as Annie's.

Darkin
1
Darkin gain 15% Omnivamp.
2
AND you heal for 25% of the player damage you deal.
3
AND whenever Darkin restore 100 Health, they deal 100 magic damage to the 2 closest enemies.

Demacia
Each time your team loses 25% max Health, Demacians RALLY, reducing the cost of their abilities by 10%. Demacians gain Armor and Magic Resist.
7
25 Armor & MR. On Rally, smite enemies for 5% of their max Health.
11
150 Armor & MR. BATTLE FOR DEMACIA!

Dragonborn
1
On cast, Shyvana replaces her spell with Flame Breath. While transformed, all allies take 10% less damage from enemy Abilities.

Emperor
1
Azir deploys two Guards who can be placed anywhere on the battlefield. They do not move or attack, and die when Azir does.

Eternal
1
Every 3rd attack deals on the same enemy 350% damage, as Wolf mauls the target.

Freljord
Summon a Frozen Tower. Allies in front of it gain Health and allies behind it gain Damage Amp. Freljordians gain 150% more.
5
Two Towers. 12% Health, 16% DA
7
Towers stun enemies on death for 1.50 seconds. 16% Health, 22% DA.

Glutton
1
Once per Planning phase, you can feed Tahm Kench a champion, permanently granting him either Health, Attack Speed, or Ability Power based on their role and star level. To feed, hold an ally from the bench over Tahm Kench until his mouth opens, then release.

Harvester
1
Each time an enemy champion dies, gain 15 Mana. Casting abilities does not consume Mana. All enemies lose 10 Armor and Magic Resist.

HexMech
1
Gain a Pilot Hex. Combat Start: the unit within jumps into T-Hex, granting her 80% of their Health and bonus stats based on their role and star level. Tank: +15/25/40% Omnivamp Fighter: +15/25/50% Attack Damage Marksman: +10/18/40% Damage Amp Caster: +3/6/9 Mana Regen Assassin: +30/60/120% Crit Chance On death, the pilot ejects while T-Hex knocks back and Stuns nearby enemies for 1.50 seconds.

Ionia
Each game, they walk a different path. Path of Spirit: Ionians gain bonus HP. When one casts, they gain stacking AD and AP Path of Generosity: Every third takedown Ionians participate in grants 1 gold. Ionians gain AD and AP, increased by 1% for every gold earned this way. Path of Enlightenment: Ionians gain AD and AP plus more based on your level. After each player combat, gain XP. Path of Transcendence: Ionians gain bonus Health and deal bonus magic damage. These effects increase if they’re three-starred. Path of Precision: Ionian abilities can critically strike and they gain Critical Strike Chance. Whenever an Ionian casts, Ionian units gain stacking AD and AP.

Ixtal
Completing a Quest grants you a new one at the start of next round.
3
Complete Quests to earn Sunshards and spend them for loot!
5
Heal 2 player health at the start of each player combat.
7
After winning combat, find 50 and unearth bonus loot.

Noxus
After the enemy team has lost 15% of their Health, summon Atakhan, Bringer of Ruin. Each Noxian champion's star level increases his power.
3
He slashes enemies, dealing magic damage.
5
Noxians get more powerful the longer he is alive.
7
He drains the souls of enemies on cast.
10
After 10 seconds, BRING RUIN.

Piltover
Build an invention on the right side of the board. After 8 seconds, the invention activates, triggering each of its Modules.

Rune Mage
1
The Rune Mage benefits from all active Region traits, but contributes to none. He harnesses the Runic power from active Region traits to modify his Ability, enhancing it in unique ways.

Shadow Isles
Whenever ANY champion dies, gain Souls (Souls). Shadow Isles champions' abilities are uniquely empowered based on the number of Souls you have. Shadow Isles champions gain Attack Damage and Ability Power.
3
1.30x Souls, 20% AD & AP
4
1.60x Souls, 22% AD & AP
5
1.90x Souls, 25% AD & AP

Shurima
Each second, Shurimans gain 2% Attack Speed and restore 20 Health. At combat start, they gain additional effects.
3
50 Armor and Magic Resist
4
A Shuriman ascends to GODHOOD every 3 seconds.

Soulbound
1
Lucian and Senna fight together, swapping when either casts. Each champion has a unique ability. Your strongest Soulbound pair grants bonuses to your team. While Senna is out, all allies gain 7% Damage Reduction. While Lucian is out, all allies gain 7% Damage Amp.

Targon
1
Targonians are forged by the stars. They are traitless, but stronger than the average champion.

Void
Gain Mutations that only Void champions can use. Void champions gain Attack Speed. Champions can only have one Mutation at a time. Benching a champion removes their Mutation.
9
Mutations become supercharged, increasing their power by 50%. 35% AS

World Ender
1
Aatrox gains Attack Damage equal to his Omnivamp. On first death, he becomes briefly untargetable and heals back to full Health over 2 seconds. Afterwards, he reduces his maximum Mana by 20 and gains 25% Durability.

Yordle
2
Yordles gain 50 Health and 7% Attack Speed for each Yordle fielded. 3 star Yordles grant 50% more!
4
AND your first shop each round has a Yordle in it!
6
AND get 2 free rerolls each round!
8
AND get a Yordle Grab Bag each round!

Zaun
After 4 seconds, Zaunites become Shimmer-Fused, granting them 10% Durability and 90% decaying Attack Speed for 4 seconds. After a short cooldown, they become Shimmer-Fused again.
3
Refresh after 4 seconds.
5
At 60% Health, Zaunites restore 25% Health over 3 seconds and instantly become Shimmer-Fused.
7
Shimmer-Fused bonuses are increased by 30%. Refresh after 3 seconds instead.