Abilities

Light and Shadow

Light and Shadow

Active

mana cost 100 / 180

Passive: At the start of combat, squat adjacent units in the same row. Permanently gain 1% Attack Damage for each 1000 Health squatted. Gains are doubled in Hyper Roll. Active: Slam the current target forward, Stunning them and dealing physical damage. Deal 200% AD + % AP + % of the target's maximum health as physical damage to enemies within 2.5 hexes. Fated Bonus: Gain 15% Omnivamp.

  • AD Primary Damage: 300% / 300% / 9001%
  • AP Secondary Damage: 30% / 45% / 2000%
  • Percent Target Health Damage: 10% / 15% / 1000%
Fated

Fated

Origin

Hover one Fated unit over another to form a pair and unlock a Fated Bonus. Your pair gains 20% Health.

3
Pairs gets the Fated Bonus.
5
All Fated champions get 200% of the Fated Bonus.
7
All Fated champions get 300% of the Fated Bonus.
10
All Fated champions gain 300% of EVERY Fated Bonus.
Umbral

Umbral

Origin

The moon illuminates hexes, Shielding units placed in them at the start of combat. Umbral units in illuminated hexes execute low Health enemies.

2
200 Shield; 10% Health execute
4
500 Shield; 18% Health execute
6
1000 Shield and illuminate the whole board
8
Executed enemies have a 100% chance to drop loot; 40% Health execute
Warden

Warden

Class

Wardens take less damage. For the first 10 seconds of combat, they take an additional 15% less damage.

2
10% Damage Reduction
4
20% Damage Reduction
6
33% Damage Reduction

Synergies

Fated
Ahri
Aphelios
Kindred
Syndra
Thresh
Yasuo
Umbral
Alune
Darius
Sylas
Yone
Yorick
Warden
Amumu
Garen
Gnar
Illaoi
Jax
Nautilus