Find a list of all the Origins in Teamfight Tactics with their corresponding Bonuses and Champions.
Arcana
Use the Arcana signifier item to choose a High Arcana champion. Each Arcana grants power based on a different condition. Gain power for: Ahri: Fielding 3-star champions. Hecarim: Equipping items. Tahm Kench: Activating traits. Xerath: Purchasing Charms. Emblem: Equipping Spatula items.
2
Based on Arcana champion.
3
Based on Arcana champion.
4
Based on Arcana champion.
5
Based on Arcana champion.
Chrono
Chronos gain 15 Ability Power. Combat start: begin a 14 second countdown, which speeds up by 1 second after each Chrono Ability cast. At the end of the countdown, gain a special effect.
2
Your team restores 20% health; Chronos gain 20 Ability Power
4
AND freeze time for 3 seconds, Chronos keep fighting and gain 45 Ability Power
6
Freeze time for 4 seconds, your team heals 100% health; Chronos keep fighting and gain 70 Ability Power and 35% Attack Speed
Dragon
2
Dragon attacks and Abilities 1% Burn and Wound enemies for 5 seconds.
3
The power of friendship upgrades all dragon Abilities!
Druid
1
Wukong does not have a trait bonus, but instead has a powerful Ability and increased stats.
Eldritch
When your team loses 20% of their Health, an Old God awakens. It gains 25% Health and 12% Ability Power for each Eldritch star level.
Faerie
Faeries gain Health and create special items that become stronger with trait tiers. Only Faeries can hold Faerie items.
3
200 Health, Gain Queen's Crown that grants 30% Damage Amp
5
400 Health, Crown 45% Damage Amp, Gain Queenguard's Armor
7
600 Health, Crown 50% Damage Amp, Gain a 2nd Crown
9
900 Health, Crown 60% Damage Amp, Items become Radiant
Frost
Frost champions gain Ability Power and Attack Damage. The first few enemies to die become allied ice soldiers which lure enemy attacks if they are within range and retargeting. Soldiers have 200 Health per stage.
7
50% AD/AP, 3 soldiers, soldiers explode on death
9
80% AD/AP, 4 soldiers, explosion power doubles
Honeymancy
Honeymancy gain 5 Bees That deal magic damage to their target every 3 seconds. Each Bee deals damage based on the damage a Honeymancer deals and takes. When a Honeymancer dies, they leave 2 Bee that follows nearby Honeymancers for the rest of combat.
3
6% dmg dealt, 3% dmg taken
5
8% dmg dealt, 4% dmg taken
7
15% dmg dealt, 10% dmg taken, and Bees deal damage twice as often.
Portal
Combat start: Portal champions Shield for 15 seconds. Objects from other dimensions fly out of a portal every few seconds to help allies and disrupt enemies. The portal becomes 8% stronger for each Portal champion's star level.
3
200 Shield, Small portal
6
450 Shield, Medium portal
8
700 Shield, Large portal
10
1500 Shield, GIGA portal
Pyro
Your team gains 3% Attack Speed. Pyro champions gain more Attack Speed and execute enemies under 10% Health. For each kill, Pyro champions create an infernal cinder that you collect the next round. For every 5 cinders you collect, your team gains 2% more Attack Speed.
5
55% AS and execute under 15% Health
Ravenous
1
Briar gains 0.8% Damage Amp for each player health you are missing. Each round, gain a Light Snack to give her 180 Health in exchange for 3 of your player health.
Sugarcraft
Sugarcrafters build a layer cake from sugar. Gain sugar for each component your champions are holding after player combat. They gain Attack Damage and Ability Power, increased by 10% for each cake layer. When the cake has reached 7 layers, gain treats instead!
6
6 sugar, 40 AD/AP, team gains 50 Health
Witchcraft
Witch Abilities apply a curse to enemies for 4 seconds. When a cursed enemy dies, the curse spreads to the nearest enemy. Cursed enemies become:
2
smaller, losing 150 of their max Health
4
AND green, taking 4% of their max Health as magic damage per second
6
AND frail, taking 25% bonus true damage from Witches
8
AND a frog, stunned for 2 seconds every 8 seconds. All other curse effects are increased by 50%.
Arcana
Use the Arcana signifier item to choose a High Arcana champion. Each Arcana grants power based on a different condition. Gain power for: Ahri: Fielding 3-star champions. Hecarim: Equipping items. Tahm Kench: Activating traits. Xerath: Purchasing Charms. Emblem: Equipping Spatula items.
2
Based on Arcana champion.
3
Based on Arcana champion.
4
Based on Arcana champion.
5
Based on Arcana champion.
Chrono
Chronos gain 15 Ability Power. Combat start: begin a 14 second countdown, which speeds up by 1 second after each Chrono Ability cast. At the end of the countdown, gain a special effect.
2
Your team restores 20% health; Chronos gain 20 Ability Power
4
AND freeze time for 3 seconds, Chronos keep fighting and gain 45 Ability Power
6
Freeze time for 4 seconds, your team heals 100% health; Chronos keep fighting and gain 70 Ability Power and 35% Attack Speed
Dragon
2
Dragon attacks and Abilities 1% Burn and Wound enemies for 5 seconds.
3
The power of friendship upgrades all dragon Abilities!
Druid
1
Wukong does not have a trait bonus, but instead has a powerful Ability and increased stats.
Eldritch
When your team loses 20% of their Health, an Old God awakens. It gains 25% Health and 12% Ability Power for each Eldritch star level.
Faerie
Faeries gain Health and create special items that become stronger with trait tiers. Only Faeries can hold Faerie items.
3
200 Health, Gain Queen's Crown that grants 30% Damage Amp
5
400 Health, Crown 45% Damage Amp, Gain Queenguard's Armor
7
600 Health, Crown 50% Damage Amp, Gain a 2nd Crown
9
900 Health, Crown 60% Damage Amp, Items become Radiant
Frost
Frost champions gain Ability Power and Attack Damage. The first few enemies to die become allied ice soldiers which lure enemy attacks if they are within range and retargeting. Soldiers have 200 Health per stage.
7
50% AD/AP, 3 soldiers, soldiers explode on death
9
80% AD/AP, 4 soldiers, explosion power doubles
Honeymancy
Honeymancy gain 5 Bees That deal magic damage to their target every 3 seconds. Each Bee deals damage based on the damage a Honeymancer deals and takes. When a Honeymancer dies, they leave 2 Bee that follows nearby Honeymancers for the rest of combat.
3
6% dmg dealt, 3% dmg taken
5
8% dmg dealt, 4% dmg taken
7
15% dmg dealt, 10% dmg taken, and Bees deal damage twice as often.
Portal
Combat start: Portal champions Shield for 15 seconds. Objects from other dimensions fly out of a portal every few seconds to help allies and disrupt enemies. The portal becomes 8% stronger for each Portal champion's star level.
3
200 Shield, Small portal
6
450 Shield, Medium portal
8
700 Shield, Large portal
10
1500 Shield, GIGA portal
Pyro
Your team gains 3% Attack Speed. Pyro champions gain more Attack Speed and execute enemies under 10% Health. For each kill, Pyro champions create an infernal cinder that you collect the next round. For every 5 cinders you collect, your team gains 2% more Attack Speed.
5
55% AS and execute under 15% Health
Ravenous
1
Briar gains 0.8% Damage Amp for each player health you are missing. Each round, gain a Light Snack to give her 180 Health in exchange for 3 of your player health.
Sugarcraft
Sugarcrafters build a layer cake from sugar. Gain sugar for each component your champions are holding after player combat. They gain Attack Damage and Ability Power, increased by 10% for each cake layer. When the cake has reached 7 layers, gain treats instead!
6
6 sugar, 40 AD/AP, team gains 50 Health
Witchcraft
Witch Abilities apply a curse to enemies for 4 seconds. When a cursed enemy dies, the curse spreads to the nearest enemy. Cursed enemies become:
2
smaller, losing 150 of their max Health
4
AND green, taking 4% of their max Health as magic damage per second
6
AND frail, taking 25% bonus true damage from Witches
8
AND a frog, stunned for 2 seconds every 8 seconds. All other curse effects are increased by 50%.