Enter a defensive stance for X seconds, reducing incoming damage by and gaining
Shield. When the stance ends, strike all nearby enemies, dealing
magic damage and Stunning them for X second(s).
Stargazers chart a different constellation every game. The Serpent: Allies in empowered hexes gain 8% Durability. Stargazers in empowered hexes gain more and poison enemies, repeating a portion of damage dealt as magic damage over 3 seconds. The Huntress: Mark the highest Health enemies. Allies in empowered hexes gain 15% attack speed. Stargazers in empowered hexes gain more and heal for 10% of their max health when a maked enemy dies. The Mountain: Every 5 player combat, gain a Stargazer emblem. Stargazers in empowered hexes gain various bonuses. The Altar: When ANY unit dies, they are sacrficed to the altar. Allies in empowered hexes gain 10% health and 15% attack speed. After 60 sacrifices, Stargazers in empowered hexes gain an additional 25% health and 40% attack speed The Medallion: Allies in empowered hexes gain 15% damage amp, which increases by 3% for each 3 star on your team. The Fountain: Allies in empowered hexes gain 1 mana regen. Stargazers in empowered hexes gani more and heal the lowest Health ally with their abilities. The Boar: Gain gold on win. Allies in empowered hexes gain 8% health, attack damage, and ability power. Stargazers gain more. More hexes reveal at each player level.
Your team gains 12 Armor and Magic Resist. Bastions gain more, and the value doubles in the first 10 seconds of combat.