Set 14 Update is now live on TFTactics!

Find a list of all the Augments in Teamfight Tactics.

Augment
Tier
Bonus
10,000 IQ
Gold
Every 5 rounds with Strategist active, bet whether you'll win more or lose more. If you're correct, gain 5 gold and a completed Item Anvil. Gain a LeBlanc and an Ekko.
A Magic Roll
Gold
Roll 3 dice. Gain rewards based on their total.
Adaptive Strikes
Silver
Gain a Jax. Your strongest Jax's attacks deal bonus magic damage every 3rd attack which gets stronger each time. His ability grants Attack Speed.
All That Shimmers
Gold
Choose a gold-generating Artifact items and gain a Magnetic Remover.
All That Shimmers+
Gold
Choose a gold-generating Artifact. Gain a Magnetic Remover and 4 gold.
Alter Ego
Gold
Gain a Rhaast. Your strongest Rhaast enters Shadow Assassin form and his ability is replaced with a dash and 1 hex spin. If it kills, he immediately casts again.
An Exalted Adventure
Prismatic
Gain three 2-cost champions. If you 3-star two of them, gain an orb filled with loot. Gain a Lesser Champion Duplicator at the start of next 2 stages.
Anger Issues
Prismatic
All your current and future completed items transform into Guinsoo's Rageblades that grant 45 Armor and Magic Resist. Every 2 Rageblade stacks grant 1% Attack Damage and Ability Power.
Anima Squad Circlet
Prismatic
Gain an Anima Squad Emblem and a Yuumi.
Anima Squad Crest
Gold
Gain an Anima Squad Emblem.
Anima Squad Crown
Prismatic
Gain an Anima Squad Emblem, an Adaptive Helm, and an Illaoi.
Axiom Arc III
Prismatic
Your units gain 15 Mana on kill. Gain a completed item Anvil.
Backup
Silver
Your team gains 12% Attack Speed if at least 4 allies start combat in the back two rows.
Bad Luck Protection
Gold
Your team can no longer critically strike. Convert each 5% Critical Strike Chance into 4% Attack Damage. Gain a Sparring Gloves.
Band of Thieves I
Silver
Gain 1 Thief's Gloves.
Bastion Circlet
Prismatic
Gain a Bastion Emblem and a Galio.
Bastion Crest
Gold
Gain an Bastion emblem.
Bastion Crown
Prismatic
Gain a Bastion Emblem, a Steadfast Heart, and an Illaoi.
Belt Overflow
Prismatic
Gain 5 Giant's Belts. Your Giant's Belts grant +60 bonus Health.
Big Grab Bag
Gold
Gain 3 random components, 2 gold, and 1 Reforger. Reforgers allow you to remake any item.
Binary Airdrop
Prismatic
Combat start: Up to 4 champions holding 2 items gain a recommended 3rd completed item.
Birthday Present
Prismatic
Gain a 2-star champion and 1 gold every time you level up. The champion's cost tier is your level minus 4 (max: 5-cost).
Blazing Soul I
Gold
Combat start: Your highest Attack Speed champion gains 20 Ability Power and 20% Attack Speed. Repeat on another ally every 3 seconds.
Blazing Soul II
Prismatic
Combat start: Your highest Attack Speed champion gains 35 Ability Power and 35% Attack Speed. Repeat on another ally every 3 seconds.
Blinding Speed
Prismatic
Gain a Giant Slayer, Guinsoo's Rageblade, a Recurve Bow and a Magnetic Remover. Useful for Attack Carries!
Blistering Strikes
Silver
Your team's attacks Burn their targets for 5% of their max Health over 5 seconds. Attacks also reduce their targets' healing received by 33%.
Blue Battery III
Prismatic
Gain a Blue Buff. Your units gain 15 Ability Power. After casting their Ability, gain 10 Mana.
Board of Directors
Gold
If you have 3 or fewer Divinicorp champions, their bonuses are increased by 50% + 10% for each Stage. Gain a Rhaast and a Morgana.
BoomBots Circlet
Prismatic
Gain a BoomBots Emblem and a Fiddlesticks.
BoomBots Crest
Gold
Gain a BoomBots emblem.
BoomBots Crown
Prismatic
Gain a BoomBots Emblem, an Ionic Spark, and a Skarner.
Branching Out
Silver
Gain a random Emblem.
Branching Out+
Silver
Gain a random Emblem and a Reforger. Reforgers allow you to remake any item.
BRB
Gold
You cannot perform actions for the next 3 rounds. Afterwards, gain 2 completed item anvils.
Bronze For Life I
Gold
Your team gains 3% Damage Amp for each Bronze-tier trait.
Bronze For Life I
Prismatic
Your team gains 3.50% Damage Amp and 1% Durability for each Bronze-tier trait.
Bruiser Circlet
Prismatic
Gain a Bruiser Emblem and a Gragas.
Bruiser Crest
Gold
Gain a Bruiser emblem.
Bruiser Crown
Prismatic
Gain a Bruiser Emblem, a Crownguard, and a Darius.
Build a Bud!
Prismatic
Gain a random 3-star 1-cost champion. Gain 10 gold.
Bulky Buddies I
Silver
Allies that start combat next to exactly 1 other ally gain 100 Health. When that champion dies, the other gains a 10% max Health Shield for 10 seconds.
Bulky Buddies II
Gold
Allies that start combat next to exactly 1 other ally gain 175 Health. When that champion dies, the other gains a 15% max Health Shield for 10 seconds.
Bulky Buddies III
Prismatic
Allies that start combat next to exactly 1 other ally gain 330 Health. When that champion dies, the other gains a 18% max Health Shield for 10 seconds.
Buried Treasures III
Prismatic
Gain a random item component at the start of the next 6 rounds (including this round).
Button Mash
Silver
Gain a Poppy. Your strongest Poppy's ability is replaced with a 3-hit Wallop.
Calculated Enhancement
Prismatic
Each combat, 4 random champions in your last two rows gain 40% Attack Damage and 50 Ability Power.
Call to Chaos
Prismatic
Gain a powerful and random reward.
Called Shot
Silver
Set your win streak to +4. Gain 4 gold.
Capacitor
Gold
When Techies cast, grant the lowest Health Tech Shield equal to 200% of the Mana spent. Gain a Veigar and a Zyra.
Caretaker's Ally
Silver
Gain a random 2-cost champion now. Gain the same one again every time you level up.
Caretaker's Chosen
Prismatic
As you level, gain more powerful items. Level 4: component anvil Level 6: completed item anvil Level 7: choose 1 of 5 Radiant items
Caretaker's Favor
Gold
Gain a component anvil when you reach level 5, 6, 7, and 8. The anvil offers 4 choices.
Category Five
Gold
Gain a Runaan's Hurricane. Your Runaan's Hurricanes shoot 1 extra bolts, each dealing 85% of the original damage.
Cease and Desist
Silver
Gain a Vi. Your strongest Vi gains Attack Speed and her ability dashes to the farthest target, Stuns, and deals bonus physical damage.
Chemtech Overdrive
Prismatic
Open 3 portals to Zaun on random hexes in the second row. Any unit that starts combat in a portal gains 250 Health and 30% Attack Speed, and drops 1 gold on death.
Clear Mind
Gold
If there are no champions on your bench at the end of player combat, gain 3 XP.
Climb The Ladder I
Silver
Each time an ally dies, allies that share at least one trait with them gain 3 Ability Power, 3% Attack Damage, 3 Armor, and 3 Magic Resist.
Climb The Ladder II
Gold
Each time an ally dies, allies that share at least one trait with them gain 6 Ability Power, 6% Attack Damage, 6 Armor, and 6 Magic Resist.
Clockwork Accelerator
Gold
Your team gains 10% Attack Speed every 3 seconds in combat.
Cloning Facility
Gold
Empower the hex in the center of the third row. Summon a clone of the champion in it with 80% base Health and 10% increased Mana cost.
Cluttered Mind
Gold
Gain 4 random 1-cost champions now. If your bench is full at the end of player combat, gain 3 XP.
Cognitive Implant
Gold
Your Techies gain 5 Ability Power, increased by 1 for every 2 takedowns. Gain a Veigar and a Zyra.
Component Buffet
Silver
Whenever you would get a component, gain a component anvil instead. Gain a random component. The anvil offers 4 choices.
Coronation
Prismatic
Gain a Tactician's Crown. Tactician's Crown, Shield, and Cape grant the holder an additional 25% Attack Speed, 25% Attack Damage, and 35 Ability Power.
Corrosion
Silver
Enemy champions in the first two rows lose 3 Armor and Magic Resist every 2 seconds.
Cower, Weaklings!
Gold
Cyberboss abilities reduce the target's max Health by 15%. Cyberbosses take 15% less damage from enemies with less max Health. Gain a Poppy and a Veigar.
Crafted Crafting
Silver
Whenever you craft a completed item, gain 2 rerolls.
Crown Guarded
Gold
Gain a Crownguard. Your Crownguards' start of combat effect is 85% stronger and the shield lasts 5 seconds longer.
Crown's Will
Gold
Gain a Needlessly Large Rod. Your units gain 10 Ability Power and 10 Armor.
Cruel Pact
Prismatic
Buying XP costs 6 player health instead of 4 gold. Heal 3 player health before each player combat.
Cursed Crown
Prismatic
Gain +2 max team size, but take 100% more player damage when you lose a player combat.
Cutpurse
Gold
Executioners have a 7% chance to drop a gold when their attacks critically strike. Gain a Graves and Rengar.
Cyberdeck
Gold
On combat start, up to 3 of your Exotech units with 2 items gain an ideal Exotech item. Gain a Jax and Naafiri.
Cybernetic Implants II
Gold
Your champions holding an item gain 120 Health and 20% Attack Damage.
Cybernetic Implants III
Prismatic
Your champions holding an item gain 200 Health and 30% Attack Damage.
Delayed Start
Silver
Sell your board and bench. Gain 4 random 2-star 1 cost champions. Disable your Shop for the next 3 rounds.
Diversified Portfolio
Silver
Gain 1 gold. Each round, gain 1 gold for every 3 non-unique traits active.
Diversified Portfolio+
Silver
Gain 4 gold. Each round, gain 1 gold for every 3 non-unique traits active.
Divine Ascension
Gold
After 12 seconds your Divinicorp champions ascend, gaining 30% Health and 45% Attack Speed. Gain a Rhaast and a Morgana.
Divinicorp Circlet
Prismatic
Gain a Divinicorp Emblem and a Senna.
Divinicorp Crest
Gold
Gain a Divinicorp emblem.
Divinicorp Crown
Prismatic
Gain a Divinicorp Emblem, a Redemption, and a Rhaast.
Dominance
Prismatic
For every 1 surviving champions after winning a player combat, gain 1 gold. Gain 16 XP.
Double Trouble III
Prismatic
When you field exactly 2 copies of a champion, they both gain 35% Attack Damage and 35 Ability Power, Armor, and Magic Resist. When you 3-star, gain a 2-star copy.
Dual Purpose
Prismatic
The first time you buy XP each round, gain 2 gold. Whenever you buy XP, reroll your Shop.
Dummify
Silver
Lose all champions on your board and bench. Gain a Training Dummy with 100% of their combined health. The dummy gains 800 Health per stage.
Dummy With A Gun
Gold
With Syndicate active, your Training Dummies shoot enemies. Every 2 times they attack, grant the Kingpins 3% Attack Damage and Ability Power. Gain 1 Training Dummy, a Darius, and a Twisted Fate.
Duo Queue
Gold
Gain 2 random 5-cost champions and 2 copies of a random component.
Dynamo Circlet
Prismatic
Gain a Dynamo Emblem and an Elise.
Dynamo Crest
Gold
Gain a Dynamo emblem.
Dynamo Crown
Prismatic
Gain a Dynamo Emblem, a Spear of Shojin, and a Jhin.
Endless Hordes
Prismatic
Gain +3 maximum team size, but your units can only hold 1 item and their total health is reduced by 20%. Gain 2 gold.
Endless Hordes +
Prismatic
Gain +3 maximum team size, but your units can only hold 1 item and their total health is reduced by 20%. Gain 10 gold.
Epoch
Gold
Now, and at the start of every stage, gain 4 XP and 2 free rerolls.
Epoch+
Gold
Now, and at the start of every stage, gain 8 XP and 3 free rerolls.
Executioner Circlet
Prismatic
Gain an Executioner Emblem and a Rengar.
Executioner Crest
Gold
Gain an Executioner emblem.
Executioner Crown
Prismatic
Gain an Executioner Emblem, a Guardbreaker, and a Graves.
Exotech Circlet
Prismatic
Gain an Exotech Emblem and a Mordekaiser.
Exotech Crest
Gold
Gain an Exotech emblem.
Exotech Crown
Prismatic
Gain an Exotech Emblem, a Guinsoo's Rageblade, and a Naafiri.
Expected Unexpectedness
Prismatic
Now and at the start of the next 2 stages, roll 3 dice. Gain various rewards based on their total.
Eye For An Eye
Silver
For every 15 ally champions that die, gain a random component (max 4).
Eye For An Eye+
Silver
Gain a random component. For every 16 ally champions that die, gain another component (max 3).
Final Polish
Prismatic
Gain a Support Anvil and a completed item anvil.
Final Reserves
Prismatic
The first time you would be eliminated, you instead remain alive. After this happens, gain 70 XP and set your gold to 90. Excess gold is converted to XP.
Find Your Center
Silver
Your champion that starts combat in the center of the front row gains 15% Damage Amp and 15% max Health.
Fine Vintage
Silver
Completed items left on your bench for 4 rounds transform into Support Anvils.
Firesale
Silver
Each round, steal a random 3-cost or lower champion from the shop. Gain 1 gold.
Flatline
Gold
Marksmen execute enemies under 12% Health. Every time a Marksman executes, all Marksman gain 8% Attack Speed. Gain a Jhin and a Kindred.
Flexible
Prismatic
Gain 1 random emblem. At the start of every Stage, gain a random emblem. Your team gains 20 Health for each emblem they are holding.
Flurry of Blows
Prismatic
Gain a Zeke's Herald. Champions buffed by Zeke's also gain 45% Critical Strike Chance.
Forward Thinking
Gold
Lose all your gold. After 5 player combats, gain back the original amount and another 70 gold.
Freestyling
Gold
Clear all painted hexes. When Street Demons start combat on a non-tagged hex, tag it. After all hexes are tagged, gain 30 gold. Gain 3 Street Demons.
Future Sight II
Prismatic
You can see who you will fight next. Gain 2 Training Dummies, each equipped with a Zephyr or Shroud of Stillness.
Gargantuan Resolve
Prismatic
Gain a Titan's Resolve and another after 5 player combats. Your Titan's Resolves can continue stacking to 45 instead of 25. The total resist bonus is increased by 25%.
Gargantuan Resolve
Prismatic
Gain a Titan's Resolve and another after 5 player combats. Your Titan's Resolves can continue stacking to 45 instead of 25. The total resist bonus is increased by 25%.
Glass Cannon I
Silver
Units that start combat in the back row begin combat at 90% health but gain 15% Damage Amp.
Glass Cannon II
Gold
Units that start combat in the back row begin combat at 90% health but gain 18% Damage Amp.
Going Long
Prismatic
You no longer gain interest. Gain 15 gold now. Round start: gain 4 XP. Interest is extra gold you gain per 10g saved.
Gold For Dummies
Gold
Gain a Training Dummy. Every 10 seconds, all Training Dummies grant 1 gold.
Golden Fleece
Gold
Each Golden Ox drops 1 gold after fighting 2 rounds. Your max interest is 7. Gain a Graves, an Alistar, and 0 gold.
Golden Fleece+
Gold
Each Golden Ox drops 1 gold after fighting 2 rounds. Your max interest is 7. Gain a Graves, an Alistar, and 4 gold.
Golden Ox Circlet
Prismatic
Gain a Golden Ox Emblem and a Jarvan.
Golden Ox Crest
Gold
Gain a Golden Ox emblem.
Golden Ox Crown
Prismatic
Gain a Golden Ox Emblem, a Nashor's Tooth, and a Graves.
Golemify
Gold
Lose all champions on your board and bench. Gain a Golem with 80% of their combined Health and 60% of their combined Attack Damage. The Golem gains 500 Health per stage.
Good For Something I
Silver
Champions that aren't holding items have a 50% chance to drop 1 gold on death.
Greater Moonlight
Prismatic
Combat Start: 1 random 1-cost champion is upgraded to 4-star for that round and gains 5% Attack Damage and 5 Ability Power.
Hall of Mirrors
Prismatic
Combat start: All champions in your front row become clones of the champion in the center of the row. Clones have 100% of their original health, and deal 20% less damage.
Hard Commit
Prismatic
Gain a random emblem. Now and at the start of each stage, gain a 1-star champion of that trait with a cost equal to the Stage (max 5).
Health is Wealth I
Silver
Your team gains 10% Omnivamp. Get a bonus of 8 gold when your team first accumulates 10000 total champion healing.
Health is Wealth II
Gold
Your team gains 15% Omnivamp. Get a bonus of 15 gold when your team first accumulates 10000 total champion healing.
Hedge Fund
Prismatic
Gain 25 gold. Your max interest is increased to 10. Interest is extra gold you gain per 10g saved.
Heroic Grab Bag
Gold
Gain 2 Lesser Champion Duplicators. Gain 9 gold. This item allows you to copy a 3-cost or less champion.
High End Shopping II
Prismatic
Champions appear in your Shop as if you were 1 level higher. Gain 3 gold.
High Voltage
Gold
Gain an Ionic Spark. Your Ionic Sparks have +3 hex radius and do 25% more damage.
Hostile Takeover
Gold
Cypher gains 50% of its combat bonus now. Gain 200% Intel from kills, but only 20% from losses. Gain a Draven.
Hunter Killer Missile
Gold
Every 10 Boombot rockets, fire an HK Missile at the highest Health enemy that deals 600% more damage. Gain a Kog'Maw and a Skarner.
I'm the Carry Now
Prismatic
Get a Golem with tailored offensive items. It gets stronger at the start of each Stage.
Immovable Object
Prismatic
Gain a Randuin's Omen. Its range is increased by 1 hex and its effect is increased by 33%.
Inspiring Epitaph
Gold
When a unit dies, the nearest ally gains a 20% max Health Shield and 8% stacking Attack Speed.
Invested+
Prismatic
Gain 26 gold. At the start of each round, gain 1 Shop reroll for every 10 gold above 50 (max 80 gold).
Invested++
Prismatic
Gain 45 gold. At the start of each round, gain 1 Shop reroll for every 10 gold above 50 (max 80 gold).
Investment Strategy I
Gold
Your champions gain 8 permanent max health per interest you earn.
Investment Strategy II
Prismatic
Your champions gain 9 permanent max health per interest you earn. Your max interest is increased to 7. Gain 5 gold.
Iron Assets
Silver
Gain a component anvil and 4 gold.
Item Collector I
Silver
For each unique item they are holding, your team gains 1 Attack Damage and 1 Ability Power.
Item Collector II
Gold
Your team gains 20 Health. For each unique item they are holding, your team gains bonus 5 Health, 1.50 Attack Damage, and 1.50 Ability Power.
Item Grab Bag I
Silver
Gain 1 random completed item.
Keep Your Friends Close
Gold
Syndicate Kingpins gain 10% Attack Speed and 120 Health for each adjacent ally in their row. The allies gain 175 Health. Gain a Twisted Fate and a Darius.
Kingslayer
Silver
After winning player combat, gain 1 gold. If they had more health than you, gain 6 Gold instead. Gain 1 gold.
Lategame Specialist
Silver
When you reach Level 9, gain 33 gold.
Latent Forge
Silver
After 8 player combats, gain an Artifact anvil. The anvil offers 4 choices. Artifacts are more powerful items with a unique effect.
Lethal Rerouting
Gold
Slayers above 50% Health gain 20% Attack Damage. While under 50%, they gain 15% Omnivamp. Gain a Vayne and a Shaco.
Level Up!
Prismatic
When you buy XP, gain an additional 2. Gain 12 immediately.
Lifelong Learning
Prismatic
Your units gain 1.50% health every round. If they survive combat, they gain an additional 2.50 Ability Power and 2.50% Attack Damage.
Lineup
Silver
Your team gains 2 Armor and Magic Resist for each unit that starts combat in the front two rows.
Liquidate
Gold
When you trade Cypher Intel, your board and bench is sold for 175% value and you gain 4 Reforgers. Gain a Draven.
Little Buddies
Gold
Your 4-cost and 5-cost champions gain 65 Health and 7% Attack Speed for every 1-cost and 2-cost champion on your board.
Living Forge
Prismatic
Gain an Artifact anvil now and after every 10 player combats. Artifacts are more powerful items with a unique effect.
Long Distance Pals
Gold
Combat start: Your 2 units furthest from each other form a bond, sharing 22% of their Armor, Magic Resist, Attack Damage, and Ability Power with each other.
Lucky Gloves
Prismatic
Thief's Gloves will always give your champions ideal items. Gain 2 Sparring Gloves. In 7 rounds, get another Sparring Gloves.
Lucky Gloves+
Prismatic
Thief's Gloves will always give your champions ideal items. Gain 3 Sparring Gloves.
Luden's Echo III
Prismatic
Every 60 Mana spent, your units next instance of Ability damage deals an additional 100-250 (based on current Stage) magic damage to the target and a nearby enemy.
Lunch Money
Silver
Every 8 damage you deal to enemy tacticians gives you 2 gold.
Mace's Will
Gold
Gain a Sparring Gloves. Your team gains 6% Attack Speed and 20% Critical Strike Chance.
Malicious Monetization
Gold
Gain 2 gold. For the next 3 rounds, enemy champions drop 2 gold when killed.
Manaflow I
Silver
Your units that start combat in the back row gain 2 additional Mana per attack.
Manaflow II
Gold
Your units that start combat in the back row gain 3 additional Mana per attack.
Marksman Circlet
Prismatic
Gain a Marskman Emblem and a Jinx.
Marksman Crest
Gold
Gain a Marksman emblem.
Marksman Crown
Prismatic
Gain a Marksman Emblem, an Infinity Edge, and a Jhin.
Max Cap
Prismatic
Your max level is 7. Gain 1 Tactician's Shield which increases your team size by +1, and 40 gold.
Memory Bank
Gold
Gain a Jhin and Morgana. Dynamos gain 4% Damage Amp. After they spend 7000 Mana, gain a Muramana and an Aurora.
Mentorship I
Silver
If an ally starts combat next to a higher-cost ally, it gains 10% Attack Speed and 100 Health.
Mentorship II
Gold
If an ally starts combat next to a higher-cost ally, it gains 16% Attack Speed and 220 Health.
Missed Connections
Silver
Gain a copy of each 1-cost champion.
Moonlight
Gold
Combat start: 1 random 1-cost champion is upgraded to 3-star for that round and gains 45% Attack Damage and 45 Ability Power.
New High Score
Gold
Cyberbosses increase their score when they deal damage. When they reach the next high score, they gain 4% Attack Speed and bonus loot. Gain a Veigar and a Poppy.
NO SCOUT NO PIVOT
Gold
Units can no longer be benched or sold after fighting in a player combat. After each player combat, units that fought gain 12 Health, 1.50% Attack Damage, and 1.50% Ability Power.
Noble Sacrifice
Gold
When your first ally dies each combat, grant your team 25 + 10% of that ally's Armor and Magic Resistance.
Not Today
Gold
Gain an Edge of Night. Champions holding this item gain 35% Attack Speed.
One Buff, Two Buff
Prismatic
Gain a Red Buff, a Blue Buff, and a Champion Duplicator.
One For All I
Silver
Your team gains 2% max Health and 1% Damage Amp for each unique one-cost champion on your board. Gain 2 one-costs.
One For All II
Gold
Your team gains 3% max Health and 1.50% Damage Amp for each unique one-cost champion on your board. Gain 3 one-costs.
One, Two, Five!
Silver
Gain 1 random component, 2 gold, and 1 random 5-cost champion.
Ones Twos Three
Silver
Gain 2 1-cost champion, 2 2-cost champions, and 1 3-cost champion.
Over Encumbered
Silver
For the next stage, you only get 2 bench slot. After, get 2 item components.
Overclocked
Gold
Your A.M.P. champions with 3 or more items gain 1 Amp. Gain 4 rerolls, a Naafiri, and a Nidalee.
Overheal
Gold
Every third attack deals an additional 130% damage and heals 50% of the damage. Excess healing is converted to a shield up to 300 Health.
Pair of Fours
Gold
If your team has exactly 2 four-cost champions, they each gain 404 Health and 24.40% Attack Speed. Gain a random 4-cost.
Pandora's Bench
Silver
At the start of every round, champions on the 3 rightmost bench slots transform into random champions of the same cost. Gain 2 gold.
Pandora's Items
Silver
Round start: items on your bench are randomized. Gain 1 random component.
Pandora's Items II
Gold
Round start: items on your bench are randomized. Gain 2 random components.
Pandora's Items III
Prismatic
Round start: items on your bench are randomized. Gain 1 random Radiant item.
Patience is a Virtue
Silver
Each round, gain 2 free rerolls if you did not buy a champion last round.
Patient Study
Gold
After player combat, gain 2 XP if you won or 3 XP if you lost.
Phreaky Friday
Prismatic
Gain an Infinity Force. After 5 player combats, gain another. Infinity Force: Artifact that offers tons of offensive and defensive stats
Phreaky Friday +
Prismatic
Gain an Infinity Force. After 3 player combats, gain another. Infinity Force: Artifact that offers tons of offensive and defensive stats
Piercing Lotus I
Gold
Your team gains 5% Critical Strike chance, and their Abilities can critically strike. Critical strikes 20% Shred and Sunder the target for 3 seconds.
Piercing Lotus II
Prismatic
Your team gains 20% Critical Strike chance, and their Abilities can critically strike. Critical strikes 20% Shred and Sunder the target for 3 seconds.
Pilfer
Gold
Each round, gain a 1-star copy of the first champion you killed last combat.
Pirates
Prismatic
Your units have a rare chance to drop powerful loot when they kill an enemy champion.
Placebo
Silver
Your team gains 1% Attack Speed. Gain 8 gold.
Placebo+
Silver
Your team gains 1% Attack Speed. Gain 15 gold.
Polished Chrome
Gold
When you 3-star Nitro champions, they gain 16% Attack Damage, 25 Ability Power, and grant 10 Gold. Gain a Kindred and a Nidalee.
Portable Forge
Gold
Choose 1 of 4 Artifacts. Artifacts are more powerful items with a unique effect.
Power Leveling
Gold
Anima Squad takedowns have a 20% chance to drop an XP orb that sells for 1 XP. Anima Squad units gain 2% Attack Speed for each of your player levels. Gain a Seraphine and Illaoi.
Prismatic Pipeline
Prismatic
The next non-player combat round will drop an additional Prismatic Orb full of amazing loot.
Prismatic Ticket
Prismatic
Each time your Shop is rerolled, you have a 45% chance to gain a free reroll.
Prizefighter
Gold
Gain 2 item components. Every 5 wins gives you an item component.
Pumping Up I
Silver
Your team gains 6% Attack Speed now. Each round after, they gain 0.50% more.
Pumping Up II
Gold
Your team gains 8% Attack Speed now. Each round after, they gain 1% more.
Pumping Up III
Prismatic
Your team gains 16% Attack Speed now. Each round after, they gain 2% more.
Pyromaniac
Gold
Gain a Red Buff. Your Burns deal 50% increased damage.
Quality Over Quantity
Prismatic
Units holding exactly 1 item upgrade that item to Radiant. Units holding Radiant items gain 4% Health. Gain 2 Magnetic Removers. Thief's Gloves counts as multiple items.
Radiant Refactor
Prismatic
Gain a Masterwork Upgrade and 1 component anvil. Masterwork Upgrade upgrades an item to Radiant!
Radiant Relics
Prismatic
Choose 1 of 5 Radiant items. Gain a Magnetic Remover. Radiant items are very powerful versions of completed items.
Raining Gold
Gold
Gain 8 gold now and 1 gold every round.
Raining Gold+
Gold
Gain 18 gold now and 1 gold every round.
Rapidfire Circlet
Prismatic
Gain a Rapidfire Emblem and a Draven.
Rapidfire Crest
Gold
Gain a Rapidfire emblem.
Rapidfire Crown
Prismatic
Gain a Rapidfire Emblem, a Giant Slayer, and a Twisted Fate.
Reactive Shell
Gold
Vanguards gain 8% Health. When the Vanguard Shield ends, deal 50% of the initial Shield as magic damage to their current target. Gain a Skarner and a Vi.
Recombobulator
Silver
Champions on your board permanently transform into random champions 1 cost tier higher (max 5). Gain 2 Magnetic Removers.
Reinforcing Skeleture
Gold
Whenever a Bruiser dies, it permanently gains 40 Health. Gain a Darius and Alistar.
ReinFOURcement
Gold
The next 4-cost champion you buy is instantly upgraded to 2-star. Gain 12 gold.
Replication
Gold
Choose 1 of 3 components. For the next 2 rounds, gain a copy of that component.
Restart Mission
Silver
Remove all champions on your board and bench. Gain 2 random 2-star 3-costs, 3 2-star 2-costs, and 1 2-star 1-cost champion.
Rigged Shop+
Silver
Your next shop and every 4 shops will contain all 3-cost champions. Gain 9 rerolls.
Risky Moves
Silver
Your Tactician loses 20 Health, but after 7 player combats, gain 30 gold.
Roll The Dice
Prismatic
Gain a Rascal's Gloves item. This equips 2 random Radiant items every round. Radiant items are very powerful versions of completed items.
Rolling For Days I
Silver
Gain 11 free Shop rerolls.
Salvage Bin
Gold
Gain 1 random completed item now, and 1 component after 7 player combats. Selling champions breaks completed items into components (excluding Tactician's items and Emblems).
Salvage Bin
Gold
Gain 1 random completed item now, and 1 component after 7 player combats. Selling champions breaks completed items into components (excluding Tactician's items and Emblems).
Salvage Bin+
Gold
Gain 1 random completed item now, and 1 component after 4 player combats. Selling champions breaks completed items into components (excluding Tactician's items and Emblems).
Sated Spellweaver
Gold
After casting an Ability, champions gain 20% Omnivamp for 3 seconds. Excess healing is converted to a shield up to 300 Health.
Scapegoat
Gold
Gain a Training Dummy and 1 gold. If it is the first to die each player combat, gain 1 gold.
Scavenger
Gold
The first 5 enemy champions that are killed each combat grant a champion on your team a temporary completed item.
Scoped Weapons II
Prismatic
Your units that start combat in the back 2 rows gain infinite Attack Range and 15% Attack Speed.
Scoreboard Scrapper
Gold
Every round, if you're in the bottom 4, your team permanently gains 1.50% Attack Damage and Ability Power. If you're in the top 4, they have 10% more Health.
Self-Destruct
Gold
Before dying, BoomBots jump on the nearest enemy and deal 350 physical damage + 35% dealt by rockets to adjacent enemies. Gain a Kog'Maw and a Skarner.
Share the Spotlight
Prismatic
Gain a spotlight in the back corner of your board. All units in the spotlight gain 18% Damage Amp, 20% Omnivamp, and 2 Mana per second.
Shimmerscale Essence
Prismatic
Gain a Mogul's Mail. In 5 rounds, gain a Gamblers Blade. These items give gold as well as combat power.
Shock Treatment
Prismatic
Gain a Statikk Shiv and another after 5 player combats. Your Statikk Shivs grant 10% more Attack Speed and their chain lightning effects deal 40-125% more damage (based on stage level).
Shock Treatment+
Prismatic
Gain a Statikk Shiv and another after 3 player combats. Your Statikk Shivs grant 10% more Attack Speed and their chain lightning effects deal 40-125% more damage (based on stage level).
Shop Glitch
Gold
During non-player combat rounds, your shop refreshes for free every 2.50 seconds for 28 seconds.
Shopping Spree
Prismatic
When you level up, gain a number of free shop refreshes equal to your level+1. Gain 4 gold.
Silver Spoon
Silver
Gain 10 XP.
Slammin'
Gold
Gain 1 random Component(s). After each player combat, if there are no items on your bench (other than Consumables), gain 2 XP.
Slammin'+
Gold
Gain 1 random component(s) and 10 XP now. After each player combat, if there are no items on your bench (other than Consumables), gain 2 XP.
Slayer Circlet
Prismatic
Gain a Slayer Emblem and a Jarvan.
Slayer Crest
Gold
Gain a Slayer emblem.
Slayer Crown
Prismatic
Gain a Slayer Emblem, a Hand of Justice, and a Vayne.
Spare Parts
Gold
Get a Nitro Hex Turret that has 50% of your total Chrome. Gain a Shyvana.
Spear's Will
Gold
Your team gains 10% Attack Damage and 10 Mana. Gain a B.F. Sword.
Speed Kills
Gold
Rapidfire champions start at 2 stacks and can go to 20. If you win combat within 18 seconds, gain 2 gold. Gain a Twisted Fate and a Kog'Maw.
Spirit Link
Gold
Your team restores 6% of their max Health every 4 seconds. Increase the healing by 0.50% for every 10 missing player Health.
Spoils of War I
Silver
Enemies have a 25% chance to drop loot when killed.
Spoils of War II
Gold
Enemies have a 30% chance to drop loot when killed.
Spoils of War III
Prismatic
Enemies have a 45% chance to drop loot when killed.
Sponging
Prismatic
Combat start: Up to 6 champions with 1 or fewer items gain a copy of a random completed item from the nearest itemized ally.
Starry Night
Gold
1-cost and 2-cost units in your shop have a chance to be 2-star. Gain 6 gold.
Starry Night+
Gold
1-cost and 2-cost units in your shop have a chance to be 2-star. Gain 8 gold.
Strategist Circlet
Prismatic
Gain a Strategist Emblem and a Yuumi.
Strategist Crest
Gold
Gain a Strategist Emblem.
Strategist Crown
Prismatic
Gain a Strategist Emblem, an Adaptive Helm, and an Ekko.
Street Demon Circlet
Prismatic
Gain a Street Demon Emblem and a Jinx.
Street Demon Crest
Gold
Gain a Street Demon emblem.
Street Demon Crown
Prismatic
Gain a Street Demon Emblem, a Guardbreaker, and an Ekko.
Subscription Service
Prismatic
Now, and at the start of each Stage, open a Shop of 4 unique 4-cost champions and gain 8 gold.
Superstars I
Silver
Your team deals 5% more damage, increased by 2% for every 3-star champion on your team. Gain 2 rerolls.
Superstars II
Gold
Your team deals 7% more damage, increased by 3% for every 3-star champion on your team. Gain 4 rerolls.
Support Cache
Gold
Choose 1 of 4 Support items.
Support Mining
Silver
Gain a Training Dummy. When it dies 8 times, gain a random Support Item and remove the Training Dummy.
Support Mining+
Silver
Gain a Training Dummy. When it dies 7 times, gain a random Support Item and remove the Training Dummy.
Support Spire
Gold
After 8 seconds in combat, a support spire grants Anima Squad a Shield, Attack Speed, or Stuns all enemies. Gain 3 Anima Squad champions.
Survivor
Silver
After 3 players are eliminated, gain 92 gold.
Sword Overflow
Prismatic
Gain 5 BF Swords. Your BF Swords grant +2% Attack Speed.
Syndicate Circlet
Prismatic
Gain a Syndicate Emblem and a Braum.
Syndicate Crest
Gold
Gain a Syndicate emblem.
Syndicate Crown
Prismatic
Gain a Syndicate Emblem, an Infinity Edge, and a Darius.
Table Scraps
Silver
After the next 3 carousels, gain one unit that was not taken and its item. Gain 1 gold.
Tactician's Kitchen
Prismatic
Gain a random Emblem. After 6 player combats, gain a Tactician's Cape.
Tagging Spree
Gold
Signature Street Demon hexes grant 20% Attack Speed. Gain 3 Street Demons and 2 Spray Can items that create signature Street Demon hexes.
Team Building
Silver
Gain a Lesser Champion Duplicator. Gain another after 5 player combats. This item allows you to copy a 3-cost or less champion.
Teaming Up I
Silver
Gain 1 random component and 2 random Tier 3 champions.
Teaming Up II
Gold
Gain 1 random Support item and 2 random 4-cost champions.
Techie Circlet
Prismatic
Gain a Techie Emblem and a Mordekaiser.
Techie Crest
Gold
Gain a Techie emblem.
Techie Crown
Prismatic
Gain a Techie Emblem, a Jeweled Gauntlet, and a Shyvana.
The Chug Bug
Gold
Gain 1 Gragas. Your strongest Gragas's attacks have a chance to knockback and deal bonus magic damage. His ability heals and empowers his next attack.
The Chug Bug+
Gold
Gain 2 Gragas. Your strongest Gragas's attacks have a chance to knockback and deal bonus magic damage. His ability heals and empowers his next attack.
Think Fast
Prismatic
Shop rerolls are free until the end of this round. Traits and other augments do not benefit from these free Shops. Gain 3 gold.
Thorn-Plated Armor
Gold
Gain a Bramble Vest. Your Bramble Vests deal 5-200% more damage (based on Stage) and heal the holder for 35% of the damage dealt.
Tiniest Titan
Prismatic
Gain 2 player health and 1 gold after every player combat. Your Tactician also moves faster.
Tiniest Titan+
Prismatic
Gain 2 player health and 1 gold after every player combat. Your Tactician also moves faster. Gain 1 gold now.
Titanic Strength
Prismatic
Your team gains 1.25% of their max Health as Attack Damage and 1.25% of their max Health as Ability Power.
Titanic Titan
Silver
Increase your current and max player health by 25. On carousel rounds you are released earlier, but are much slower.
Tomb Raider I
Gold
For the next 3 players eliminated, choose one of their completed items to keep.
Tomb Raider II
Prismatic
Gain 1 completed item Anvil. Every time a player is eliminated, choose one of their completed items to keep.
Tower Defense
Gold
Gain a Training Dummy equipped with a random emblem that fires ranged attacks at enemies. It upgrades as the game goes on.
Trade Sector
Gold
Gain a free Shop reroll every round. Gain 4 gold.
Trait Tracker
Gold
The first time you activate 8 non-unique traits for 1 combat, gain 6 random emblems.
Transference
Gold
When A.M.P. champions die, the nearest A.M.P. champion gains 1 Amp until the end of combat. Gain a Naafiri and a Nidalee.
Transistor
Gold
When Bastions' start of combat bonus ends, 50% of it converts into Attack Damage and Ability Power and they gain 30% Attack Speed. Gain an Illaoi and Jax.
Trial Run
Gold
Gain an Exotech Golem with a copy of each of your Exotech items. It gains 5% Health and 12% Attack Damage per Exotech star level. Gain a Jhin and a Naafiri.
Trifecta I
Gold
Gain 2 3-cost champions. Combat Start: 3 random 3-cost champions gain 250 Health and 23% Attack Speed.
Trifecta II
Prismatic
Gain 3 3-cost champions. Allies gain 5% Attack Speed. Combat Start: 3 random 3-cost champions gain 330 Health and 25% Attack Speed.
Two Much Value
Gold
Gain 1 reroll for every 2 unique two-cost champions fielded last combat. Gain 2 two-cost unit.
Two Trick
Gold
Gain a random 2-star two-cost and 2 random 2-star one-cost champions.
Underdogs
Silver
Whenever your team has fewer units alive than your opponent, your units regenerate 4% Health each second (maximum: 150).
Unstable Evolution
Prismatic
Your champions randomly gain one of the following when they are starred up: 300 Health, 30% Attack Speed, 30% Attack Damage, or 30 Ability Power.
Upward Mobility
Prismatic
Buying XP costs 1 less. Gain 2 Health and 2 free rerolls whenever you level up.
Vampiric Vitality
Gold
You heal for 20% of the damage you deal to enemy Tacticians. Your units gain 12% Omnivamp.
Vanguard Circlet
Prismatic
Gain a Vanguard Emblem and a Braum.
Vanguard Crest
Gold
Gain a Vanguard Emblem.
Vanguard Crown
Prismatic
Gain a Vanguard Emblem, a Protector's Vow, and a Skarner.
Void Swarm
Prismatic
Gain a Zz'Rot Portal and another after every 10 player combats. Zz'Rot Portal Voidlings gain 40% Attack Speed and 40% Omnivamp.
Void Swarm
Prismatic
Gain a Zz'Rot Portal and another after every 10 player combats. Zz'Rot Portal Voidlings gain 40% Attack Speed and 40% Omnivamp.
Wand Overflow
Prismatic
Gain 5 Needlessly Large Rods. Your Needlessly Large Rods grant +5% Attack Speed.
Wandering Trainer I
Gold
Gain a Training Dummy with 2 permanently attached Emblems. Gain 1 gold.
Wandering Trainer II
Prismatic
Gain a Training Dummy with 3 permanently attached Emblems. Gain 6 gold.
Warpath
Gold
After dealing 60 player damage, gain a chest of high cost champions and items.
What Doesn't Kill You
Gold
Gain 2 gold after losing a player combat. Gain a random component after every 4 losses.
Wise Spending
Prismatic
When you reroll your Shop, gain 3 XP. Gain 1 gold.
Wolf Unchained
Silver
Gain a Sylas. Your strongest Sylas's ability deals more damage and recasts on kill, but his Health gain no longer scales with Ability Power.
Woodland Charm
Prismatic
Your highest Health champion is cloned. The clone has 25% bonus Health and 30% bonus Attack Speed.
Worth the Wait
Gold
Gain a random two-star 1-cost champion. After 2 rounds, gain another copy of them at the start of each round for the rest of the game.
Worth the Wait II
Prismatic
Gain a random 2-cost champion. Gain another copy of them at the start of each round for the rest of the game.
Young and Wild and Free
Silver
You can always move freely on Carousel rounds. Gain 5 gold.
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