Find a list of all the Augments in Teamfight Tactics.
Advanced Loan
Gold
Gain 20 Gold. Your next augment is one tier lower.
Advanced Loan+
Gold
Gain 33 Gold. Your next augment is one tier lower.
Arcane Viktor-y
Gold
After 8 seconds of combat, stun the enemy team for 1.5 seconds. Repeat this after 18 seconds of combat.
Ascension
Gold
After 12 seconds of combat, your units gain 35% Damage Amp.
Augmented Power
Silver
Your next augment is one tier higher.
Backline Blueprint
Gold
Gain a 3-cost non-Tank champion and an Emblem that matches their class.
Backup Bows
Silver
Gain a Recurve Bow. After your champions attack 1000 times, get 2 more.
Band of Thieves
Silver
Gain 1 Thief's Gloves.
Band of Thieves II
Prismatic
Gain 2 Thief's Gloves. After 6 player combats, gain another.
Band of Thieves II+
Prismatic
Gain 2 Thief's Gloves. After 5 player combats, gain another.
Band of Thieves II++
Prismatic
Gain 2 Thief's Gloves. After 3 player combats, gain another.
Baron's Lair
Prismatic
Gain a random Tank item. After 8 seconds of combat, your team gains 5% bonus Attack Damage and Ability Power every second for the rest of combat.
Beast Within
Gold
Primal grants an additional Blessing. Gain a Vi now and a Nidalee after 3 rounds.
Beast Within
Gold
Primal grants an additional Blessing. Gain a Vi now and a Sivir after 3 rounds.
Beast Within
Gold
Primal grants an additional Blessing. Gain a Vi and a Nidalee.
Beast Within
Gold
Primal grants an additional Blessing. Gain a Vi and a Sivir.
Belt Overflow
Prismatic
Gain 4 Giant's Belts. Your Giant's Belts grant +85 bonus Health.
Big Grab Bag
Gold
Gain 3 random components, 2 gold, and 1 Reforger.
Birthday Present
Prismatic
Gain a 2-star champion and 1 gold each time you level up. The champion's cost tier is your level minus 4 (max: 5-cost)
Birthday Reunion
Gold
Gain a random 2-star 2-cost champion. At Level 6, gain a random item component. At Level 9, gain a random 2-star 5-cost champion.
Blossom's Call
Gold
When you buy a Wisp, gain a random Blossom champion based on the Wisp's cost. Gain a Yunara, a Yorick, and a Karma.
Bodyguard Training
Gold
Allies gain 15 Armor and Magic Resist, increased by 2 per player level.
Bonus Gift
Gold
Whenever you open a loot orb, you have a 30% chance to gain a gray loot orb. Gain 2 gray loot orbs.
Bonus Gift +
Gold
Whenever you open a loot orb, you have a 30% chance to gain a gray loot orb. Gain 3 gray loot orbs.
Booster Pack
Gold
Gain 12 gold of random champions. (At least one 3-cost guaranteed!)
Booster Pack+
Gold
Gain 18 gold of random champions. (At least one 4-cost guaranteed!)
Booster Pack++
Gold
Gain 26 gold of random champions. (At least one 5-cost guaranteed!)
Boxing Lessons
Silver
Your team gains 30 Health for each champion that starts combat in the front row.
Branching Out
Silver
Gain a random Emblem.
Branching Out+
Silver
Gain a random Emblem and a Reforger.
Bronze For Life I
Gold
Your team gains 2% Damage Amp for each Bronze-tier trait.
Bronze For Life II
Prismatic
Your team gains 2% Damage Amp and 4 Armor and Magic Resist for each Bronze-tier trait.
Buried Treasures III
Prismatic
Gain a random item component now and at the start of the next 5 rounds.
Calculated Loss
Gold
After losing your combat, gain 2 gold and a free Shop reroll.
Call To Chaos
Prismatic
Gain a powerful and random reward.
Called Shot
Silver
Set your win streak to +4. Gain 4 gold.
Capital Gains I
Silver
Store gold equal to 110% of the interest you earn. On 3-3, gain all the stored gold. Gain 2 gold now.
Capital Gains II
Gold
Store gold equal to 150% of the interest you earn. On 3-3, gain all the stored gold. Gain 4 gold now.
Caretaker's Ally
Silver
Gain a random 2-cost champion now. Gain the same one again every time you level up.
Caretaker's Favor
Gold
Gain a component anvil when you reach level 5, 6, 7, and 8.
Carve a Path
Silver
Gain a B.F. Sword. After your champions deal 65000 physical damage, gain 2 more.
Celestial Blessing I
Silver
Your team gains 12% Omnivamp. Excess healing is converted to a shield up to 200 Health.
Celestial Blessing II
Gold
Your team gains 18% Omnivamp. Excess healing is converted to a shield up to 400 Health.
Celestial Blessing III
Prismatic
Your team gains 25% Omnivamp. Excess healing is converted to a shield up to 1000 Health.
Challenger's Grace
Gold
At the start of combat, allies gain 25% Attack Speed for 3 seconds. On takedown, allies dash to their next target and gain this bonus again.
Champ Delivery
Silver
Gain 3 2-cost champions. After 4 rounds, gain 3 more.
Champ Delivery +
Silver
Gain 3 3-cost champions. After 4 rounds, gain 3 more.
Champ Delivery ++
Silver
Gain 3 4-cost champions. After 4 rounds, gain 3 more.
Chosen of the Sun
Gold
Gain a Leona, a Kayle, and a Sejuani. Leona gains 60 permanent max Health each round, increased by 10 for each unique 3-star champion fielded.
Clear Mind
Gold
If there are no champions on your bench at the end of player combat, gain 3 XP.
Clockwork Accelerator
Gold
Your team gains 10% Attack Speed every 3 seconds in combat.
Cluttered Mind
Gold
Gain 4 1-cost champions now. If your bench is full at the end of player combat, gain 3 XP.
Cognitive Overload
Gold
Gain 7 gold, 1 2-star 1-cost champion, 1 2-cost champion, 2 3-cost champions, 1 XP, and 1 Shop reroll.
Cognitive Tax
Silver
Gain 8 gold and 1 XP.
Cognitive Tax+
Silver
Gain 12 gold and 3 XP.
Comeback Story
Prismatic
Your team gains 4 Health and 0.4% Attack Speed per missing player Health.
Commerce Core
Prismatic
Gain 16 free Shop rerolls now and 3 every round for the rest of the game.
Component Buffet
Silver
Whenever you would get a component, gain a component anvil instead. Gain a random component.The anvil offers 4 choices.
Component Quest
Prismatic
Gain a random component and 1 gold. The next 7 times you win a player combat, gain a different random component. Afterwards, gain 8 gold.
Construct a Companion
Gold
The next 1-cost champion you buy is 3-star. Gain 2 gold.
Consuming Flora
Gold
Gain a Flora Fatalis emblem. The champion holding the emblem gains double benefits from the Flora Fatalis trait.
Consuming Flora
Gold
Gain a Flora Fatalis emblem. The champion holding the emblem gains double benefits from the Flora Fatalis trait.
Consuming Flora
Gold
Gain a Flora Fatalis emblem. The champion holding the emblem gains double benefits from the Flora Fatalis trait.
Cooking Pot
Gold
At the start of each turn, all allies holding a Frying Pan or Spatula item grant the nearest champion 60 permanent Health. Gain a Frying Pan.
Coronation
Prismatic
Gain a Tactician's Crown. Tactician's Crown, Cape, and Shield grant the holder 20% Attack Speed, 25% Attack Damage, and 30% Ability Power.
Corrosion
Silver
Enemies in the first two rows lose 4 Armor and Magic Resist every 2 seconds.
Coven Acolyte
Gold
When you choose to continue gathering Coven essence, heal 2 Tactician health. Gain a Camille, an Elise, and a Caitlyn.
Crafted Crafting
Silver
Whenever you craft a completed item, gain 2 rerolls.
Cry Me A River
Gold
Gain a Tear of the Goddess. Your team gains 1 Mana Regen. After 12 seconds in combat, increase this to 3.
Cursed Crown
Prismatic
Gain +2 max team size and your team gains 4% Durability, but you take double player damage when you lose a player combat.
Cybernetic Implants II
Gold
Your champions holding an item gain 100 Health and 15% Attack Damage. Gain a B.F. Sword.
Cybernetic Uplink II
Gold
Your champions holding an item gain 100 Health and 2 Mana Regen. Gain a Tear of the Goddess.
Dark Ritual
Gold
Converting Coven Essence to rewards grants Coven champions Ability Power instead of loot. Gain a Camille, an Elise, and a Caitlyn.
Deadlier Blades
Prismatic
Gain a Deathblade. Deathblades permanently gain 1% Attack Damage whenever their holders score a takedown.
Deadlier Caps
Prismatic
Gain a Rabadon's Deathcap. Rabadon's Deathcaps grant 1 Mana Regen and permanently gain 1% Ability Power whenever their holders score a takedown.
Double Trouble
Gold
When you field exactly 2 copies of a champion, they both gain 30% Attack Damage and Ability Power and 30 Armor, and Magic Resist. When you 3-star, gain a 2-star copy.
Dummify
Silver
Lose all champions on your board and bench. Gain a Training Dummy with 60% of their combined health. The dummy gains 1000 Health per stage. Gain a random non-tank 2-star 2 cost champion.
Duo Queue
Gold
Gain 2 random 5-cost champions and 2 copies of a random component
Early Learnings
Gold
Your team gains 5% Attack Damage & Ability Power. This increases by 1% after each player combat. 1-cost champions gain double.
Electrocharge I
Silver
Every 4 attacks an ally takes, they deal 30-90 (based on current Stage) magic damage to nearby enemies (1 second cooldown).
Electrocharge II
Gold
Every 4 attacks an ally takes, they deal 50-140 (based on current Stage) magic damage to nearby enemies (1 second cooldown).
Embiggen
Gold
Fae pixies are now larger and grant 50% more Attack Damage and Ability Power. Fae champions gain 10% Attack Damage and Ability Power immediately. Gain a Xayah and a Rakan.
Epic Rolldown
Gold
When you reach Level 8, gain 20 Shop rerolls.
Epoch
Gold
Now, and at the start of every stage, gain 4 XP and 2 free rerolls.
Epoch+
Gold
Now, and at the start of every stage, gain 8 XP and 2 free rerolls.
Exclusive Customization
Gold
Gain a Lucky Item Chest, a Magnetic Remover and 7 gold.
Expedition
Silver
At the start of every round, lose the champion in the rightmost bench slot. After losing 33 gold of champions in this way, gain a powerful reward. Gain a 3-cost champion now.
Explosive Growth
Gold
Now and at the start of the next 3 rounds, gain 7 XP.
Explosive Growth+
Gold
Now and at the start of the next 3 rounds, gain 10 XP.
Extra Buckles
Silver
Gain a Giant's Belt. After your champions take 75000 damage, get 2 more.
Feeling Lucky
Silver
Gain 12 gold, then flip a coin. If heads, gain 4 more gold.
Find Your Center
Silver
Your champion that starts combat in the center of the front row gains 15% Damage Amp and 25% max Health.
Flame On
Silver
The Inferno champion that dealt the most damage last combat is On Fire, gaining 25% Attack Speed. Gain a Varus and an Akali.
Flexible
Prismatic
Gain 1 random Emblem. At the start of every Stage, gain a random Emblem. Your team gains 30 Health for each Emblem they are holding.
Flowing Tears
Silver
Gain a Tear of the Goddess. After your champions spend 6500 Mana, gain 2 more.
Focused Fire
Silver
Your team gains 10% Attack Damage. Every 5 seconds, they gain 5% more.
Forge A Friend
Silver
The next 1-cost champion you buy is 3-star. Gain 5 gold.
Forged In Strength
Prismatic
Gain 1 random Artifact. When you drop below 35 Health, gain 1 more random Artifact, 1 random completed item, and 1 random component.
FOURcing
Gold
Gain a random 4-cost champion. For each item equipped to that champion, your team gains 85 health.
Frontline Foundation
Gold
Gain a 2-star 1-cost Tank champion and an Emblem that matches their class.
Future Focused
Silver
Your Tactician loses 20 Health, but after 5 player combats, gain 3 4-cost champions and 8 gold.
Gain 21 Gold
Gold
Gain 21 gold.
Giant and Mighty
Prismatic
Your team becomes large, gaining 200 Health and 10% max Health.
Gilded Steel
Gold
Gain two 5-cost champions. If you field at least one 5-cost champion, your 1 to 4-cost champions gain 8% Durability.
Glass Cannon I
Silver
Allies that start combat in the back row begin combat at 80% Health but gain 16% Damage Amp.
Glass Cannon II
Gold
Allies that start combat in the back row begin combat at 80% Health but gain 25% Damage Amp.
Going Long
Prismatic
You no longer gain interest. Gain 16 gold now. Round start: gain 4 XP. 10
Gold Destiny
Gold
Gain a random Gold Augment and 3 gold.
Gold Destiny Plus
Gold
Gain a random Gold Augment and 6 gold.
Golden Gamble
Prismatic
Gain 2 gold and flip a coin. If heads, gain a Radiant Lucky Item Chest. If tails, gain 2 Completed Item anvils.
Golden Gamble +
Prismatic
Gain 3 gold and flip a coin. If heads, gain a Radiant Lucky Item Chest. If tails, gain 2 Completed Item anvils.
Golden Gamble ++
Prismatic
Gain 6 gold and flip a coin. If heads, gain a Radiant Lucky Item Chest. If tails, gain 2 Completed Item anvils.
Good For Something I
Silver
Champions that aren't holding items have a 40% chance to drop 1 gold on death.
Group Hug I
Silver
Combat start: Champions grant other adjacent champions 6 Armor and Magic Resist. This effect stacks.
Group Hug II
Gold
Combat start: Champions grant other adjacent champions 9 Armor and Magic Resist. This effect stacks.
Hard Bargain
Gold
You cannot choose your Carousel rewards. Gain an additional 6 player health and 8 gold each carousel round.
Hard Commit
Prismatic
Gain a random emblem. Now and at the start of each stage, gain a 1-star champion of that trait with a cost equal to the Stage (max 5) and 3 gold.
Healing Orbs I
Silver
When an enemy dies, a nearby ally is healed for 250 Health.
Healing Orbs II
Gold
When an enemy dies, a nearby ally is healed for 575 Health.
Heart of Steel
Gold
Gain a Steadfast Heart. Every 10 seconds of combat its holder survives, Steadfast Heart gains additional 16 permanent max Health.
Hedge Fund
Prismatic
Gain 22 gold. Your max interest is increased to 10.
Heroic Grab Bag
Gold
Gain 2 Lesser Champion Duplicators. Gain 4 Gold
Heroic Grab Bag+
Gold
Gain 2 Lesser Champion Duplicators. Gain 8 Gold
Heroic Grab Bag++
Gold
Gain 2 Lesser Champion Duplicators. Gain 14 Gold
Hold the Line
Prismatic
Champions in your back 2 rows gain 9% Ability Power and 8% Attack Damage for each champion that starts combat in your front row.
Hustler
Gold
You no longer gain interest but gain 3 gold at the start of every player combat round. Gain 3 gold now. 10
Infinity Protection
Gold
Gain 3 gold now. On Stage 3-7, gain an Infinity Force. Infinity Force gives allies in the same row a 12% Health shield.
Invested+
Prismatic
Gain 26 gold. At the start of each round, gain 1 Shop reroll for every 10 gold above 50 (max 80 gold).
Invested++
Prismatic
Gain 45 gold. At the start of each round, gain 1 Shop reroll for every 10 gold above 50 (max 80 gold).
Investment Strategy I
Gold
Your champions gain 8 permanent max health per interest you earn.
Investment Strategy II
Prismatic
Your champions gain 8 permanent max health per interest you earn. Your max interest is increased by 2. Gain 3 gold.
Iron Assets
Silver
Gain a component anvil and 3 gold.
It's Me, Baby
Gold
Gain a spotlight in the bottom right corner. The champion in it gains 15% Damage Amp and 15% Attack Speed, and drops 1 gold every 4 takedowns.
Item Extraction
Gold
The first 3 times you sacrifice a champion in the Blackthorn hex, gain a copy of a random component they're holding. Gain a Veigar and a Rek'Sai.
Item Grab Bag I
Silver
Gain 1 random completed item.
Jeweled Lotus I
Gold
Your team gains 10% Critical Strike Chance and Precision
Jeweled Lotus II
Prismatic
Your team gains 25% Critical Strike Chance, 10% Critical Strike Damage, and Precision.
Jungle Pathing
Gold
Gain a Pebbles, a Cinderling, a Scuttle Crab, and a Murkwolf. Each time you level up, gain a new Riftbeast and 1 gold.
Kick Start
Silver
Gain a random 2-star 2-cost champion and 1 gold.
Kingslayer
Silver
After winning player combat, gain 1 gold. If they had more health than you, gain 6 Gold instead. Gain 1 gold.
Late Game Scaling
Gold
Gain 2 XP at the start of player combat rounds. Your 5-cost champions gain 12% Health and 12% Attack Speed.
Late Game Specialist
Silver
When you reach Level 9, gain 27 gold.
Latent Forge
Silver
After 8 player combats, gain an Artifact anvil.
Legion Of Threes
Gold
Gain a random Emblem. Your 3-cost champions and all allies equipped with an Emblem gain 150 Health and 12% Attack Speed.
Level Up!
Prismatic
When you buy XP, gain an additional 2. Gain 6 immediately.
Living Forge
Prismatic
Gain an Artifact Anvil now and after every 9 player combats.
Loaded Dice
Silver
Your dice and coins are lucky. Roll a die and gain gold equal to the number rolled. Then flip a coin and gain 1 gold if you flip heads.
Lucky Gloves
Prismatic
Thief's Gloves will always give your champions ideal items. Gain 2 Sparring Gloves and 4 gold.
Lucky Gloves+
Prismatic
Thief's Gloves will always give your champions ideal items. Gain 2 Sparring Gloves now, then another after 4 player combats.
Luxury Subscription
Prismatic
Gain a package containing a 5-cost champion, a 2-star 1-cost champion, and 7 gold. At the start of the next 2 stages, gain the package again.
Magic Roll
Gold
Roll 3 dice. Gain rewards based on their total.
Makeshift Armor I
Silver
Champions without items equipped gain 30 Armor and Magic Resist.
Makeshift Armor II
Gold
Champions without items equipped gain 50 Armor and Magic Resist.
Malicious Monetization
Gold
Gain 4 gold. For the next 2 rounds, enemy champions drop 2 gold when killed.
Master of All Origins
Prismatic
Open an armory and choose one of 3 traits. Gain a Lux with that trait and a Spear of Shojin. Traits on your board are more likely to appear in the armory. Lux provides +2 to her chosen trait
Max Build
Gold
Gain 12 free Shop rerolls. When you reach level 9, gain 5 free Shop rerolls and a Champion Duplicator.
Min-Max
Prismatic
Gain a Golden Item Remover and 4 random components.
Missed Connections
Silver
Gain a copy of each 1-cost champion.
Money Hungry
Gold
Gain 7 gold now, then 7 gold at the start of every stage. Picking up gold makes your Tactician larger.
Money Hungry+
Gold
Gain 10 gold now, then 7 gold at the start of every stage. Picking up gold makes your Tactician larger.
Money Monsoon
Prismatic
Gain 7 gold now and every round for the rest of the game.
Nature's Shelter
Gold
Champions that start combat adjacent to an Elderwood plant gain 15% Attack Speed and heal 2% of their maximum Health every 2 seconds. Gain an Alistar, an Ornn, and a Xayah.
Nesting Anvils
Prismatic
Gain an Artifact Anvil. After you open it, gain a Component Anvil. After you open that, gain 8 gold.
Nesting Anvils +
Prismatic
Gain an Artifact Anvil. After you open it, gain a Component Anvil. After you open that, gain 12 gold.
Nesting Dolls
Prismatic
After a champion dies in combat, spawn a copy of them one star level lower with 50% health. Gain 3 free rerolls.
Nesting Dolls
Prismatic
After a champion dies in combat, spawn a copy of them one star level lower with 50% health. Gain 3 free rerolls.
Nesting Dolls
Prismatic
After a champion dies in combat, spawn a copy of them one star level lower with 50% health. Gain 3 free rerolls.
NO SCOUT NO PIVOT
Gold
Champions that fight in player combat cannot be benched or sold. Your team gains 1% Health, and 1% Attack Damage and Ability Power after player combat.
Omega Riftbeast
Gold
You can now choose a second Alpha Riftbeast. Gain a Scuttlecrab, a Cinderling, and a Pebbles.
One Buff Two Buff
Prismatic
Gain a Red Buff, a Blue Buff, and a Champion Duplicator.
One Two Three
Silver
Gain 1 1-cost champion, 1 2-cost champion, and 1 3-cost champion.
One, Two, Five!
Silver
Gain 1 random component, 2 gold, and 1 random 5-cost champion
Pandora's Bench
Silver
At the start of every round, champions on the 3 rightmost bench slots transform into random champions of the same cost. Gain 4 gold.
Pandora's Items I
Silver
Round start: items on your bench are randomized. Gain 1 random component.
Pandora's Items II
Gold
Round start: items on your bench are randomized. Gain 2 random components.
Pandora's Items III
Prismatic
Round start: items on your bench are randomized. Gain 1 Radiant item.
Partial Ascension
Silver
After 12 seconds of combat, your units gain 20% Damage Amp.
Patience Is A Virtue
Silver
Each round, gain 2 free rerolls if you did not buy a champion last round.
Patient Study
Gold
After player combat, gain 2 XP if you won or 3 XP if you lost.
Pilfer
Gold
Each round, gain a 1-star copy of the first champion you killed last combat. The first time you gain 21 gold worth of champions in this way, gain a Thief's Gloves.
Plot Armor
Gold
Your team gains 8 Armor and Magic Resist. After falling below 50% Health, increase this to 40 for the rest of combat.
Portable Forge
Gold
Choose 1 of 4 Artifacts. Artifacts are more powerful items with a unique effect.
Prismatic Destiny
Prismatic
Gain a random Prismatic Augment and 4 gold.
Prismatic Destiny Plus
Prismatic
Gain a random Prismatic Augment and 10 gold.
Prismatic Ticket
Prismatic
Each time your shop is rerolled you have a 45% chance to gain a free reroll.
Promised Protection
Gold
Gain a Protector's Vow. Protector's Vow grants its holder 20% additional Mana from all sources and 200 max Health.
Quick Streaks
Silver
You gain twice as much progress towards win and loss streaks. Gain 4 gold.
Radiant Rascal
Prismatic
Gain a Radiant Thief's Gloves item. This equips 2 random Radiant items every round.
Radiant Relics
Prismatic
Choose 1 of 5 Radiant Items. Gain a Magnetic Remover.
Recombobulator
Silver
Champions on your board permanently transform into random champions 1 cost tier higher (max 5). Gain 2 Magnetic Removers and 3 free rerolls.
Replication
Gold
Choose 1 of 3 components. For the next 2 rounds, gain a copy of that component.
Residual Magic
Silver
Your team gains 100 Health. Each time you purchase a Wisp, increase this by 10.
Residual Magic +
Silver
Your team gains 130 Health. Each time you purchase a Wisp, increase this by 10.
Residual Magic ++
Silver
Your team gains 150 Health. Each time you purchase a Wisp, increase this by 10.
Retribution
Prismatic
Gain 2 Hands of Justice. Allies equipped with Hand of Justice gain Precision and 25% Critical Strike Chance.
Rolling For Days
Silver
Gain 10 free Shop rerolls.
Salvage Bin
Gold
Gain 1 random completed item now, and 1 component after 8 player combats. Selling champions breaks completed items into components (excluding Tactician's items and Emblems).
Salvage Bin+
Gold
Gain 1 random completed item now, and 1 component after 4 player combats. Selling champions breaks completed items into components (excluding Tactician's items and Emblems).
Seraphim's Staff
Gold
Gain an Archangel's Staff. Archangel's Staff grants 2 additional Mana Regen if its holder has 90% or more Ability Power.
Shimmerscale Essence
Prismatic
Gain a Mogul's Mail. After 6 player combats, gain a Gamblers Blade.
Shopping Spree
Prismatic
When you level up, gain a number of free shop refreshes equal to your level +1. Gain 2 gold.
Silver Destiny
Silver
Gain a random Silver Augment and 2 gold.
Silver Destiny+
Silver
Gain a random Silver Augment and 4 gold.
Silver Destiny++
Silver
Gain a random Silver Augment and 7 gold.
Silver Spoon
Silver
Gain 10 XP
Slammin'
Gold
Gain 3 gold. After each player combat, if there are no items on your bench (other than consumables), gain 2 XP.
Slammin'+
Gold
Gain 4 gold and 10 XP now. After each player combat, if there are no items on your bench (other than consumables), gain 2 XP.
Slice of Life
Silver
Twice per stage, gain a random champion. Its cost increases by Stage. This effect ends after receiving 1 5-cost champion.
Slightly Magic Roll
Silver
Roll a die. Gain rewards based on the number rolled.
Small Furry Friend
Gold
While Sprykin is active, gain a second BFF summon that is 70% as powerful. Gain a Teemo, a Veigar, and a Kobuko.
Small Grab Bag
Silver
Gain 2 random item components.
Solo Leveling
Gold
For the next 5 combats, your team size is 1, but the champion you field has massively increased stats. Gain 1 XP for every kill they get. Afterwards, gain 2 item components.
Solo Plate
Gold
Gain a Gargoyle Stoneplate. Combat start: Allies holding Gargoyle Stoneplate gain 17% max Health if they're the only one in their row.
Soul Awakening
Prismatic
Combat start: Your team gains 1.5% Attack Damage and Ability Power per second for 10 seconds. At max stacks, deal 12% bonus true damage.
Speedy Double Kill
Gold
Gain a Guinsoo's Rageblade. When 2 players are eliminated, gain 40 gold.
Spirit Of Redemption
Gold
Gain a Spirit Visage. Every 5 seconds, Spirit Visage heals allies within 1 hex for 7.5% of their missing Health.
Spreading Roots
Gold
Gain 2 random Emblems and 1 gold.
Spreading Roots+
Gold
Gain 2 random Emblems, a Reforger, and 2 gold.
Staffsmith
Gold
Gain 2 random completed items that build from Needlessly Large Rod.
Stand United
Silver
Your units gain 1.5% Attack Damage and 1.5% Ability Power for each non-unique Trait active across your team.
Sun and Moon
Gold
Your Lunar champions gain 100 Health and 8% Damage Amp for each unique Solar champion fielded. Gain a Leona, a Kayle, and a Diana.
Sun and Moon
Gold
Your Lunar champions gain 100 Health and 8% Damage Amp for each unique Solar champion fielded. Gain a 2-star Leona, a Kayle, and an Aphelios.
Sweet Treats
Prismatic
Gain an Artifact anvil. Your team gains 16 Health for each item equipped on champions.
Sword Overflow
Prismatic
Gain 4 BF Swords. Your BF Swords grant +4% Attack Speed.
Swordsmith
Gold
Gain 2 random completed items that build from B.F. Sword.
Tactician's Kitchen
Prismatic
Gain a random Emblem. After 3 rounds, gain a Tactician's Cape.
Team Building
Silver
Gain a Lesser Champion Duplicator. Gain another after 5 player combats.
The Golden Dragon
Gold
Gain a Mogul's Mail. Champions holding Mogul's Mail take up +1 team slot but gain 700 Health and 20% Durability.
The Golden Egg
Prismatic
Gain a golden egg that hatches in 11 turns for a huge amount of loot. Winning player combat speeds up the hatch timer by an extra turn.
The Tower
Silver
Gain a giant Training Dummy. Every 4 seconds, it zaps the 3 nearest enemies dealing 5% max Health true damage.
The Trait Tree
Prismatic
Gain 3 random Emblems and 2 gold.
The Trait Tree+
Prismatic
Gain 3 random Emblems, a Reforger, and 4 gold.
Time Skip
Gold
Disable your Shop for the next 3 rounds. Then gain 32 XP.
Tons of Stats!
Gold
Your team gains 44 Health, 4% Attack Damage, 4% Ability Power, 4 Armor, 4 Magic Resist, 4% Attack Speed, and 4 Mana.
TONS of Stats!
Prismatic
Your team gains 88 Health, 8% Attack Damage, 8% Ability Power, 8 Armor, 8 Magic Resist, 8% Attack Speed, and 8 Mana.
Trade Sector
Gold
Gain a free Shop reroll every round. Gain 2 gold.
Trade Sector+
Gold
Gain a free Shop reroll every round. Gain 8 gold.
Trait Ladder
Prismatic
Gain a random emblem. After fielding 2 non-unique traits in a player combat, gain a reward. Then increase the number of traits needed and the size of the reward.
Twin Guardians
Silver
If you have exactly 2 allies in your first row, grant them 100 Health, 35 Armor, and 35 Magic Resist.
U.R.F
Gold
Gain a Spatula. Champions holding Spatula or Frying Pan items gain 15% Attack Speed and 2 Mana Regen
Unrivaled
Gold
You can field Rengar and Kha'Zix together with no penalties, and they gain bonuses when the other casts. Gain a Rengar and a Kha'Zix.
Unrivaled
Gold
You can field Rengar and Kha'Zix together with no penalties, and they gain bonuses when the other casts. Gain a Rengar and a Kha'Zix.
Upward Mobility
Prismatic
Buying XP costs 1 less. Gain 2 Health and 1 free reroll whenever you level up.
Urf's Grab Bag
Prismatic
Gain 1 Spatula, 3 random components, and 5 gold.
Verticality I
Silver
Champions gain 1.5% Attack Damage, 1.5% Ability Power, 1.5 Armor, and 1.5 Magic Resist for each ally that shares a trait with them.
Verticality II
Gold
Champions gain 2% Attack Damage, 2% Ability Power, 2 Armor, and 2 Magic Resist for each ally that shares a trait with them.
Verticality III
Prismatic
Champions gain 3% Attack Damage, 3% Ability Power, 3 Armor, and 3 Magic Resist for each ally that shares a trait with them.
Wand Overflow
Prismatic
Gain 4 Needlessly Large Rods. Your Needlessly Large Rods grant +5% Attack Speed.
Warpath
Gold
Gain a 2-star 2-cost champion. After dealing 80 player damage, gain a chest of high cost champions and items.
We Stick Together
Prismatic
Gain a random Emblem and a completed item anvil. Allies that share a trait with that Emblem gain 30% Attack Speed.
Weight The Worth
Gold
The first time you 3-star a champion, gain a copy of them each round for the rest of the game. 3-starring the same champion again grants additional copies.
Wisp Rebate
Silver
Each time you purchase a Wisp, gain 2 gold. Gain 6 gold now.
Wisp Rebate +
Silver
Each time you purchase a Wisp, gain 2 gold. Gain 10 gold now.
Worth the Wait
Gold
Gain a random 1-cost champion. Gain another copy of them at the start of each round for the rest of the game.
Worth the Wait II
Prismatic
Gain 2 copies of a random 2-cost champion. Gain another copy of them at the start of each round for the rest of the game.
Woven Magic
Gold
Gain a random item component. Every 2200 Mana spent by your champions, grants an additional component (max: 0/3).
Young and Wild and Free
Silver
You can always move freely on Carousel rounds. Gain 5 gold.