Find a list of all the Augments in Teamfight Tactics.
A Hero Arrives!
Prismatic
After 6 seconds, the left-most champion on your bench enters combat with 60% bonus Health, stunning enemies within 3-hexes for 2 seconds.
A Magic Roll
Gold
Roll 3 dice. Gain rewards based on their total.
A Story of Seven
Gold
Collect Golden Balls by defeating players in combat. Collect all 7 for a reward, then restart the quest with more powerful rewards. Gain a 2-star 1-cost champion to start your journey.
Adaptive Style
Gold
On attack, Duelists gain 2 Attack Damage and Ability Power, stacking up to 20 times. Duelist Tanks instead gain 2 Armor and Magic Resist. Gain a Kai'Sa and Kayle.
AFK
Silver
You cannot perform actions for the next 3 rounds. Afterwards, gain 20 gold.
Aim For The Top!
Gold
You are more likely to fight stronger players, and you know who you will fight. When you lose, gain 2 XP. Every 2 wins, gain a component.
All That Shimmers
Gold
Choose a gold-generating Artifact item and gain a Magnetic Remover.
All That Shimmers+
Gold
Choose a gold-generating Artifact. Gain a Magnetic Remover and 4 gold.
An Exalted Adventure
Prismatic
Gain three 2-cost champions. If you 3-star two of them, gain an orb filled with loot. Gain a Lesser Champion Duplicator at the start of next 2 stages.
And I'll Be The Head
Prismatic
The Mighty Mech gains 800 Health, 35% Damage Amp, and 25% Durability. If you field all 7 Mighty Mech champions, reach level 9, and assemble the other 2 Mighty Mech Augments, activate MECHA-MERGE PROTOCOL.
Another One!
Gold
The next completed item you make grants an additional copy of it. Gain 3 gold now.
Another One!+
Gold
The next completed item you make grants another copy of it. Gain 1 component.
Ascension
Gold
After 15 seconds of combat, your units gain 60% Damage Amp.
At What Cost
Prismatic
Immediately go to level 6 and gain 4 XP. You don't get to choose your future augments.
Augmented Power
Silver
Your next augment is one tier higher.
Backup Dancers
Gold
Combat start: Every 3 seconds, champions in your 3 3 rightmost bench slots grant your team 3.50% Attack Speed per slot.
Band of Thieves I
Silver
Gain 1 Thief's Gloves.
Bastion Circlet
Prismatic
Gain a Bastion Emblem, a Giant's Belt, and a Leona.
Bastion Crest
Gold
Gain a Bastion Emblem.
Bastion Crown
Prismatic
Gain a Bastion Emblem, an Evenshroud, and a Xin Zhao.
Battle Academia Circlet
Prismatic
Gain a Battle Academia Emblem and a Garen.
Battle Academia Crest
Gold
Gain a Battle Academia Emblem.
Battle Academia Crown
Prismatic
Gain a Battle Academia Emblem, a Spirit Visage, and a Garen.
Beggars Can Be Choosers
Silver
You get +3 Augment rerolls for all other augment choices. Gain 7 gold.
Belt Overflow
Prismatic
Gain 5 Giant's Belts. Your Giant's Belts grant +60 bonus Health.
Best Friends I
Silver
Units isolated in pairs gain 12% Attack Speed and 12 Armor at the start of combat.
Best Friends II
Gold
Units isolated in pairs gain 15% Attack Speed and 20 Armor at the start of combat.
Big Friend I
Silver
Your units that start combat next to an ally with over 1750 Health take 7% less damage for the rest of combat.
Big Friend II
Gold
Your units that start combat next to an ally with over 1750 Health take 10% less damage for the rest of combat.
Big Grab Bag
Gold
Gain 3 random components, 2 gold, and 1 Reforger. Reforgers allow you to remake any item.
Birthday Present
Prismatic
Gain a 2-star champion and 1 gold every time you level up. The champion's cost tier is your level minus 4 (max: 5-cost).
Blazing Soul I
Gold
Combat start: Your highest Attack Speed champion gains 20 Ability Power and 20% Attack Speed. Repeat on another ally every 3 seconds.
Blazing Soul II
Prismatic
Combat start: Your highest Attack Speed champion gains 35 Ability Power and 35% Attack Speed. Repeat on another ally every 3 seconds.
Blood Rage
Gold
Your units gain 5-35% Damage Amp based on their missing Health. Maximum Damage Amp gained at 30% Health.
Branching Out
Silver
Gain a random Emblem.
Branching Out+
Silver
Gain a random Emblem and a Reforger. Reforgers allow you to remake any item.
Bronze For Life I
Gold
Your team gains 3.50% Damage Amp for each Bronze-tier trait.
Bronze For Life II
Prismatic
Your team gains 4% Damage Amp and 1% Durability for each Bronze-tier trait.
Build a Bud!
Prismatic
Gain a random 3-star 1-cost champion. Gain 8 gold.
Buried Treasures III
Prismatic
Gain a random item component at the start of the next 6 rounds (including this round).
Burning Bright
Gold
Gain an Udyr. Your strongest Udyr becomes an Attack Fighter and sends bouncing gusts of flame out with every attack. His spell no longer rapidly attacks, but instead grants him stacking Attack Speed.
Calculated Loss
Gold
After losing your combat, gain 2 gold and a free Shop reroll.
Call to Chaos
Prismatic
Gain a powerful and random reward.
Called Shot
Silver
Set your win streak to 4. Gain 4 gold.
Care Package
Gold
Now and at the start of each stage, receive a care package with loot and 3 gold.
Caretaker's Ally
Silver
Gain a random 2-cost champion now. Gain the same one again every time you level up.
Caretaker's Chosen
Prismatic
As you level, gain more powerful items. Level 4: Component anvil Level 6: Completed item anvil Level 7: Choose 1 of 5 Radiant items
Caretaker's Favor
Gold
Gain a component anvil when you reach level 5, 6, 7, and 8. The anvil offers 4 choices.
Chaotic Evolution
Silver
Starring up a champion grants them one of the following: 120 Health, 6% Durability, 12 Ability Power, 12% Attack Damage, 12% Attack Speed. Bonuses stack.
Class President
Gold
Combat start: Powered Up Battle Academia champions and allies adjacent to one gain 70 Health, 8% AD, and 8% AP. Battle Academia units gain double. Gain a Katarina
Clear Mind
Gold
If there are no champions on your bench at the end of player combat, gain 3 XP.
Climb The Ladder I
Silver
Each time an ally dies, allies that share at least one trait with them gain 3 Ability Power, 3% Attack Damage, 3 Armor, and 3 Magic Resist.
Climb The Ladder II
Gold
Each time an ally dies, allies that share at least one trait with them gain 5 Ability Power, 5% Attack Damage, 5 Armor, and 5 Magic Resist.
Cloning Facility
Gold
Empower the hex in the center of the third row. Summon a clone of the champion in it with 80% base Health and 10% increased Mana cost.
Cluttered Mind
Gold
Gain 4 random 1-cost champions now. If your bench is full at the end of player combat, gain 3 XP.
Component Buffet
Silver
Whenever you would get a component, gain a component anvil instead. Gain a random component. The anvil offers 4 choices.
Cooking Pot
Gold
At the start of each turn, all units holding a Frying Pan or Spatula item grant the nearest champion 40 permanent Health. Gain a Frying Pan.
Coronation
Prismatic
Gain a Tactician's Crown. Tactician's Crown, Shield, and Cape grant the holder an additional 20% Attack Speed, 25% Attack Damage, and 30 Ability Power.
Corrosion
Silver
Enemy champions in the first two rows lose 3 Armor and Magic Resist every 2 seconds.
Crafted Crafting
Silver
Whenever you craft a completed item, gain 2 rerolls.
Crossfire
Silver
Enemies damaged by at least 3 allies become vulnerable, taking 30% bonus true damage.
Crossfire II
Gold
Enemies damaged by at least 3 allies become vulnerable, taking 40% bonus true damage.
Crown's Will
Gold
Gain a Needlessly Large Rod. Your units gain 10 Ability Power and 8 Armor.
Cry Me A River
Gold
Gain a Tear of the Goddess. Your army gains 1 Mana Regen.
Crystal Gambit Circlet
Prismatic
Gain a Crystal Gambit Emblem and a Janna.
Crystal Gambit Crest
Gold
Gain a Crystal Gambit Emblem.
Crystal Gambit Crown
Prismatic
Gain a Crystal Gambit Emblem, an Adaptive Helm, and a Janna.
Cybernetic Bulk II
Gold
Your champions holding an item gain 300 health.
Cybernetic Bulk III
Prismatic
Your champions holding an item gain 500 Health.
Cybernetic Implants II
Gold
Your champions holding an item gain 120 Health and 20% Attack Damage.
Cybernetic Implants III
Prismatic
Your champions holding an item gain 200 Health and 30% Attack Damage.
Cybernetic Uplink II
Gold
Your champions holding an item gain 120 Health and restore 2 Mana per second.
Cybernetic Uplink III
Prismatic
Your champions holding an item gain 180 Health and restore 3 Mana per second.
Dazzling Display
Gold
Enemies who take damage from Sorcerer Abilities deal 20 less damage for 4 seconds. Gain a Lux and a Lucian.
Deadlier Blades
Gold
Gain a Deathblade. Deathblades gain 4% Attack Damage per 3 takedowns the wearer gets.
Deadlier Caps
Gold
Gain a Rabadon's Deathcap. Deathcaps gain 2 Ability Power per 3 takedowns the wearer gets.
Deepening Shadows
Gold
At combat start and whenever the Shadow Realm strikes, Wraith champions gain 5% Attack Damage and 5 Ability Power. Gain a Jhin and Zac.
Delayed Start
Silver
Sell your board and bench. Gain 4 random 2-star 1-cost champions. Disable your Shop for the next 3 rounds.
Destroyer Crest
Gold
Gain a Destroyer Emblem.
Diamond Hands
Gold
Gain 30% more Gems from Crystal Gambit, but lose 20% of your total Gems when you win player combats. You can only cashout one more time on round 4-7.
Diversified Portfolio
Silver
Gain 1 gold. Each round, gain 1 gold for every 3 non-unique traits active.
Diversified Portfolio+
Silver
Gain 4 gold. Each round, gain 1 gold for every 3 non-unique traits active.
Double Trouble
Gold
When you field exactly 2 copies of a champion, they both gain 30% Attack Damage and 30 Ability Power, Armor, and Magic Resist. When you 3-star, gain a 2-star copy.
Drop Blossom
Gold
Gain a Neeko. Your strongest Neeko's Ability heals more, deals more damage, and increases its radius with every cast.
Duelist Circlet
Prismatic
Gain a Duelist Emblem, an Ashe, and a BF Sword.
Duelist Crest
Gold
Gain a Duelist Emblem.
Duelist Crown
Prismatic
Gain a Duelist Emblem, a Guinsoo's Rageblade, and a Kayle.
Dummify
Silver
Lose all champions on your board and bench. Gain a Training Dummy with 80% of their combined health. The dummy gains 1000 Health per stage.
Duo Queue
Gold
Gain 2 random 5-cost champions and 2 copies of a random component.
Edgelord Circlet
Prismatic
Gain an Edgelord Emblem, a Samira, and a Recurve Bow.
Edgelord Crest
Gold
Gain an Edgelord Emblem.
Edgelord Crown
Prismatic
Gain an Edgelord Emblem, a Bloodthirster, and a Shen.
Efficient Shopper
Silver
For the next 4 carousels, gain a second copy of the champion taken.
Epoch
Gold
Now, and at the start of every stage, gain 4 XP and 2 free rerolls.
Epoch+
Gold
Now, and at the start of every stage, gain 8 XP and 3 free rerolls.
Escape Velocity
Gold
Gain 1 Velocity per reroll, and 10 when you level up. Crew units gain 1% Attack Speed for every 3 Velocity.
Ethereal Blades
Gold
Gain a Shen. Your strongest Shen becomes a ranged Marksman gaining +3 Range. His ability no longer shields but instead deals additional damage.
Evil Beyond Measure
Gold
Your champions deal 5% of their damage as True Damage for each Star level.
Exclusive Customization
Gold
Gain a Lucky Item Chest and a Magnetic Remover and 5 gold. Use a Lucky Item Chest on a champion to choose from an armory of recommended items!
Executioner Circlet
Prismatic
Gain an Executioner Emblem, an Akali, and a Sparring Gloves.
Executioner Crown
Prismatic
Gain a Executioner Emblem, a Striker's Flail, and a Katarina.
Expected Unexpectedness
Prismatic
Now and at the start of the next 2 stages, roll 3 dice. Gain various rewards based on their total.
Explosive Growth
Gold
At the start of the next 4 rounds, gain 8 XP.
Explosive Growth+
Gold
At the start of the next 4 rounds, gain 11 XP.
Eye For An Eye
Silver
For every 15 ally champions that die, gain a random component (max 3).
Eye For An Eye+
Silver
Gain a random component. For every 16 ally champions that die, gain another component (max 2).
Final Ascension
Prismatic
Your team gains 15% Damage Amp. After 15 seconds, this increases to 45% Damage Amp.
Find Your Center
Silver
Your champion that starts combat in the center of the front row gains 15% Damage Amp and 15% max Health.
Firesale
Silver
Each round, steal a random 3-cost or lower champion from the shop. Gain 1 gold.
Flexible
Prismatic
Gain 1 random emblem. At the start of every Stage, gain a random emblem. Your team gains 20 Health for each emblem they are holding.
Forward Thinking
Gold
Lose all your gold. After 5 player combats, gain back the original amount and another 70 gold.
Fully Adapted
Gold
Gain an Adaptive Helm. Champions holding this item gain both effects.
Gain The Edge
Gold
Edgelords now gain up 300% of their Attack Speed bonus the lower health their target is, capping against enemies below 10% health. Gain a Shen and Xayah.
Game Plan
Gold
Strategists mark 4 hexes. Allies standing in marked hexes gain 150 Health and 10% Damage Amp, Strategists gain 100% more. Gain a Janna and Ziggs.
Give 'em the Chair!
Gold
Gain a Dr. Mundo. Your strongest Dr. Mundo becomes a Ranged Marksman. He now throws chairs that deal heavy damage, but cost Health.
Glass Cannon I
Silver
Units that start combat in the back row begin combat at 90% health but gain 13% Damage Amp.
Glass Cannon II
Gold
Units that start combat in the back row begin combat at 90% health but gain 20% Damage Amp.
Going Long
Prismatic
You no longer gain interest. Gain 15 gold now. Round start: gain 4 XP. Interest is extra gold you gain per 10g saved.
Gold Destiny
Gold
Gain a random Gold Augment and 6 gold.
Gold Destiny+
Gold
Gain a random Gold Augment and 12 gold.
Gold For Dummies
Gold
Gain a Training Dummy. Every 10 seconds, all Training Dummies grant 1 gold.
Golden Guillotine
Gold
Executioner kills have a chance to drop loot, scaling with Critical Strike Chance. The value of the loot given can also critically strike, granting even more loot. Gain a Katarina and Kalista.
Golemify
Gold
Lose all champions on your board and bench. Gain a Golem with 60% of their combined Health and 50% of their combined Attack Damage. The Golem gains 1000 Health per stage.
Good For Something I
Silver
Champions that aren't holding items have a 50% chance to drop 1 gold on death.
Grand Slam
Gold
At combat start, all Luchadors leap into battle. Luchador leaps deal 300% of their base Attack Damage. Gain a Gnar.
Greater Moonlight
Prismatic
Combat start: 1 random 1-cost champion is upgraded to 4-star for that round and gains 5% Attack Damage and 5 Ability Power.
Hall of Mirrors
Prismatic
Combat start: All champions in your front row become clones of the champion in the center of the row. Clones have 115% of their original health, and deal 5% less damage.
Hard Bargain
Gold
You cannot choose your Carousel rewards. Gain an additional 4 player health and 9 gold each carousel round. When you do not pick a Carousel Reward, you are given an unpicked champion and the item it carries
Hard Commit
Prismatic
Gain a random emblem. Now and at the start of each stage, gain a 1-star champion of that trait with a cost equal to the Stage (max 5) and 2 gold.
Healing Orbs I
Silver
When an enemy dies, the nearest ally is healed for 200.
Healing Orbs II
Gold
When an enemy dies, the nearest ally is healed for 400.
Heavy Is The Crown
Gold
Gain a Crown of Demacia, which provides significant bonuses to the wearer, but if they die, your army loses the round.
Heavyweight Circlet
Prismatic
Gain a Heavyweight Emblem, a Poppy, and a Giant's Belt.
Heavyweight Crest
Gold
Gain a Heavyweight Emblem.
Heavyweight Crown
Prismatic
Gain a Heavyweight Emblem, a Spirit Visage, and a Kobuko.
Hedge Fund
Prismatic
Gain 25 gold. Your max interest is increased to 10. Interest is extra gold you gain per 10g saved.
Hefty Rolls
Gold
Your team gains 7 Health and size for each time you've rolled this game.
Hero 101
Gold
The first time you win 4 player combats, all Battle Academia champions gain 200 Health and 15% reduced max Mana. Gain a Garen and Ezreal.
Heroic Grab Bag
Gold
Gain 2 Lesser Champion Duplicators. Gain 7 gold. This item allows you to copy a 3-cost or less champion.
Heroic Grab Bag+
Gold
Gain 2 Lesser Champion Duplicators. Gain 9 gold. This item allows you to copy a 3-cost or less champion.
Heroic Grab Bag++
Gold
Gain 2 Lesser Champion Duplicators. Gain 13 gold. This item allows you to copy a 3-cost or less champion.
High Voltage
Gold
Gain an Ionic Spark. Your Ionic Sparks have +3 hex radius and do 15% more damage.
Hold The Line
Prismatic
Combat Start: Champions in your back row gain 10 Ability Power and 9% Attack Damage for each champion in your front row.
Howling Gale
Gold
For every 600 Mana your team spends, summon a whirlwind that knocks up enemies.
Hustler
Gold
You earn no interest, but gain 3 gold at the start of every player combat round. Gain 3 gold now. Interest is extra gold you gain per 10g saved.
I'll Be The Arms
Gold
The Mighty Mech gains 60% Attack Speed. Gain a Senna and Gangplank. If you field all 7 Mighty Mech champions, reach level 9, and assemble the other 2 Mighty Mech Augments, activate MECHA-MERGE PROTOCOL.
I'll Be The Legs
Gold
The Mighty Mech gains 25 Armor and Magic Resist and 300 Health. Gain 3 Mighty Mech champions. If you field all 7 Mighty Mech champions, reach level 9, and assemble the other 2 Mighty Mech Augments, activate MECHA-MERGE PROTOCOL.
Invested+
Prismatic
Gain 26 gold. At the start of each round, gain 1 Shop reroll for every 10 gold above 50 (max 80 gold).
Invested++
Prismatic
Gain 45 gold. At the start of each round, gain 1 Shop reroll for every 10 gold above 50 (max 80 gold).
Investment Strategy I
Gold
Your champions gain 7 permanent max Health per interest you earn.
Investment Strategy II
Prismatic
Your champions gain 8 permanent max Health per interest you earn. Your max interest is increased to 7. Gain 3 gold.
Iron Assets
Silver
Gain a component anvil and 4 gold.
Isekai
Prismatic
Summon a magical hero from another universe to fight for you. This hero is a Prodigy this game. Gain a Hand of Justice.
Item Collector I
Silver
For each unique item they are holding, your team gains 1 Attack Damage and 1 Ability Power.
Item Collector II
Gold
Your team gains 20 Health. For each unique item they are holding, your team gains bonus 5 Health, 1 Attack Damage, and 1 Ability Power.
Item Grab Bag I
Silver
Gain 1 random completed item.
Juggernaut Circlet
Prismatic
Gain a Juggernaut Emblem, a Sett, and a Giant's Belt.
Juggernaut Crest
Gold
Gain a Juggernaut Emblem.
Juggernaut Crown
Prismatic
Get a Juggernaut Emblem, a Strerak's Gage, and an Aatrox.
Keepers I
Silver
Combat start: Grant units with adjacent allies a 145 Health Shield for 8 seconds. This Shield stacks.
Keepers II
Gold
Combat start: Grant units with adjacent allies a 230 Health Shield for 8 seconds. This Shield stacks.
Kingslayer
Silver
After winning player combat, gain 1 gold. If they had more health than you, gain 6 Gold instead. Gain 1 gold.
Know Your Enemy
Gold
Your team deals 10% more damage. Deal 15% more damage instead if you and your opponent have any of the same traits active.
Knuckledusters
Gold
Gain a Vi. Your strongest Vi becomes an Attack Fighter. She now deals heavy single target damage and gains Attack Damage for item components equipped on your team.
Last Second Save
Gold
The first time each ally falls below 35% Health, they restore 25% maximum Health.
Last Stand
Gold
The first time you would be eliminated, you escape death and your team permanently gains 150 Health, 10 Armor and Magic Resist, and 10% Omnivamp.
Lategame Specialist
Silver
When you reach Level 9, gain 33 gold.
Latent Forge
Silver
After 8 player combats, gain an Artifact anvil. The anvil offers 4 choices. Artifacts are more powerful items with a unique effect.
Learn From The Best
Gold
Whenever you star-up a champion they permanently gain 50% of your unique owned Mentor champion's Mentor bonus. Gain a Yasuo.
Level Up!
Prismatic
When you buy XP, gain an additional 2. Gain 12 immediately.
Lineup
Silver
Your team gains 2 Armor and Magic Resist for each unit that starts combat in the front two rows.
Lit Fuse
Silver
Units that start in the back two rows split 60 total Mana after 6 seconds of combat.
Little Buddies
Gold
Your 4-cost and 5-cost champions gain 55 Health and 6% Attack Speed for every 1-cost and 2-cost champion on your board.
Living Forge
Prismatic
Gain an Artifact anvil now and after every 10 player combats. Artifacts are more powerful items with a unique effect.
Long Distance Pals
Gold
Combat start: Your 2 units furthest from each other form a bond, sharing 22% of their Armor, Magic Resist, Attack Damage, and Ability Power with each other.
Luchador Circlet
Prismatic
Gain a Luchador Emblem and a Dr Mundo.
Luchador Crest
Gold
Gain a Luchador Emblem.
Luchador Crown
Prismatic
Gain a Luchador Emblem, a Titan's Resolve, and a Dr Mundo.
Lucky Gloves
Prismatic
Thief's Gloves will always give your champions ideal items. Gain 2 Sparring Gloves.
Lucky Gloves+
Prismatic
Thief's Gloves will always give your champions ideal items. Gain 2 Sparring Gloves.
Lunch Money
Silver
Every 8 damage you deal to enemy tacticians gives you 2 gold.
Mace's Will
Gold
Gain a Sparring Gloves. Your team gains 6% Attack Speed and 20% Critical Strike Chance.
Malicious Monetization
Gold
Gain 2 gold. For the next 3 rounds, enemy champions drop 2 gold when killed.
Max Cap
Prismatic
Your max level is 7. Gain 1 Tactician's Shield which increases your team size by +1, and 40 gold.
Mess Hall
Prismatic
After 12 seconds of combat, your champions gain 20% Attack Speed and attacks also hurl delicious projectiles that deal 140% Attack Damage as magic damage.
Missed Connections
Silver
Gain a copy of each 1-cost champion.
Moonlight
Gold
Combat start: 1 random 1-cost champion is upgraded to 3-star for that round and gains 45% Attack Damage and 45 Ability Power.
New Contenders
Gold
Grant 50% of Supreme Cell's bonus to all champions on your team. Any champion on your team can now become the Supreme Cell.
Nine Lives
Prismatic
Set your player health to 9. On combat loss, you only lose 1 health and gain loot. You can't gain health.
Nine Thousand Volts
Silver
Gain a Kennen. Your strongest Kennen becomes a ranged Marksman. He throws piercing Shurikens that can stun and deal true damage.
NO SCOUT NO PIVOT
Gold
Units can no longer be benched or sold after fighting in a player combat. After each player combat, units that fought gain 14 Health, 2% Attack Damage, and 2% Ability Power.
Noble Sacrifice
Gold
When your first ally dies each combat, grant your team 25 + 10% of that ally's Armor and Magic Resistance.
One Buff, Two Buff
Prismatic
Gain a Red Buff, a Blue Buff, and a Champion Duplicator.
One, Two, Five!
Silver
Gain 1 random component, 2 gold, and 1 random 5-cost champion.
Ones Twos Three
Silver
Gain 2 1-cost champion, 2 2-cost champions, and 1 3-cost champion.
Over Encumbered
Silver
For the next stage, you only get 2 bench slots. After, get 2 item components.
Overheal
Gold
Every third attack deals an additional 110% damage and heals 50% of the damage. Excess healing is converted to a shield up to 300 Health.
Pair of Fours
Gold
If your team has exactly 2 4-cost champions, they each gain 374 Health and 24.40% Attack Speed. Gain a random 4-cost.
Pandora's Bench
Silver
At the start of every round, champions on the 3 rightmost bench slots transform into random champions of the same cost. Gain 2 gold.
Pandora's Items
Silver
Round start: items on your bench are randomized. Gain 1 random component.
Pandora's Items II
Gold
Round start: items on your bench are randomized. Gain 2 random components.
Pandora's Items III
Prismatic
Round start: items on your bench are randomized. Gain 1 random Radiant item.
Patience is a Virtue
Silver
Each round, gain 2 free rerolls if you did not buy a champion last round.
Patient Study
Gold
After player combat, gain 2 XP if you won or 3 XP if you lost.
Perfect Form
Silver
Gain a Zac. Your strongest Zac becomes a Specialist. He now bounces around the battlefield dealing damage in a one hex radius.
Pilfer
Gold
Each round, gain a 1-star copy of the first champion you killed last combat.
Placebo
Silver
Your team gains 1% Attack Speed. Gain 8 gold.
Placebo+
Silver
Your team gains 1% Attack Speed. Gain 15 gold.
Plot Armor
Gold
Your team gains 10 Armor and Magic Resist. After falling below 50% health, increase this to 40 for the rest of combat.
Pocket Recombobulator
Silver
Get 1 Pocket Recombobulators, a consumable that transform a 1 or 2-cost champion into one of a higher cost. They keep their Star level. Also receive 1 Reforgers.
Portable Forge
Gold
Choose 1 of 4 Artifacts. Artifacts are more powerful items with a unique effect.
Power of Friendship
Gold
Star Guardians who start combat adjacent to at least one other Star Guardian gain 2 Mana Regeneration, 15 Armor, and 15 Magic Resist.
Power Upload
Gold
You can give the Mighty Mech a Power Up. When it has Power Up the Mighty Mech gains 150 Health and 10% Damage Amp. Gain an Aatrox, a Senna, and a Power Remover.
Precise Shot
Gold
Every 3 seconds, all Sniper champions fire a shot that deals 175% of their Basic Attack Damage to the lowest health enemy in range. Gain a Jhin.
Preemptive Protection
Gold
Combat start: Protectors shield themselves and their closest ally for 14% of their maximum health. Shields stack. Gain a Rakan.
Preparation I
Silver
Champions on your bench permanently gain 30 Health, 2% Attack Damage, and 2 Ability Power every round. Champions start with 1 stack of this effect, and can stack up to 4 times.
Preparation II
Gold
Champions on your bench permanently gain 45 Health, 3% Attack Damage, and 3 Ability Power every round. Champions start with 1 stack of this effect, and can stack up to 4 times.
Prismatic Destiny
Prismatic
Gain a random Prismatic Augment and 8 gold.
Prismatic Pipeline
Prismatic
The next non-player combat round will drop an additional Prismatic Orb full of amazing loot.
Prismatic Ticket
Prismatic
Each time your Shop is rerolled, you have a 45% chance to gain a free reroll.
Prizefighter
Gold
Gain 2 item components. Every 5 wins gives you an item component.
Prodigy Circlet
Prismatic
Gain a Prodigy Emblem, a Yuumi, and a Needlessly Large Rod.
Prodigy Crest
Gold
Gain a Prodigy Emblem.
Prodigy Crown
Prismatic
Gain a Prodigy Emblem, a Spear of Shojin, and an Ezreal.
Protagonist
Prismatic
Gain a random 1-cost Champion Augment, a 2-star copy of its champion, and a completed item Anvil. Gain a copy of the champion at the start of every turn.
Protector Circlet
Prismatic
Gain a Protector Emblem, a K'Sante, and a Giant's Belt.
Protector Crest
Gold
Gain a Protector Emblem.
Protector Crown
Prismatic
Gain a Protector Emblem, a Protector's Vow, and a Kennen.
Psychic Forge
Gold
Round start Completed Items on benched units turn into one of their recommended items. Gain a random completed item.
Pumping Up I
Silver
Your team gains 6% Attack Speed now. Each round after, they gain 0.50% more.
Pumping Up II
Gold
Your team gains 8% Attack Speed now. Each round after, they gain 1% more.
Pumping Up III
Prismatic
Your team gains 12% Attack Speed now. Each round after, they gain 2% more.
Pyromaniac
Gold
Gain a Red Buff. Your Burns deal 50% increased damage.
Quality Over Quantity
Prismatic
Champions holding exactly 1 item upgrade that item to Radiant. Champions holding Radiant items gain 4% Health. Gain 2 Magnetic Removers. Thief's Gloves counts as multiple items.
Quiet Quitting
Gold
For the next 3 player combats, you cannot buy or sell units. After, gain 16 gold and a Completed Item Anvil.
Radiant Refactor
Prismatic
Gain a Masterwork Upgrade and 1 component anvil. Masterwork Upgrade upgrades an item to Radiant!
Radiant Relics
Prismatic
Choose 1 of 5 Radiant items. Gain a Magnetic Remover. Radiant items are very powerful versions of completed items.
Raid Boss
Gold
Your strongest Bastion champion gains 20% max Health. When other Bastions die, they transfer 20% of their Armor and Magic Resist to it. Gain a Shen and Rell.
Raining Gold
Gold
Gain 8 gold now and 1 gold every round.
Raining Gold+
Gold
Gain 18 gold now and 1 gold every round.
Recombobulator
Silver
Champions on your board permanently transform into random champions 1 cost tier higher (max 5). Gain 2 Magnetic Removers.
ReinFOURcement
Gold
The next 4-cost champion you buy is instantly upgraded to 2-star. Gain 12 gold.
Replication
Gold
Choose 1 of 3 components. For the next 2 rounds, gain a copy of that component.
Reroll Transfer
Silver
For every 1 unused Augment Reroll, gain 3 free shop rerolls. Gain 3 gold. Does not include the round this augment is selected.
Restart Mission
Silver
Remove all champions on your board and bench. Gain 2 random 2-star 3-costs, 3 2-star 2-costs, and 1 2-star 1-cost champion.
Rigged Shop+
Silver
Your next shop and every 4 shops will contain all 3-cost champions. Gain 5 rerolls.
Ring The Bell
Gold
After 15 seconds, your Heavyweight champions gain 30% max Health and 30% Damage Amp. Gain a Kobuko and a Zac.
Risky Moves
Silver
Your Tactician loses 20 Health, but after 7 player combats, gain 30 gold.
Roll The Dice
Prismatic
Gain a Rascal's Gloves item. This equips 2 random Radiant items every round. Radiant items are very powerful versions of completed items.
Rolling For Days I
Silver
Gain 11 free Shop rerolls.
Salvage Bin
Gold
Gain 1 random completed item now, and 1 component after 7 player combats. Selling champions breaks completed items into components (excluding Tactician's items and Emblems).
Salvage Bin+
Gold
Gain 1 random completed item now, and 1 component after 7 player combats. Selling champions breaks completed items into components (excluding Tactician's items and Emblems).
Sated Spellweaver
Gold
After casting an Ability, champions gain 15% Omnivamp for 3 seconds. Excess healing is converted to a shield up to 500 Health.
Scapegoat
Gold
Gain a Training Dummy and 4 gold. If it is the first to die each player combat, gain 1 gold.
Scavenger
Gold
The first 5 enemy champions that are killed each combat grant a champion on your team a temporary completed item.
Schoolyard Justice
Gold
Gain a Garen. Your strongest Garen becomes a Fighter. He no longer Heals, but deals more damage and executes weak enemies.
Scoreboard Scrapper
Silver
Every round, if you're in the bottom 4, your team permanently gains 1.50% Attack Damage and Ability Power. If you're in the Top 4, they have 10% more Health.
Second Wind I
Gold
After 10 seconds of combat, your units heal 40% of their missing Health.
Shadow Homunculus
Silver
The first 3 Wraith champions to die each combat summon a monstrosity from the Shadow Realm. Gain a Jhin and Zac.
Shimmerscale Essence
Gold
Gain a Mogul's Mail. In 5 rounds, gain a Gamblers Blade. These items give gold as well as combat power.
Shopping Spree
Prismatic
When you level up, gain a number of free shop refreshes equal to your level+1. Gain 2 gold.
Silver Destiny
Silver
Gain a random Silver Augment and 4 gold.
Silver Destiny+
Silver
Gain a random Silver Augment and 8 gold.
Silver Destiny++
Silver
Gain a random Silver Augment and 10 gold.
Silver Spoon
Silver
Gain 10 XP.
Slammin'
Gold
Gain 1 random component(s). After each player combat, if there are no items on your bench (other than consumables), gain 2 XP.
Slammin'+
Gold
Gain 1 random component(s) and 10 XP now. After each player combat, if there are no items on your bench (other than consumables), gain 2 XP.
Slice of Life
Silver
Twice per stage, gain a random champion. Its cost increases per stage. This effect ends after receiving 2 5-cost champions.
Sniper Circlet
Prismatic
Gain a Sniper Emblem, a Jinx, and a Recurve Bow.
Sniper Crown
Prismatic
Gain a Sniper Emblem, an Infinity Edge, and a Jhin.
Solo Leveling
Gold
For the next 5 combats, your team size is 1 but the champion you field has massively increased stats. Gain 1 XP for every kill they get. Afterwards, gain 2 item components.
Sorcerer Circlet
Prismatic
Gain an Sorcerer Emblem, a Karma, and a Tear of the Goddess.
Sorcerer Crest
Gold
Gain an Sorcerer Emblem.
Sorcerer Crown
Prismatic
Gain a Sorcerer Emblem, a Blue Buff, and a Lux.
Soul Fighter Circlet
Prismatic
Gain a Soul Fighter Emblem and a Kalista.
Soul Fighter Crest
Gold
Gain a Soul Fighter Emblem.
Soul Fighter Crown
Prismatic
Gain a Soul Fighter Emblem, a Nashor's Tooth, and a Kalista.
Space Camp
Gold
Whenever you star-up a Crew champion, gain a random bonus 1-3 cost Crew champion. Gain a Malphite and Sivir.
Spear's Will
Gold
Your team gains 10% Attack Damage and 5 Mana. Gain a B.F. Sword.
Spirit Link
Gold
Champions restore 5% of their max Health every 4 seconds. Increase the healing by 0.50% for every 10 missing player Health.
Spoils of War I
Silver
Enemies have a 25% chance to drop loot when killed.
Spoils of War II
Gold
Enemies have a 30% chance to drop loot when killed.
Spoils of War III
Prismatic
Enemies have a 45% chance to drop loot when killed.
Sponging
Prismatic
Combat start: Up to 6 champions with 1 or fewer items gain a copy of a random completed item from the nearest itemized ally.
Stand United I
Silver
Your units gain 1.50% Attack Damage and 1.50 Ability Power for each non-unique Trait active across your team.
Star Guardian Circlet
Prismatic
Gain a Star Guardian Emblem and a Rell.
Star Guardian Crest
Gold
Gain a Star Guardian Emblem.
Star Guardian Crown
Prismatic
Gain a Star Guardian Emblem, a Steadfast Heart, and a Rell.
Stars are Born
Gold
The first 1-cost and 2-cost champions you buy are instantly upgraded to 2-star. Gain 7 gold.
Starter Kit
Prismatic
Gain a 4-cost champion, a 2-star 1-cost champion that shares a trait with them, and 4 gold. At the start of the next 2 stages, gain that 4-cost champion again.
Sunfire Board
Gold
Combat Start: Burn all enemies for 15% of their max Health over 15 seconds and reduce healing received by 33%.
Supreme Cells Circlet
Prismatic
Gain a Supreme Cells Emblem and a Kai'sa.
Supreme Cells Crest
Gold
Gain a Supreme Cells Emblem.
Supreme Cells Crown
Prismatic
Gain a Supreme Cells Emblem, a Last Whisper, and a Kai'sa.
Survivor
Silver
After 3 players are eliminated, gain 92 gold.
Sword Overflow
Prismatic
Gain 5 BF Swords. Your BF Swords grant +2% Attack Speed.
Table Scraps
Silver
After the next 2 carousels, gain one champion that was not taken and its item. Gain 1 gold.
Tactician's Kitchen
Prismatic
Gain a random Emblem. After 6 player combats, gain a Tactician's Cape.
Teacher's Council
Gold
Mentor bonuses are increased by 100%, and granted to your team regardless of how many Mentors you play. Gain an Udyr.
Team Building
Silver
Gain a Lesser Champion Duplicator. Gain another after 5 player combats. This item allows you to copy a 3-cost or less champion.
Teaming Up I
Silver
Gain 1 random component and 2 random Tier 3 champions.
Tectonic Titan
Silver
Gain a Malphite. Your strongest Malphite becomes a Fighter. He now charges at nearby enemies, knocking them up and dealing heavy damage.
Tesla Coil
Gold
Each of your allies with 3 items equipped emits 2 arcs of lighting every 5 seconds, dealing 250-375 magic damage based on stage.
The God's Eye Opens
Gold
Every 4 seconds the God's Eye grants a random Soul Fighter 250 shield and 15% stacking Attack Speed for the rest of combat. Gain a Kalista and Naafiri.
The Golden Egg
Prismatic
Gain a golden egg that hatches in 11 turns for a huge amount of loot. Winning player combat speeds up the hatch timer by an extra turn.
The Strongest Survive
Gold
Whenever an ally dies, they grant the Supreme Cell with the most damage this round 6% of their maximum health. Gain a Kai'Sa and Kennen.
Thorn-Plated Armor
Gold
Gain a Bramble Vest. Your Bramble Vests deal 1-180% more damage (based on Stage) and heal the holder for 30% of the damage dealt.
Time Skip
Gold
Disable your Shop for the next 3 rounds. Then gain 28 XP.
Tiniest Titan
Prismatic
Gain 2 player health and 1 gold after every player combat. Your Tactician also moves faster.
Tiniest Titan+
Prismatic
Gain 2 player health and 1 gold after every player combat. Your Tactician also moves faster. Gain 15 gold now.
Tiny Team
Gold
When you field 3 or less Star Guardians, increase Star Guardian bonuses by 175%. Gain a Syndra and Rell.
Titanic Titan
Silver
Increase your current and max player health by 25. On carousel rounds you are released earlier, but are much slower.
Tomb Raider I
Gold
For the next 3 players eliminated, choose one of their completed items to keep.
Tomb Raider II
Prismatic
Gain 1 completed item anvil. Every time a player is eliminated, choose one of their completed items to keep.
Tons of Stats!
Gold
Your team gains 44 Health, 4% Attack Damage, 4 Ability Power, 4 Armor, 4 Magic Resist, 4% Attack Speed, and 4 Mana.
Tournament Favorites
Gold
Soul Fighters gain Fame when they deal damage. Each Fame breakpoint grants loot. Gain a Naafiri and Kalista.
Tournament Titans
Gold
Luchadors gain 5% Attack Speed. Whenever you win player combats, Luchadors grow in size and permanently gain 2 Attack Damage and 40 Health. Gain a Dr Mundo and Gnar.
Tower Defense
Gold
Gain a Training Dummy equipped with a random emblem that fires ranged attacks at enemies. It upgrades as the game goes on.
Trade Sector
Gold
Gain a free Shop reroll every round. Gain 4 gold.
Transfer Students
Gold
At the start of every stage and after every carousel round, gain 3 random 1-3 cost Battle Academia champions. Gain an Ezreal.
Treasure Hunt
Gold
Earn a locked chest each Stage between now and Stage 6. You can unlock each chest when you spend 20 Gold on shop rerolls. These chests persist until opened.
Trickster's Treat
Prismatic
Get a Trickster's Glass. Your Trickster's Glass summons clones every 9 seconds, but each additional clone has 40% Max Health and 120% Max Mana.
Trifecta I
Gold
Gain 2 3-cost champions. Combat Start: 3 random 3-cost champions gain 220 Health and 20% Attack Speed.
Trifecta II
Prismatic
Gain 3 3-cost champions. Allies gain 5% Attack Speed. Combat Start: 3 random 3-cost champions gain 300 Health and 25% Attack Speed.
Two Much Value
Gold
Gain 1 reroll for every 2 unique two-cost champions fielded last combat. Gain 2 two-cost unit.
Two Trick
Gold
Gain a random 2-star 2-cost and 2 random 2-star 1-cost champions.
Unceasing
Gold
Whenever an ally Juggernaut dies, all other Juggernauts heal 10% of their max Health and gain 2% more Durability. Gain an Aatrox and Dr. Mundo.
Underdogs
Silver
Whenever your team has fewer units alive than your opponent, your units regenerate 4% missing Health each second (Max: 150).
Unlimited Power
Prismatic
Gain a Rabadon's Deathcap, a Morellonomicon, a Needlessly Large Rod and a Magnetic Remover. Useful for Magic Carries!
Upward Mobility
Prismatic
Buying XP costs 1 less. Gain 2 Health and 2 free rerolls whenever you level up.
Vampiric Vitality
Gold
You heal for 12% of the damage you deal to enemy Tacticians. Your units gain 12% Omnivamp.
Wand Overflow
Prismatic
Gain 5 Needlessly Large Rods. Your Needlessly Large Rods grant +5% Attack Speed.
Wandering Trainer I
Gold
Gain a Training Dummy with 2 permanently attached Emblems. Gain 1 gold.
Wandering Trainer II
Prismatic
Gain a Training Dummy with 3 permanently attached Emblems. Gain 6 gold.
Warpath
Gold
Gain a 2-star 2-cost champion. After dealing 80 player damage, gain a chest of high cost champions and items.
Water Lotus I
Gold
Your team gains 5% Critical Strike chance, and their Abilities can critically strike. If an Ability critically strikes, restore 9% of your Mana over 3 seconds.
Water Lotus II
Prismatic
Your team gains 20% Critical Strike chance, and their Abilities can critically strike. If an Ability critically strikes, restore 15% of your Mana over 3 seconds.
Worth the Wait
Gold
Gain a random 2-star 1-cost champion. After 2 rounds, gain another copy of them at the start of each round for the rest of the game.
Worth the Wait II
Prismatic
Gain a random 2-cost champion. Gain another copy of them at the start of each round for the rest of the game.
Wraith Circlet
Prismatic
Gain a Wraith Emblem and a Zac.
Wraith Crest
Gold
Gain a Wraith Emblem.
Wraith Crown
Prismatic
Gain a Wraith Emblem, a Red Buff, and a Zac.
Young and Wild and Free
Silver
You can always move freely on Carousel rounds. Gain 5 gold.