Find a list of all the Classes in Teamfight Tactics with their corresponding Bonuses and Champions.
Ascendant
1
Ascendant Charms can appear in your shop. The odds increase by 8% after player combat, up to 40%. When you buy one, the odds reset.
Bastion
Your team gains 10 Armor and Magic Resist. Bastions gain more, and the value doubles in the first 10 seconds of combat.
8
140 AR/MR and 2 champions starting combat in the back 2 rows are invulnerable until 4 Bastions die
Bat Queen
1
When Morgana's bats kill an enemy, they have a 40% chance abduct a 1-star copy of it.
Best Friends
1
Norra summons Yuumi to help your team! She can be attached to allies by holding her over them. Yuumi shares her Ability Power with Norra and dies when Norra does.
Blaster
Blasters gain Damage Amp, which increases for 3 seconds after casting their Ability.
2
12% Dmg Amp; 30% during burst
4
25% Dmg Amp; 60% during burst
6
45% Dmg Amp; 100% during burst
Hunter
Hunters gain Attack Damage, increased the first time they get a takedown each combat.
2
15% AD, 35% after takedown
4
45% AD, 70% after takedown
6
70% AD, 110% after takedown, 20% AS
Incantor
Your team gains 10 Ability Power. When Incantors attack or cast, all Incantors gain stacks of Ability Power up to 40. Every other attack grants 1 stack, and each Ability cast grants 3 stacks.
4
2 AP per stack; your team gains 30 AP
Mage
Mages cast their Abilities twice and have modified total Ability Power.
9
140% Ability Power, Mages cast MUCH more frequently
Multistriker
Multistrikers' attacks have a chance to trigger 2 extra attacks.
7
70% chance; heal 3% max Health every attack
9
100% chance; heal 10% max Health every attack
Preserver
Your team heals for a percent of their max Health every 3 seconds. If they're full Health, restore Mana instead. Preservers gain double the amount.
Scholar
Scholars gain bonus Mana on attack. Also gain an Ability.
2
3 Mana per attack, 10 AP
4
6 Mana per attack, 15 AP
6
12 Mana per attack, 20 AP, and Abilities heal an ally for 15% of the damage dealt
Shapeshifter
Shapeshifters gain bonus max Health. After their first Ability cast, they triple this effect.
8
30% Health, 3% HP regen per 2 seconds
Vanguard
Vanguards gain 10% Durability while Shielded. Combat start and at 50% Health: Gain a Shield for a percent of max Health for 10 seconds.
6
50% max Health, 15% Durability while Shielded
Warrior
Warriors gain Omnivamp and Damage Amp. When Warriors drop below 70% health, they gain double Damage Amp.
2
10% Omnivamp, 10% Damage Amp
4
18% Omnivamp, 18% Damage Amp
6
25% Omnivamp, 25% Damage Amp, 20% Durability
Ascendant
1
Ascendant Charms can appear in your shop. The odds increase by 8% after player combat, up to 40%. When you buy one, the odds reset.
Bastion
8
140 AR/MR and 2 champions starting combat in the back 2 rows are invulnerable until 4 Bastions die
Bat Queen
1
When Morgana's bats kill an enemy, they have a 40% chance abduct a 1-star copy of it.
Best Friends
1
Norra summons Yuumi to help your team! She can be attached to allies by holding her over them. Yuumi shares her Ability Power with Norra and dies when Norra does.
Blaster
2
12% Dmg Amp; 30% during burst
4
25% Dmg Amp; 60% during burst
6
45% Dmg Amp; 100% during burst
Hunter
2
15% AD, 35% after takedown
4
45% AD, 70% after takedown
6
70% AD, 110% after takedown, 20% AS
Incantor
4
2 AP per stack; your team gains 30 AP
Mage
9
140% Ability Power, Mages cast MUCH more frequently
Multistriker
7
70% chance; heal 3% max Health every attack
9
100% chance; heal 10% max Health every attack
Preserver
Scholar
2
3 Mana per attack, 10 AP
4
6 Mana per attack, 15 AP
6
12 Mana per attack, 20 AP, and Abilities heal an ally for 15% of the damage dealt
Shapeshifter
8
30% Health, 3% HP regen per 2 seconds
Vanguard
6
50% max Health, 15% Durability while Shielded
Warrior
2
10% Omnivamp, 10% Damage Amp
4
18% Omnivamp, 18% Damage Amp
6
25% Omnivamp, 25% Damage Amp, 20% Durability