Find a list of all the Classes in Teamfight Tactics with their corresponding Bonuses and Champions.

Class
Bonus
Units
Ascendant
Ascendant
1
Ascendant Charms can appear in your shop. The odds increase by 8% after player combat, up to 40%. When you buy one, the odds reset.
Xerath
Bastion
Bastion
Your team gains 10 Armor and Magic Resist. Bastions gain more, and the value doubles in the first 10 seconds of combat.
2
15 AR/MR
4
40 AR/MR
6
75 AR/MR
8
140 AR/MR and 2 champions starting combat in the back 2 rows are invulnerable until 4 Bastions die
Diana
Hecarim
Lillia
Nunu
Poppy
Shen
Taric
Bat Queen
Bat Queen
1
When Morgana's bats kill an enemy, they have a 40% chance abduct a 1-star copy of it.
Morgana
Best Friends
Best Friends
1
Norra summons Yuumi to help your team! She can be attached to allies by holding her over them. Yuumi shares her Ability Power with Norra and dies when Norra does.
Norra & Yuumi
Blaster
Blaster
Blasters gain Damage Amp, which increases for 3 seconds after casting their Ability.
2
12% Dmg Amp; 30% during burst
4
25% Dmg Amp; 60% during burst
6
45% Dmg Amp; 100% during burst
Ezreal
Hwei
Rumble
Smolder
Tristana
Varus
Hunter
Hunter
Hunters gain Attack Damage, increased the first time they get a takedown each combat.
2
15% AD, 35% after takedown
4
45% AD, 70% after takedown
6
70% AD, 110% after takedown, 20% AS
Jinx
KogMaw
Nomsy
Olaf
Twitch
Incantor
Incantor
Your team gains 10 Ability Power. When Incantors attack or cast, all Incantors gain stacks of Ability Power up to 40. Every other attack grants 1 stack, and each Ability cast grants 3 stacks.
2
1 AP per stack
4
2 AP per stack; your team gains 30 AP
Cassiopeia
Karma
Syndra
Ziggs
Mage
Mage
Mages cast their Abilities twice and have modified total Ability Power.
3
75% Ability Power
5
90% Ability Power
7
110% Ability Power
9
140% Ability Power, Mages cast MUCH more frequently
Galio
Nami
Norra & Yuumi
Seraphine
Soraka
Veigar
Vex
Multistriker
Multistriker
Multistrikers' attacks have a chance to trigger 2 extra attacks.
3
30% chance
5
60% chance
7
70% chance; heal 3% max Health every attack
9
100% chance; heal 10% max Health every attack
Akali
Ashe
Camille
Hecarim
Jax
Kalista
Kassadin
Preserver
Preserver
Your team heals for a percent of their max Health every 3 seconds. If they're full Health, restore Mana instead. Preservers gain double the amount.
2
2% HP or 3% MP
3
4% HP or 5% MP
4
6% HP or 7% MP
5
9% HP or 11% MP
Bard
Morgana
Rakan
Zilean
Scholar
Scholar
Scholars gain bonus Mana on attack. Also gain an Ability.
2
3 Mana per attack, 10 AP
4
6 Mana per attack, 15 AP
6
12 Mana per attack, 20 AP, and Abilities heal an ally for 15% of the damage dealt
Ahri
Bard
Milio
Ryze
Zoe
Shapeshifter
Shapeshifter
Shapeshifters gain bonus max Health. After their first Ability cast, they triple this effect.
2
10% Health
4
16% Health
6
24% Health
8
30% Health, 3% HP regen per 2 seconds
Briar
Elise
Jayce
Nasus
Neeko
Shyvana
Swain
Vanguard
Vanguard
Vanguards gain 10% Durability while Shielded. Combat start and at 50% Health: Gain a Shield for a percent of max Health for 10 seconds.
2
18% max Health
4
30% max Health
6
50% max Health, 15% Durability while Shielded
Blitzcrank
Galio
Mordekaiser
Rumble
Tahm Kench
Warwick
Warrior
Warrior
Warriors gain Omnivamp and Damage Amp. When Warriors drop below 70% health, they gain double Damage Amp.
2
10% Omnivamp, 10% Damage Amp
4
18% Omnivamp, 18% Damage Amp
6
25% Omnivamp, 25% Damage Amp, 20% Durability
Akali
Fiora
Gwen
Katarina
Nilah
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Class
Bonus
Ascendant
Ascendant
1
Ascendant Charms can appear in your shop. The odds increase by 8% after player combat, up to 40%. When you buy one, the odds reset.
Bastion
Bastion
2
15 AR/MR
4
40 AR/MR
6
75 AR/MR
8
140 AR/MR and 2 champions starting combat in the back 2 rows are invulnerable until 4 Bastions die
Bat Queen
Bat Queen
1
When Morgana's bats kill an enemy, they have a 40% chance abduct a 1-star copy of it.
Best Friends
Best Friends
1
Norra summons Yuumi to help your team! She can be attached to allies by holding her over them. Yuumi shares her Ability Power with Norra and dies when Norra does.
Blaster
Blaster
2
12% Dmg Amp; 30% during burst
4
25% Dmg Amp; 60% during burst
6
45% Dmg Amp; 100% during burst
Hunter
Hunter
2
15% AD, 35% after takedown
4
45% AD, 70% after takedown
6
70% AD, 110% after takedown, 20% AS
Incantor
Incantor
2
1 AP per stack
4
2 AP per stack; your team gains 30 AP
Mage
Mage
3
75% Ability Power
5
90% Ability Power
7
110% Ability Power
9
140% Ability Power, Mages cast MUCH more frequently
Multistriker
Multistriker
3
30% chance
5
60% chance
7
70% chance; heal 3% max Health every attack
9
100% chance; heal 10% max Health every attack
Preserver
Preserver
2
2% HP or 3% MP
3
4% HP or 5% MP
4
6% HP or 7% MP
5
9% HP or 11% MP
Scholar
Scholar
2
3 Mana per attack, 10 AP
4
6 Mana per attack, 15 AP
6
12 Mana per attack, 20 AP, and Abilities heal an ally for 15% of the damage dealt
Shapeshifter
Shapeshifter
2
10% Health
4
16% Health
6
24% Health
8
30% Health, 3% HP regen per 2 seconds
Vanguard
Vanguard
2
18% max Health
4
30% max Health
6
50% max Health, 15% Durability while Shielded
Warrior
Warrior
2
10% Omnivamp, 10% Damage Amp
4
18% Omnivamp, 18% Damage Amp
6
25% Omnivamp, 25% Damage Amp, 20% Durability
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