Stun the target and spin them around for 1.5 seconds, dealing 450/675/9001 physical damage to the target and 250/375/4501
to other enemies in a 2-hex radius. Then throw the target forward, dealing 100/150/2000
in a 1-hex area around the target. If the target drops below 0 + 0.18
health, throw them off the board instead.
Luchadors gain bonus . At 50% health, Luchadors cleanse negative effects, heal, and leap back into the fight, knocking up enemies in a 1-hex radius for 1.50 seconds.
Your team gains 10 and
. Bastions gain more, and the value doubles in the first 10 seconds of combat.