Throw 3 cards at different targets. Blue Card: Restore Health to the lowest Health ally. Red Card: Deal magic damage to the largest circle of enemies. Yellow Card: Deal magic damage to target and Stun them for 1 second.
Combat Start: Enforcers gain Shield and Damage Amp. The highest Health enemy units become WANTED! When a Wanted enemy dies, Enforcers gain 30% Attack Speed.
Quickstrikers move faster and gain Attack Speed, based on their target's missing Health.