Teamfight Tactics: Enchanted Wilds - TFT Set 18 Update

PBE: July 28, 2026

All information presented is subject to change.

Enchanted Wilds is Teamfight Tactics 18th Set, taking players into a magical world shaped by nature, ancient powers, and wandering Wisps. The set introduces a new roster of champions, traits, and team comps, including familiar jungle creatures such as Elder Dragon and Raptors as playable units.

Set Mechanic

Wisps

    The set's main mechanic is Wisps, mysterious shop visitors that offer temporary and sometimes permanent bonuses throughout the game. Similar to the Charms system from Set 12, Wisps can strengthen your board, improve your economy, or change the direction of your strategy. Both carousel and encounters will also be returning.

Traits

Brawler

Brawler

Your team gains 7% Health. Brawlers gain more.

  • 225% maximum Health
  • 445% maximum Health
  • 665% maximum Health
Chogath
RekSai
Gragas
Pantheon
Maokai
Urgot
Tahm Kench
Vanguard

Vanguard

Vanguards gain 5% Durability while Shielded. Combat start and 50% Health: Gain a max Health Shield for 10 seconds.

  • 216% max Health
  • 428% max Health
  • 640% max Health; 10% DR while Shielded
Leona
Nasus
Mordekaiser
Illaoi
Nunu
Blitzcrank

CHAMPIONS

1-cost

cost
2

Akali

N.O.V.A. • Marauder

Star Strike

mana cost0 / 30

Reposition next to the target to strike the most enemies. Then throw piercing kunai, each dealing Attack Damage physical damage to the first enemy hit, reduced Attack Damage for subsequent targets. Kunai remove Armor, increased if they crit. N.O.V.A. Strike: Slice all enemies, applying Wound and a bleed that deals Attack Damage physical damage each second for the rest of combat. Kunai increase the damage of the bleed.

cost
4

Karma

Dark Star • Voyager

Singularity

mana cost10 / 50

Gather the force of a black hole, dealing Ability Power magic damage split between the target and the closest enemies to them. The target takes an additional Ability Power magic damage.

cost
1

Leona

Arbiter • Vanguard

Shield of Daybreak

mana cost40 / 100

Gain Ability Power Shield for 4 seconds. Bash the current target, dealing ArmorMagic Resist magic damage and stunning them for X seconds.

cost
3

Ornn

Space Groove • Bastion

Disco Inferno

mana cost40 / 100

Passive: On combat start, forge a temporary completed item. If 3 items are already equipped, a random completed item becomes Radiant for the rest of combat instead. Active: Gain Ability Power Shield for X seconds. Then breath fire in a cone, dealing Ability Power magic damage. After any Shield on Ornn expires, Ornn enters the Groove for X seconds.

cost
1

RekSai

Primordian • Brawler

Upheaval

mana cost50 / 110

Heal HealthAbility Power , then briefly knock up adjacent enemies and deal Ability Power magic damage.

cost
1

Veigar

Meeple • Replicator

Meepteor Shower

mana cost10 / 50

Call down a Meepteor on the target that deals Ability Power magic damage. Meep Bonus: An additional Amp mini Meepteor is called down on nearby targets dealing Ability Power magic damage each.

cost
4

Xayah

Stargazer • Sniper

Stellar Ricochet

mana cost0 / 50

Passive: Attacks bounce to strike X times, dealing reduced damage per target hit and leaving a Feather behind the final target. Active: Gain Attack Speed for X seconds. At the end, recall all Feathers split between the closest enemies, dealing Attack Damage physical damage each.

2-cost

cost
1

Caitlyn

N.O.V.A. • Fateweaver

Aim For The Head

Passive: Attacks have a Lucky chance to fire an empowered Headshot, dealing Attack DamageAbility Power physical damage. N.O.V.A. Strike: Mark all enemies, increasing damage taken. The first time marked targets drop below % Health, Headshot them for Attack DamageAbility Power physical damage. Lucky: Check twice and take the better outcome.

cost
4

Leblanc

Arbiter • Shepherd

Fracture Reality

mana cost0 / 40

Passive: Attacks deal Ability Power magic damage instead. Active: Summon clones that attack alongside LeBlanc for X attacks, dealing damage. For their final attack, clones fire a bolt that deals Ability Power magic damage.

cost
5

Shen

Bulwark • Bastion

Reality Tear

mana cost10 / 70

Passive: On cast, attacks gain Ability Power stacking bonus magic damage. Starting from the third cast, gain true damage instead. Active: Gain HealthAbility Power Shield for X seconds, then slice open a rift on the largest group of champions dealing the Passive's bonus damage to all enemies within. Enemies have their Attack Speed slowed while allies within gain Attack Speed, both rapidly decaying over X seconds.

cost
1

Teemo

Space Groove • Shepherd

Double Time

mana cost0 / 50

Passive: Attacks deal Ability Power bonus magic damage and an additional Ability Power stacking magic damage over X seconds. While an enemy has X or more stacks, Teemo is in the Groove. Active: Gain Attack Speed for X attacks.

3-cost

cost
3

Diana

Arbiter • Challenger

Pale Cascade

mana cost0 / 50

Passive: Attacks deal Ability Power bonus magic damage. Active: Gain Ability Power Shield and summon 3 encircling orbs for X seconds. Orbs deal Ability Power magic damage to enemies they pass through, and rotate faster based on Attack Speed.

cost
4

Master Yi

Psionic • Marauder

Psi Strikes

mana cost30 / 70

Passive: Every third attack strikes an additional time for Attack Damage bonus physical damage. Active: After brief meditation, enter a Psi-State for X seconds, gaining Omnivamp, Attack Speed, and increased movement speed. Twice a second, fire a psychic projection at a random nearby enemy that deals Attack DamageAbility Power physical damage.

cost
4

Rammus

Meeple • Bastion

Gravitational Spin

mana cost30 / 100

Gain Ability Power shield for X seconds. Then, strike the most enemies in a three hex line, dealing (AP & Armor) magic damage. Meep Bonus: Reduce the damage of incoming attacks Amp . After being attacked X times, deal ArmorAmp magic damage in a two hex radius.

4-cost

cost
1

Ezreal

Timebreaker • Sniper

Temporal Shot

mana cost0 / 30

Active: Fire a blast at the current target that deals Attack Damage physical damage. Every X takedowns, gain a drone that deals Attack Damage physical damage to the current target on cast.

cost
5

Morgana

Dark Lady • -

Dark Form

mana cost20 / 60

Transform into Dark Form for X seconds, gaining Ability Power Shield for the duration. While in Dark Form, tether the nearest enemies, dealing Ability Power magic damage per second to each one and healing for % of damage dealt. At the end of the transfomation, deal Ability Power to all tethered enemies.

5-cost

cost
2

Gnar

Meeple • Sniper

Slingshot Maneuver

mana cost0 / 5

Passive: Every 5th attack, launch a returning boomerang at the target that travels two hexes past the first enemy it hits. It deals Attack DamageAbility Power physical damage, reduced per hit. Meep Bonus: Amp Meeps attack alongside Gnar, dealing (AD & AS) physical damage per second.

cost
3

Maokai

N.O.V.A. • Brawler

Grasp of Convergence

mana cost30 / 100

Passive: Gain more max Health from all sources. Active: Converge an X-shape of vines on the target, dealing Ability Power magic damage to each enemy hit and Stunning them for X seconds. N.O.V.A. Strike: Send forth a wave of dragons that stun all enemies for X seconds. For the rest of combat, Maokai's attacks deal Health bonus physical damage.