
Enchanted Wilds is Teamfight Tactics 18th Set, taking players into a magical world shaped by nature, ancient powers, and wandering Wisps. The set introduces a new roster of champions, traits, and team comps, including familiar jungle creatures such as Elder Dragon and Raptors as playable units.
Reposition next to the target to strike the most enemies. Then throw piercing kunai, each dealing physical damage to the first enemy hit, reduced
for subsequent targets. Kunai remove Armor, increased if they crit. N.O.V.A. Strike: Slice all enemies, applying Wound and a bleed that deals
physical damage each second for the rest of combat. Kunai increase the damage of the bleed.
Gather the force of a black hole, dealing magic damage split between the target and the closest enemies to them. The target takes an additional
magic damage.
Gain Shield for 4 seconds. Bash the current target, dealing
magic damage and stunning them for X seconds.
Passive: On combat start, forge a temporary completed item. If 3 items are already equipped, a random completed item becomes Radiant for the rest of combat instead. Active: Gain Shield for X seconds. Then breath fire in a cone, dealing
magic damage. After any Shield on Ornn expires, Ornn enters the Groove for X seconds.
Heal , then briefly knock up adjacent enemies and deal
magic damage.
Call down a Meepteor on the target that deals magic damage. Meep Bonus: An additional
mini Meepteor is called down on nearby targets dealing magic damage each.
Passive: Attacks bounce to strike X times, dealing reduced damage per target hit and leaving a Feather behind the final target. Active: Gain Attack Speed for X seconds. At the end, recall all Feathers split between the closest enemies, dealing physical damage each.
Passive: Attacks have a Lucky chance to fire an empowered Headshot, dealing physical damage. N.O.V.A. Strike: Mark all enemies, increasing damage taken. The first time marked targets drop below % Health, Headshot them for
physical damage. Lucky: Check twice and take the better outcome.
Passive: Attacks deal magic damage instead. Active: Summon clones that attack alongside LeBlanc for X attacks, dealing damage. For their final attack, clones fire a bolt that deals
magic damage.
Passive: On cast, attacks gain stacking bonus magic damage. Starting from the third cast, gain true damage instead. Active: Gain
Shield for X seconds, then slice open a rift on the largest group of champions dealing the Passive's bonus damage to all enemies within. Enemies have their Attack Speed slowed while allies within gain Attack Speed, both rapidly decaying over X seconds.
Passive: Attacks deal bonus magic damage and an additional
stacking magic damage over X seconds. While an enemy has X or more stacks, Teemo is in the Groove. Active: Gain Attack Speed for X attacks.
Passive: Attacks deal bonus magic damage. Active: Gain
Shield and summon 3 encircling orbs for X seconds. Orbs deal
magic damage to enemies they pass through, and rotate faster based on Attack Speed.
Passive: Every third attack strikes an additional time for bonus physical damage. Active: After brief meditation, enter a Psi-State for X seconds, gaining Omnivamp, Attack Speed, and increased movement speed. Twice a second, fire a psychic projection at a random nearby enemy that deals
physical damage.
Gain shield for X seconds. Then, strike the most enemies in a three hex line, dealing (AP & Armor) magic damage. Meep Bonus: Reduce the damage of incoming attacks
. After being attacked X times, deal
magic damage in a two hex radius.
Active: Fire a blast at the current target that deals physical damage. Every X takedowns, gain a drone that deals
physical damage to the current target on cast.
Transform into Dark Form for X seconds, gaining Shield for the duration. While in Dark Form, tether the nearest enemies, dealing
magic damage per second to each one and healing for % of damage dealt. At the end of the transfomation, deal
to all tethered enemies.
Passive: Every 5th attack, launch a returning boomerang at the target that travels two hexes past the first enemy it hits. It deals physical damage, reduced per hit. Meep Bonus:
Meeps attack alongside Gnar, dealing (AD & AS) physical damage per second.
Passive: Gain more max Health from all sources. Active: Converge an X-shape of vines on the target, dealing magic damage to each enemy hit and Stunning them for X seconds. N.O.V.A. Strike: Send forth a wave of dragons that stun all enemies for X seconds. For the rest of combat, Maokai's attacks deal
bonus physical damage.