Gain Shield for 3 seconds, then Stun target for 1.5 seconds. Slam them down, dealing physical damage to them and causing a shockwave in their row. Enemies hit take physical damage and are briefly knocked up.
Combat Start: Enforcers gain Shield and Damage Amp. The highest Health enemy units become WANTED! When a Wanted enemy dies, Enforcers gain 30% Attack Speed.
Pit Fighters gain 15% Omnivamp and deal bonus true damage. Once per combat at 50% Health, they heal a percentage of their max Health over 2 seconds.