Passive: Gain 2 Armor & MR for each component equipped to your team. Active: Heal 200/250/300 , deal 150/225/350
physical damage in a 1-hex radius centered on the target, and 0.2% Sunder enemies hit for 4 seconds. Sunder: Reduce Armor
Kills and losses during player combats earn Gem Power. Every 4 player combats choose to convert Gem Power into rewards or Double Down. While Double Down is active losses grant 100% more Gem Power, but wins lose 50% Gem Power and cash out immediately. Gem Power gains increase at stages 3 and 4.
Juggernauts gain , increased above 50%
. When a Juggernaut dies, other Juggernauts heal for 10% of their max
.