Passive: Every second, restore Health and deal magic damage to enemies within hex. Active: Deal magic damage to enemies within hexes and Stun them for seconds, increased to seconds if the target is Burning. Burn: Deals a percent of the target’s max Health as true damage every second.
Inferno damage Burns and Wounds enemies for X seconds. Inferno Burns stack with other Burns. Burn: Deals a percent of the target’s max Health as true damage every second. Wound: Reduces healing received.
Your team gains Durability. Juggernauts gain more.