Become energized and heal over 2 seconds. While energized, deal magic damage to a nearby enemy each second. Afterwards, deal magic damage to all enemies within 2 hexes. Experiment Bonus: Gain 120 max Health. On takedown, gain 60 max Health for the rest of combat.
Gain Laboratory hexes on your board. Combat start: Experiments standing on Laboratory hexes gain the Experiment bonuses of all Experiments on Laboratory hexes, plus max Health.
Combat start: Dominators gain a Shield for 15 seconds. When Dominators cast, they gain stacking Ability Power based on the Mana spent.