Gain Durability for 3 seconds. Over the duration, drain Health from the nearest enemies. Then slam down, dealing magic damage to all enemies within 2 hexes.
Rebels gain 12% max Health. After your team loses 30% of their Health, a smoke signal appears, granting Rebels 60% Attack Speed for 4 seconds and extra power for the rest of combat.
Your team gains Armor and Magic Resist. Sentinels gain triple.