Heal 350/400/500 (AP) Health. Deal 150/225/350 (AP) magic damage the current target and 60/90/140 (AP) to enemies within 1-hex. Reduce their Magic Resist by 15 for the rest of combat.
At each tier, pick a weapon that a random Anima Squad champion fires periodically during combat. Anima Squad champions gain Armor, Magic Resist, and Damage Amp. Weapons scale with Anima Squad star level and stage.
Your team gains 10 Armor and Magic Resist. Bastions gain more. For the first 10 seconds of combat, Bastions increase their bonus by 100%.