Gain Shield and summon a tentacle near the current target for 4 seconds. The tentacle slams every second, dealing magic damage in a line and healing Illaoi.
Upon dealing or taking damage 6 times, Ghostly units send 2 spectres to haunt nearby enemies and heal 2% max Health every 2 seconds. Haunted enemies take bonus damage for each spectre on them, and pass spectres on death.
Arcanists gain Ability Power and grant Ability Power to allies.
Wardens take less damage. For the first 10 seconds of combat, they take an additional 15% less damage.