For 3 seconds, gain (AP) Durability and create a 2-hex cloud of noxious fumes that deals 30/45/65 (AP) magic damage to enemies within. Afterwards, detonate the cloud and deal 150/225/340 (AP) magic damage to all enemies within. Experiment Bonus: After dealing damage, deal max Health bonus magic damage (1s cooldown).
Gain Laboratory hexes on your board. Combat start: Experiments standing on Laboratory hexes gain the Experiment bonuses of all Experiments on Laboratory hexes, plus max Health.
Your team gains 100 max Health. Bruisers gain more.
Whenever Visionaries gain Mana, they gain more.