Enter a sniper's stance and call in an airship that circles the battlefield for 5 seconds, dropping 4 bombs at a random cluster of enemies over the duration. Bombs deal physical damage in a one-hex circle. Whenever an enemy is caught in the epicenter of an Air Raid blast, reduce their Armor and Magic Resist by 20 and fire a shot towards them, dealing physical damage.
Combat Start: Enforcers gain Shield and Damage Amp. The highest Health enemy units become WANTED! When a Wanted enemy dies, Enforcers gain 30% Attack Speed.
Snipers deal more damage to targets farther away.