Find a list of all the Classes in Teamfight Tactics with their corresponding Bonuses and Champions.
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Ambusher
Damage from Ambushers' Abilities can critically strike. They also gain bonus Critical Strike Chance and Critical Strike Damage.
5
55% Crit, 25% Crit Mult; also gain 15% Durability
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Artillerist
Every 5 attacks, Artillerists launch a rocket that deals 125% Attack Damage around the target. They also gain Attack Damage.
6
70% AD, Launch a rocket every 3 attacks that deals double damage.
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Bruiser
Your team gains 100 max Health. Bruisers gain more.
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Dominator
Combat start: Dominators gain a Shield for 15 seconds. When Dominators cast, they gain stacking Ability Power based on the Mana spent.
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Form Swapper
Innate: Form Swappers change their stats and ability based on if they're placed in the front 2 rows or back 2 rows. Frontline Form Swappers gain Durability. Backline Form Swappers gain Damage Amp.
2
15% Durability or 20% Damage Amp
4
30% Durability or 40% Damage Amp
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Pit Fighter
Pit Fighters gain 15% Omnivamp and deal bonus true damage. Once per combat at 50% Health, they heal a percentage of their max Health over 2 seconds.
2
6% true damage, 10% Health
4
12% true damage, 25% Health
6
20% true damage, 40% Health
8
40% true damage, 80% Health
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Quickstriker
Quickstrikers move faster and gain Attack Speed, based on their target's missing Health.
4
40-100% AS. On target death, Quickstrikers dash to a new target and gain 200 shield for 3 seconds.
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Sentinel
Your team gains Armor and Magic Resist. Sentinels gain triple.
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Sniper
Snipers deal more damage to targets farther away.
6
36% damage per hex and +5 Attack Range
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Sorcerer
Your team gains 10 Ability Power. Sorcerers gain more.
6
90 AP, Abilities reduce their target's damage by 20% for 3 seconds
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Visionary
Whenever Visionaries gain Mana, they gain more.
6
80% Mana, Abilities heal an ally for 18% of damage dealt
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Watcher
Watchers gain Durability, increased while above 50% Health.
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Banished Mage
1
The first time you would be eliminated, if Mel has cast 12 times during player combat this game, she saves you and you remain alive. Afterwards, Mel permanently gains 10% Damage Amp.
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Blood Hunter
1
Warwick devours enemies that drop below 12% Health, healing him for 400 and granting him 50 Mana.
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Machine Herald
1
Viktor has a fixed attack speed of 0.55 Attacks per Second and converts ALL bonus Attack Damage, Attack Speed, and Mana into Ability Power. Instead of Mana, Viktor gains 1 Chaos Energy every attack and casts when he has 8.
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Ambusher
5
55% Crit, 25% Crit Mult; also gain 15% Durability
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Artillerist
6
70% AD, Launch a rocket every 3 attacks that deals double damage.
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Bruiser
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Dominator
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Form Swapper
2
15% Durability or 20% Damage Amp
4
30% Durability or 40% Damage Amp
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Pit Fighter
2
6% true damage, 10% Health
4
12% true damage, 25% Health
6
20% true damage, 40% Health
8
40% true damage, 80% Health
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Quickstriker
4
40-100% AS. On target death, Quickstrikers dash to a new target and gain 200 shield for 3 seconds.
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Sentinel
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Sniper
6
36% damage per hex and +5 Attack Range
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Sorcerer
6
90 AP, Abilities reduce their target's damage by 20% for 3 seconds
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Visionary
6
80% Mana, Abilities heal an ally for 18% of damage dealt
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Watcher
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Banished Mage
1
The first time you would be eliminated, if Mel has cast 12 times during player combat this game, she saves you and you remain alive. Afterwards, Mel permanently gains 10% Damage Amp.
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Blood Hunter
1
Warwick devours enemies that drop below 12% Health, healing him for 400 and granting him 50 Mana.
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Machine Herald
1
Viktor has a fixed attack speed of 0.55 Attacks per Second and converts ALL bonus Attack Damage, Attack Speed, and Mana into Ability Power. Instead of Mana, Viktor gains 1 Chaos Energy every attack and casts when he has 8.