Find a list of all the Classes in Teamfight Tactics with their corresponding Bonuses and Champions.
Altruist
Altruists heal the lowest Health ally for 15% of damage they deal. Your team gains Armor and Magic Resist.
2
10 Armor and Magic Resist
3
25 Armor and Magic Resist
4
45 Armor and Magic Resist
Arcanist
Arcanists gain Ability Power and grant Ability Power to allies.
4
45 for Arcanists, 20 for others
6
80 for Arcanists, 40 for others
8
125 for Arcanists, 125 for others
Artist
1
The Artist paints the champion you place in a special bench slot. Get a 1-star copy of the champion placed there when the Artist's work is complete. Rounds to Complete = Unit Cost
Behemoth
Behemoths gain increased Armor and Magic Resist. Whenever a Behemoth dies, the nearest Behemoth gains 50% more for 5 seconds.
2
25 Armor, 25 Magic Resist
4
55 Armor, 55 Magic Resist
6
80 Armor, 80 Magic Resist
Bruiser
Your team gains 100 maximum Health. Bruisers gain additional maximum Health.
8
80% max Health, Every 3 seconds, Bruisers deal 6% Health bonus physical damage on their next attack.
Duelist
Duelists gain Attack Speed on each attacks, stacking up to 12 times.
6
13% Attack Speed, Duelists take 12% less damage
8
18% Attack Speed, Duelists take 18% less damage
Exalted
Your team gains 4% bonus damage, plus more based on your level. After combat, store 1 XP in a Soul Core. Sell the Core to claim the XP. Each game a different set of units is Exalted.
Great
1
Every 3 casts, Wukong grows his weapon, modifying his Abilities.
Invoker
Every 3 seconds, your units gain Mana.
4
20 Mana to Invokers; 5 Mana to others.
6
35 Mana to Invokers; 20 Mana to others
Reaper
2
Reapers' Abilities can critically strike and they gain 20% Critical Strike Chance.
4
Additionally, Reapers' bleed enemis for 50% true damage over 3 seconds.
Sage
Combat start: Allies in the front 2 rows gain Omnivamp. Allies in the back 2 rows gain Ability Power.
2
12% Omnivamp, 15 Ability Power
3
20% Omnivamp, 30 Ability Power
4
30% Omnivamp, 45 Ability Power
5
45% Omnivamp, 75 Ability Power
Sniper
Innate: Snipers gain 1 Attack Range. Snipers deal more damage to targets farther away.
6
30% damage per hex. Snipers gain an additional 2 Attack Range.
Spirit Walker
1
The first time the Spirit Walker drops below 50% Health, he unleashes the rage within, healing to full Health, gaining increased movement speed, and changing his Ability from Ram Slam to Tiger Strikes.
Trickshot
Trickshots' abilities ricochet. Each ricochet deals a percentage of the previous bounce's damage.
2
1 ricochet; 40% of previous damage
4
2 ricochets, 60% of previous damage
Warden
Wardens take less damage. For the first 10 seconds of combat, they take an additional 15% less damage.
Altruist
2
10 Armor and Magic Resist
3
25 Armor and Magic Resist
4
45 Armor and Magic Resist
Arcanist
4
45 for Arcanists, 20 for others
6
80 for Arcanists, 40 for others
8
125 for Arcanists, 125 for others
Artist
1
The Artist paints the champion you place in a special bench slot. Get a 1-star copy of the champion placed there when the Artist's work is complete. Rounds to Complete = Unit Cost
Behemoth
2
25 Armor, 25 Magic Resist
4
55 Armor, 55 Magic Resist
6
80 Armor, 80 Magic Resist
Bruiser
8
80% max Health, Every 3 seconds, Bruisers deal 6% Health bonus physical damage on their next attack.
Duelist
6
13% Attack Speed, Duelists take 12% less damage
8
18% Attack Speed, Duelists take 18% less damage
Exalted
Great
1
Every 3 casts, Wukong grows his weapon, modifying his Abilities.
Invoker
4
20 Mana to Invokers; 5 Mana to others.
6
35 Mana to Invokers; 20 Mana to others
Reaper
2
Reapers' Abilities can critically strike and they gain 20% Critical Strike Chance.
4
Additionally, Reapers' bleed enemis for 50% true damage over 3 seconds.
Sage
2
12% Omnivamp, 15 Ability Power
3
20% Omnivamp, 30 Ability Power
4
30% Omnivamp, 45 Ability Power
5
45% Omnivamp, 75 Ability Power
Sniper
6
30% damage per hex. Snipers gain an additional 2 Attack Range.
Spirit Walker
1
The first time the Spirit Walker drops below 50% Health, he unleashes the rage within, healing to full Health, gaining increased movement speed, and changing his Ability from Ram Slam to Tiger Strikes.
Trickshot
2
1 ricochet; 40% of previous damage
4
2 ricochets, 60% of previous damage
Warden