Find a list of all the Classes in Teamfight Tactics with their corresponding Bonuses and Champions.

Class
Bonus
Units
Altruist
Altruist
Altruists heal the lowest Health ally for 15% of damage they deal. Your team gains Armor and Magic Resist.
2
10 Armor and Magic Resist
3
25 Armor and Magic Resist
4
45 Armor and Magic Resist
Rakan
Riven
Soraka
Arcanist
Arcanist
Arcanists gain Ability Power and grant Ability Power to allies.
2
20 to all allies
4
45 for Arcanists, 20 for others
6
80 for Arcanists, 40 for others
8
125 for Arcanists, 125 for others
Ahri
Illaoi
Lissandra
Lux
Neeko
Syndra
Zoe
Artist
Artist
1
The Artist paints the champion you place in a special bench slot. Get a 1-star copy of the champion placed there when the Artist's work is complete. Rounds to Complete = Unit Cost
Hwei
Behemoth
Behemoth
Behemoths gain increased Armor and Magic Resist. Whenever a Behemoth dies, the nearest Behemoth gains 50% more for 5 seconds.
2
25 Armor, 25 Magic Resist
4
55 Armor, 55 Magic Resist
6
80 Armor, 80 Magic Resist
Chogath
Malphite
Ornn
Shen
Thresh
Udyr
Yorick
Bruiser
Bruiser
Your team gains 100 maximum Health. Bruisers gain additional maximum Health.
2
20% Health
4
40% Health
6
65% Health
8
80% max Health, Every 3 seconds, Bruisers deal 6% Health bonus physical damage on their next attack.
Aatrox
Galio
Kobuko
RekSai
Riven
Sylas
Tahm Kench
Duelist
Duelist
Duelists gain Attack Speed on each attacks, stacking up to 12 times.
2
5% Attack Speed
4
9% Attack Speed
6
13% Attack Speed, Duelists take 12% less damage
8
18% Attack Speed, Duelists take 18% less damage
Darius
Irelia
Lee Sin
Qiyana
Tristana
Volibear
Yasuo
Exalted
Exalted
Your team gains 4% bonus damage, plus more based on your level. After combat, store 1 XP in a Soul Core. Sell the Core to claim the XP. Each game a different set of units is Exalted.
3
1% damage per level
5
2.5% damage per level
Great
Great
1
Every 3 casts, Wukong grows his weapon, modifying his Abilities.
Wukong
Invoker
Invoker
Every 3 seconds, your units gain Mana.
2
5 Mana to all allies.
4
20 Mana to Invokers; 5 Mana to others.
6
35 Mana to Invokers; 20 Mana to others
Alune
Annie
Azir
Janna
KogMaw
Lillia
Reaper
Reaper
2
Reapers' Abilities can critically strike and they gain 20% Critical Strike Chance.
4
Additionally, Reapers' bleed enemis for 50% true damage over 3 seconds.
Kayn
Khazix
Kindred
Yone
Sage
Sage
Combat start: Allies in the front 2 rows gain Omnivamp. Allies in the back 2 rows gain Ability Power.
2
12% Omnivamp, 15 Ability Power
3
20% Omnivamp, 30 Ability Power
4
30% Omnivamp, 45 Ability Power
5
45% Omnivamp, 75 Ability Power
Diana
Morgana
Wukong
Zyra
Sniper
Sniper
Innate: Snipers gain 1 Attack Range. Snipers deal more damage to targets farther away.
2
7% damage per hex.
4
15% damage per hex.
6
30% damage per hex. Snipers gain an additional 2 Attack Range.
Aphelios
Ashe
Caitlyn
KogMaw
Senna
Spirit Walker
Spirit Walker
1
The first time the Spirit Walker drops below 50% Health, he unleashes the rage within, healing to full Health, gaining increased movement speed, and changing his Ability from Ram Slam to Tiger Strikes.
Udyr
Trickshot
Trickshot
Trickshots' abilities ricochet. Each ricochet deals a percentage of the previous bounce's damage.
2
1 ricochet; 40% of previous damage
4
2 ricochets, 60% of previous damage
Bard
Kaisa
Sivir
Teemo
Xayah
Warden
Warden
Wardens take less damage. For the first 10 seconds of combat, they take an additional 15% less damage.
2
10% Damage Reduction
4
20% Damage Reduction
6
33% Damage Reduction
Amumu
Garen
Gnar
Illaoi
Jax
Nautilus
Sett
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Class
Bonus
Altruist
Altruist
2
10 Armor and Magic Resist
3
25 Armor and Magic Resist
4
45 Armor and Magic Resist
Arcanist
Arcanist
2
20 to all allies
4
45 for Arcanists, 20 for others
6
80 for Arcanists, 40 for others
8
125 for Arcanists, 125 for others
Artist
Artist
1
The Artist paints the champion you place in a special bench slot. Get a 1-star copy of the champion placed there when the Artist's work is complete. Rounds to Complete = Unit Cost
Behemoth
Behemoth
2
25 Armor, 25 Magic Resist
4
55 Armor, 55 Magic Resist
6
80 Armor, 80 Magic Resist
Bruiser
Bruiser
2
20% Health
4
40% Health
6
65% Health
8
80% max Health, Every 3 seconds, Bruisers deal 6% Health bonus physical damage on their next attack.
Duelist
Duelist
2
5% Attack Speed
4
9% Attack Speed
6
13% Attack Speed, Duelists take 12% less damage
8
18% Attack Speed, Duelists take 18% less damage
Exalted
Exalted
3
1% damage per level
5
2.5% damage per level
Great
Great
1
Every 3 casts, Wukong grows his weapon, modifying his Abilities.
Invoker
Invoker
2
5 Mana to all allies.
4
20 Mana to Invokers; 5 Mana to others.
6
35 Mana to Invokers; 20 Mana to others
Reaper
Reaper
2
Reapers' Abilities can critically strike and they gain 20% Critical Strike Chance.
4
Additionally, Reapers' bleed enemis for 50% true damage over 3 seconds.
Sage
Sage
2
12% Omnivamp, 15 Ability Power
3
20% Omnivamp, 30 Ability Power
4
30% Omnivamp, 45 Ability Power
5
45% Omnivamp, 75 Ability Power
Sniper
Sniper
2
7% damage per hex.
4
15% damage per hex.
6
30% damage per hex. Snipers gain an additional 2 Attack Range.
Spirit Walker
Spirit Walker
1
The first time the Spirit Walker drops below 50% Health, he unleashes the rage within, healing to full Health, gaining increased movement speed, and changing his Ability from Ram Slam to Tiger Strikes.
Trickshot
Trickshot
2
1 ricochet; 40% of previous damage
4
2 ricochets, 60% of previous damage
Warden
Warden
2
10% Damage Reduction
4
20% Damage Reduction
6
33% Damage Reduction
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