Set 14 Update is now live on TFTactics!

Find a list of all the Classes in Teamfight Tactics with their corresponding Bonuses and Champions.

Class
Bonus
Units
A.M.P.
A.M.P.
A.M.P. champions upgrade their abilities in unique ways with Amp. They also gain Health.
2
1 Amp, 100 Health
3
2 Amp, 200 Health
4
3 Amp, 350 Health
5
4 Amp, 500 Health
Annie
Naafiri
Nidalee
Samira
Yuumi
Bastion
Bastion
Your team gains 10 Armor and Magic Resist. Bastions gain more. For the first 10 seconds of combat, Bastions increase their bonus by 100%.
2
18 Armor & MR
4
50 Armor & MR
6
90 Armor & MR Non-Bastions gain an additional 40 Armor & MR.
Galio
Illaoi
Jax
Poppy
Renekton
Sejuani
Shyvana
Bruiser
Bruiser
Your team gains 100 Health. Bruisers gain more.
2
20% Health
4
45% Health
6
75% Health
Alistar
Chogath
Darius
Dr Mundo
Gragas
Kobuko
Mordekaiser
Dynamo
Dynamo
Every 3 seconds, your team gains Mana. Dynamos gain 100% more.
2
5 Mana
3
8 Mana
4
12 Mana
Aurora
Elise
Jhin
Miss Fortune
Morgana
Executioner
Executioner
Executioner Abilities can critically strike. They also gain bonus Critical Strike Chance and Critical Strike Damage. If the target's Health is below 30%, the bonus Critical Strike Damage is doubled.
2
25% Crit, 8% CritMult
3
35% Crit, 15% CritMult
4
45% Crit, 20% CritMult
5
55% Crit, 25% CritMult; also gain 15% Durability
Graves
Rengar
Urgot
Varus
Vex
Marksman
Marksman
Marksmen gain Attack Damage. After 8 seconds of combat, they increase their bonus by 100%.
2
18% AD
4
45% AD
Aphelios
Jhin
Jinx
Kindred
Xayah
Rapidfire
Rapidfire
Your team gains 10% Attack Speed. Rapidfire champions gain more on each attack, stacking up to 10 times.
2
4% AS per stack
4
10% AS per stack
6
22% AS per stack
Draven
Kindred
Kogmaw
Twisted Fate
Zeri
Slayer
Slayer
Slayers gain Attack Damage and Omnivamp. Overhealing heals the lowest percent Health Slayer for 50% of the excess amount.
2
15% AD, 15% Omnivamp
4
40% AD, 15% Omnivamp
6
70% AD, 20% Omnivamp
Dr Mundo
Jarvan IV
Senna
Shaco
Vayne
Zed
Strategist
Strategist
Combat Start: Allies in the back 2 rows gain Damage Amp. Allies in the front 2 rows gain Durability. Strategists get triple.
2
7% DA, 5% DR
3
11% DA, 7% DR
4
16% DA, 11% DR
5
20% DA, 14% DR
Ekko
Leblanc
Neeko
Yuumi
Ziggs
Techie
Techie
Techies gain Ability Power. Enemies hit by their abilities deal 10% less damage for 3 seconds.
2
15 AP
4
45 AP
6
80 AP
8
110 AP Enemies hit deal 18% less damage.
Brand
Fiddlesticks
Mordekaiser
Seraphine
Shyvana
Veigar
Viego
Zyra
Vanguard
Vanguard
Vanguards gain 10% Durability while Shielded. Combat start and 50% Health: Gain a max Health Shield for 10 seconds.
2
16% max Health
4
32% max Health
6
40% max Health; 20% DR while Shielded
Braum
Jarvan IV
Leona
Rhaast
Skarner
Sylas
Vi
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Class
Bonus
A.M.P.
A.M.P.
2
1 Amp, 100 Health
3
2 Amp, 200 Health
4
3 Amp, 350 Health
5
4 Amp, 500 Health
Bastion
Bastion
2
18 Armor & MR
4
50 Armor & MR
6
90 Armor & MR Non-Bastions gain an additional 40 Armor & MR.
Bruiser
Bruiser
2
20% Health
4
45% Health
6
75% Health
Dynamo
Dynamo
2
5 Mana
3
8 Mana
4
12 Mana
Executioner
Executioner
2
25% Crit, 8% CritMult
3
35% Crit, 15% CritMult
4
45% Crit, 20% CritMult
5
55% Crit, 25% CritMult; also gain 15% Durability
Marksman
Marksman
2
18% AD
4
45% AD
Rapidfire
Rapidfire
2
4% AS per stack
4
10% AS per stack
6
22% AS per stack
Slayer
Slayer
2
15% AD, 15% Omnivamp
4
40% AD, 15% Omnivamp
6
70% AD, 20% Omnivamp
Strategist
Strategist
2
7% DA, 5% DR
3
11% DA, 7% DR
4
16% DA, 11% DR
5
20% DA, 14% DR
Techie
Techie
2
15 AP
4
45 AP
6
80 AP
8
110 AP Enemies hit deal 18% less damage.
Vanguard
Vanguard
2
16% max Health
4
32% max Health
6
40% max Health; 20% DR while Shielded
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