Find a list of all the Classes in Teamfight Tactics with their corresponding Bonuses and Champions.
Ambusher
Damage from Ambushers' Abilities can critically strike. They also gain bonus Critical Strike Chance and Critical Strike Damage.
5
55% Crit, 35% CritMult; also gain 15% Durability
Artillerist
Every 5 attacks, Artillerists launch a rocket that deals 125% Attack Damage around the target. They also gain Attack Damage.
6
50% AD, Launch a rocket every 5 attacks that deals double damage.
Bruiser
Your team gains 100 max Health. Bruisers gain more.
Dominator
Combat start: Dominators gain a Shield for 15 seconds. When Dominators cast, they gain stacking Ability Power based on the Mana spent.
Form Swapper
Innate: Form Swappers change their stats and ability based on if they're placed in the front 2 rows or back 2 rows. Frontline Form Swappers gain Durability. Backline Form Swappers gain Damage Amp.
Pit Fighter
Pit Fighters gain 15% Omnivamp and deal bonus true damage. Once per combat at 50% Health, they heal a percentage of their max Health over 2 seconds.
2
6% true damage, 10% Health
4
12% true damage, 25% Health
6
20% true damage, 40% Health
8
50% true damage, 99% Health
Quickstriker
Quickstrikers move faster and gain Attack Speed, based on their target's missing Health.
4
40-100% AS. On target death, Quickstrikers dash to a new target and gain 200 shield for 3 seconds.
Sentinel
Your team gains Armor and Magic Resist. Sentinels gain triple.
Sniper
Snipers deal more damage to targets farther away.
6
35% damage per hex and +5 Attack Range
Sorcerer
Your team gains 10 Ability Power. Sorcerers gain more.
8
100 AP, Abilities reduce their target's damage by 25% for 3 seconds
Visionary
Whenever Visionaries gain Mana, they gain more.
8
100% Mana, Abilities heal an ally for 20% of damage dealt
Watcher
Watchers gain Durability, increased while above 50% Health.
Ambusher
5
55% Crit, 35% CritMult; also gain 15% Durability
Artillerist
6
50% AD, Launch a rocket every 5 attacks that deals double damage.
Bruiser
Dominator
Form Swapper
Pit Fighter
2
6% true damage, 10% Health
4
12% true damage, 25% Health
6
20% true damage, 40% Health
8
50% true damage, 99% Health
Quickstriker
4
40-100% AS. On target death, Quickstrikers dash to a new target and gain 200 shield for 3 seconds.
Sentinel
Sniper
6
35% damage per hex and +5 Attack Range
Sorcerer
8
100 AP, Abilities reduce their target's damage by 25% for 3 seconds
Visionary
8
100% Mana, Abilities heal an ally for 20% of damage dealt
Watcher