Teamfight Tactics: Into The Arcane - TFT Set 13 Update

Live: November 20th, 2024

PBE: November 11th, 2024

All information presented is subject to change and will be updated as it does.

Into The Arcane is Teamfight Tactic's 13th set. Following the release of the second season of the critically acclaimed animated series Arcane, it introduces a barrage of brand new characters from the show to the game! It also adds new traits and a new set mechanic called Anomalies that will add a ton of variance to every match.

Set Mechanic

Anomalies

    On Stage 4-6, a special anomaly hex will appear on players' boards and a special shop will open up. The shop will offer a wide variety of effects that players can choose to enhance one of their units with. Rerolls are infinite but cost 1 gold. Players can lock in their decision after they have placed a unit on the marked hex.
    View All Anomalies

Traits

Academy

Academy

The Academy sponsors 3 items each game. Copies of sponsored items grant bonus max Health and Damage Amp. Academy units holding sponsored items gain double the amount, plus an additional 5% Health and Damage Amp.

  • 3 2% Health DA; gain 1 sponsored item.
  • 4 3% Health DA; gain 1 sponsored item.
  • 5 4% Health DA; gain 1 sponsored item.
  • 6 8% Health DA
Ezreal
Heimerdinger
Jayce
Leona
Lux
Automata

Automata

Automata gain a crystal when they deal damage. At 20 crystals, they blast their current target, dealing magic damage + 20% of damage dealt since the previous blast and reset. They also gain Armor and Magic Resist.

  • 2 125 damage, 20 Armor & MR
  • 4 300 damage, 40 Armor & MR
  • 6 625 damage, 70 Armor & MR
Amumu
Blitzcrank
Kogmaw
Malzahar
Nocturne
Black Rose

Black Rose

Each Black Rose champion's star level increases Sion's power

  • 3 Summon a chained Sion. He is freed after 5 casts from Black Rose units or when he drops below 65% health.
  • 4 Sion grows stronger and his enemies take more damage from Black Rose units.
  • 5 Sion unleashes dark magic and heals to full Health when freed.
  • 7 When Sion dies, he restores to life with power beyond death!
Cassiopeia
Elise
Leblanc
Morgana
Vladimir
Chem-Baron

Chem-Baron

Gain Shimmer after each player combat. If your loss streak is at least 3, gain more. At each stack of 100 Shimmer, the Black Market offers you contraband that only Chem-Barons can use. Chem-Barons gain max Health for each Black Market you pass on.

  • 3 15 or 30; 20 Health
  • 4 20 or 40; 50 Health
  • 5 20 or 60; 90 Health
  • 6 30 or 80; 125 Health
  • 7 30 or 120; 180 Health
Renata
Renni
Sevika
Silco
Singed
Smeech
Conqueror

Conqueror

Conquerors' takedowns grant stacks of Conquest. After gaining enough Conquest, open War Chests full of loot! Conquerors gain Attack Damage and Ability Power, increased by 3% for each War Chest opened.

  • 2 18% AD & AP; 1x Conquest
  • 4 27% AD & AP; 3x Conquest
  • 6 42% AD & AP; 6x Conquest
  • 9 100% AD & AP; 20x Conquest
Ambessa
Darius
Draven
Mordekaiser
Rell
Swain
Emissary

Emissary

This trait is active only when you have exactly 1 or 4 unique Emissaries. Ambessa: Allies gain 2 Armor and Magic Resist for each opponent defeated. Garen: On Combat Start, Garen and allies to his left and right gain 20% of his max Health. Nami: Allies' attacks grant 2 bonus Mana. Tristana: Allies gain 6% Attack Speed per star level.

  • 1 Gain that Emissary's bonus
  • 4 Gain all bonuses. Emissaries gain 300 Health and 30% DA
Ambessa
Garen
Nami
Tristana
Enforcer

Enforcer

Combat Start: Enforcers gain Shield and Damage Amp. The highest Health enemy units become WANTED! When a Wanted enemy dies, Enforcers gain 30% Attack Speed.

  • 2 1 units; 15% Health, 12% DA
  • 4 2 units; 25% Health, 25% DA
  • 6 4 units; 40% Health, 40% DA
  • 8 6 units; 55% Health, 60% DA
  • 10 ALL enemies; 100% Health, 150% DA; Combat Start: Confiscate all enemy items!
Caitlyn
Camille
Loris
Maddie
Steb
Twisted Fate
Vi
Experiment

Experiment

Gain Laboratory hexes on your board. Combat start: Experiments standing on Laboratory hexes gain the Experiment bonuses of all Experiments on Laboratory hexes, plus max Health.

  • 3 2 Laboratories, 100 Health
  • 5 3 Laboratories, 200 Health
  • 7 Experiment bonuses increase by 100%!
Dr Mundo
Nunu
Twitch
Urgot
Warwick
Zyra
Family

Family

Family members support each other, reducing their max Mana and gaining extra bonuses.

  • 3 25% reduction, 12% DR
  • 4 30% reduction, 20% AS
  • 5 40% reduction, heist on topside! After combat, progress the heist, increased for each surviving family member!
Powder
Vander
Violet
Firelight

Firelight

Every 6 seconds, Firelights dash. While dashing, they attack with infinite range and heal a percentage of the damage taken since their last dash.

  • 2 25% of damage taken
  • 3 40% of damage taken
  • 4 45% of damage taken. While dashing, gain a massive burst of Attack Speed.
Ekko
Scar
Zeri
High Roller

High Roller

  • 1 When casting, Sevika rolls a random Jinx modification to her Ability and gains 80% Durability for 1.50 seconds. Mods: - Rocket: Launch 8 rockets that deal 100 physical damage each - Shield: Gain 500 Shield for 4 seconds - Coin: Gain 3 gold - Triple: Enhance her rolled ability!
Sevika
Junker King

Junker King

  • 1 Every 3 rounds, open an armory to purchase permanent upgrades to your strongest Rumble's mech.
Rumble
Rebel

Rebel

Rebels gain 12% max Health. After your team loses 30% of their Health, a smoke signal appears, granting Rebels 60% Attack Speed for 4 seconds and extra power for the rest of combat.

  • 3 15% AD & AP
  • 5 25% AD & AP, 12% Health
  • 7 45% AD & AP, 20% Health, and Stun all enemies for 2 seconds
  • 10 The smoke signal triggers at Combat Start and every 6 seconds.
Akali
Ezreal
Illaoi
Irelia
Jinx
Sett
Vex
Zoe
Scrap

Scrap

Combat start: Components held by Scrap units temporarily turn into full items. Scrap units gain Shield for 30 seconds for each component held by your team, including those that make up a full item.

  • 2 1 component, 25 Shield
  • 4 3 components, 40 Shield
  • 6 All components, and full items become lucky! 65 Shield
  • 9 Generate Radiant items! 70 Shield
Corki
Ekko
Gangplank
Powder
Rumble
Trundle
Ziggs
Ambusher

Ambusher

Damage from Ambushers' Abilities can critically strike. They also gain bonus Critical Strike Chance and Critical Strike Damage.

  • 2 20% Crit, 10% CritMult
  • 3 30% Crit, 20% CritMult
  • 4 40% Crit, 30% CritMult
  • 5 55% Crit, 35% CritMult; also gain 15% Durability
Camille
Ekko
Jinx
Powder
Smeech
Artillerist

Artillerist

Every 5 attacks, Artillerists launch a rocket that deals 125% Attack Damage around the target. They also gain Attack Damage.

  • 2 10% AD
  • 4 40% AD
  • 6 50% AD, Launch a rocket every 5 attacks that deals double damage.
Corki
Ezreal
Tristana
Urgot
Bruiser

Bruiser

Your team gains 100 max Health. Bruisers gain more.

  • 2 20% Health
  • 4 45% Health
  • 6 70% Health
Elise
Nunu
Renni
Sett
Steb
Trundle
Dominator

Dominator

Combat start: Dominators gain a Shield for 15 seconds. When Dominators cast, they gain stacking Ability Power based on the Mana spent.

  • 2 250 Shield, 25% AP
  • 4 500 Shield, 50% AP
  • 6 800 Shield, 75% AP
Blitzcrank
Cassiopeia
Dr Mundo
Mordekaiser
Silco
Ziggs
Form Swapper

Form Swapper

Innate: Form Swappers change their stats and ability based on if they're placed in the front 2 rows or back 2 rows. Frontline Form Swappers gain Durability. Backline Form Swappers gain Damage Amp.

  • 2 15% DR or 20% DA
  • 4 30% DR or 40% DA
Elise
Gangplank
Jayce
Swain
Pit Fighter

Pit Fighter

Pit Fighters gain 15% Omnivamp and deal bonus true damage. Once per combat at 50% Health, they heal a percentage of their max Health over 2 seconds.

  • 2 6% true damage, 10% Health
  • 4 12% true damage, 25% Health
  • 6 20% true damage, 40% Health
  • 8 50% true damage, 99% Health
Draven
Gangplank
Sevika
Urgot
Vi
Violet
Quickstriker

Quickstriker

Quickstrikers move faster and gain Attack Speed, based on their target's missing Health.

  • 2 20-60% AS
  • 3 30-80% AS
  • 4 40-100% AS. On target death, Quickstrikers dash to a new target and gain 200 shield for 3 seconds.
Akali
Ambessa
Nocturne
Twisted Fate
Sentinel

Sentinel

Your team gains Armor and Magic Resist. Sentinels gain triple.

  • 2 10 Armor & MR
  • 4 25 Armor & MR
  • 6 50 Armor & MR
Illaoi
Irelia
Leona
Loris
Rell
Rumble
Singed
Sniper

Sniper

Snipers deal more damage to targets farther away.

  • 2 7% damage per hex
  • 4 16% damage per hex
  • 6 35% damage per hex and +5 Attack Range
Caitlyn
Kogmaw
Maddie
Twitch
Zeri
Sorcerer

Sorcerer

Your team gains 10 Ability Power. Sorcerers gain more.

  • 2 20 AP
  • 4 50 AP
  • 6 85 AP
  • 8 100 AP, Abilities reduce their target's damage by 25% for 3 seconds
Leblanc
Lux
Nami
Swain
Vladimir
Zoe
Zyra
Visionary

Visionary

Whenever Visionaries gain Mana, they gain more.

  • 2 25% Mana
  • 4 50% Mana
  • 6 80% Mana
  • 8 100% Mana, Abilities heal an ally for 20% of damage dealt
Heimerdinger
Malzahar
Morgana
Nunu
Rell
Renata
Vex
Watcher

Watcher

Watchers gain Durability, increased while above 50% Health.

  • 2 10% or 25% DR
  • 4 20% or 40% DR
  • 6 30% or 60% DR
Amumu
Darius
Garen
Scar
Vander
Vladimir

CHAMPIONS

1-cost

cost
1

Amumu

Automata • Watcher
Obsolete Technology

Obsolete Technology

Passive: After surviving damage, deal 3% of the damage absorbed as magic damage to target. Active: Gain Shield for 4 seconds. Shock the nearest 3 enemies for magic damage and reduce their damage by 10% for 4 seconds.

cost
1

Darius

Conqueror • Watcher
Decimate

Decimate

mana cost30 / 70

Spin, dealing physical damage to adjacent enemies and healing HP. Apply a physical damage bleed to target over 4 seconds.

cost
1

Draven

Conqueror • Pit Fighter
Spinning Axes

Spinning Axes

mana cost30 / 60

Passive: If Draven has an empowered axe in hand, it replaces his next attack, dealing physical damage. Empowered axes return to Draven after hitting an enemy. Active: Spin an empowered axe.

cost
1

Irelia

Rebel • Sentinel
Defiant Dance

Defiant Dance

mana cost30 / 70

Enter a defensive stance and gain Shield that rapidly decays over 3 seconds. When it expires, deal magic damage + 30% of the damage absorbed to enemies around and in front of Irelia.

cost
1

Lux

Academy • Sorcerer
Prismatic Barrier

Prismatic Barrier

mana cost0 / 50

Grant Shield to the lowest current Health ally. Lux's next attack deals bonus magic damage.

cost
1

Maddie

Enforcer • Sniper
Fan the Hammer

Fan the Hammer

mana cost20 / 120

Fire 6 shots towards the farthest enemy that deal physical damage to the first enemy they hit.

cost
1

Morgana

Black Rose • Visionary
Tormented Soul

Tormented Soul

mana cost0 / 40

Curse the nearest non-cursed enemy, dealing magic damage over 10 seconds and reducing the effectiveness of shields used on them by 50%.

cost
1

Powder

Family • Scrap • Ambusher
Misfit Toy

Misfit Toy

mana cost40 / 120

Send a monkey towards the largest group of enemies, causing a 2-hex radius explosion on impact. Enemies hit take magic damage, reduced for each hex they are away from the epicenter. Wound and 1% Burn applied for 5 seconds to all enemies hit. Burn: Deal a percent of the target's max Health as true damage every second Wound: Reduce healing received by 33%

cost
1

Singed

Chem-Baron • Sentinel
Dangerous Mutations

Dangerous Mutations

mana cost0 / 50

Gain Durability and grant the ally who has dealt the most damage this round Attack Speed, decaying over 4 seconds.

cost
1

Steb

Enforcer • Bruiser
Field Medicine

Field Medicine

mana cost30 / 90

Passive: On heal, heal the 2 closest allies for 25% of the amount. Active: Heal and strike target magic damage.

cost
1

Trundle

Scrap • Bruiser
Desperate Chomp

Desperate Chomp

mana cost30 / 90

Heal Health and chomp target for physical damage. Both effects are increased by up to 75% based on Trundle's missing Health.

cost
1

Vex

Rebel • Visionary
Looming Darkness

Looming Darkness

mana cost0 / 60

Deal magic damage to target and create a one-hex radius zone of darkness around them. After a brief delay, deal magic damage to enemies still in the zone.

cost
1

Violet

Family • Pit Fighter
1-2-3 Combo

1-2-3 Combo

mana cost20 / 65

Jab target 2 times for physical damage each. Then uppercut them, dealing physical damage and briefly knocking them up.

cost
1

Zyra

Experiment • Sorcerer
Grasping Roots

Grasping Roots

mana cost10 / 60

Send vines towards the current target, Stunning them for 1 second and dealing magic damage. Then smaller vines seek out the 2 nearest enemies and deal magic damage to them. Experiment Bonus: Ability damage bleeds enemies for 50% bonus true damage over 2 seconds.

2-cost

cost
2

Akali

Rebel • Quickstriker
Shuriken Flip

Shuriken Flip

mana cost0 / 60

Throw a shuriken at target, dealing magic damage and marking them to take more damage for 4 seconds. Then dash away from target. After a brief delay, dash towards them and deal magic damage.

cost
2

Camille

Enforcer • Ambusher
Adaptive Strike

Adaptive Strike

mana cost0 / 25

Kick the target, dealing Adaptive Damage. Heal for 40% of the damage dealt. Adaptive Damage: Uses the damage type the target resists less

cost
2

Leona

Academy • Sentinel
Eclipse

Eclipse

mana cost40 / 80

Fortify for 3 seconds, gaining Durability. Afterwards, deal magic damage to adjacent enemies.

cost
2

Nocturne

Automata • Quickstriker
Overdrive Blades

Overdrive Blades

mana cost0 / 40

For 6 seconds, attacks also cause adjacent enemies to bleed for physical damage over 1 second.

cost
2

Rell

Conqueror • Sentinel • Visionary
Shattering Strike

Shattering Strike

mana cost40 / 90

Gain Shield for 4 seconds. Lance enemies in a line for magic damage and steal Armor and Magic Resist from enemies hit.

cost
2

Renata

Chem-Baron • Visionary
Loyalty Program

Loyalty Program

mana cost20 / 80

Fire a pair of missiles at target. Allies they pass through gain Shield for 3 seconds. When they collide, they deal magic damage to target and magic damage to adjacent enemies.

cost
2

Sett

Rebel • Bruiser
Facebreaker

Facebreaker

mana cost50 / 100

Pull in an enemy on either side and slam them together, dealing magic damage and Stunning them. If only one enemy is grabbed, the damage and Stun duration are increased by 50%.

cost
2

Tristana

Emissary • Artillerist
Draw a Bead

Draw a Bead

mana cost20 / 60

Fire a cannonball at target, dealing physical damage. If they die, the cannonball ricochets to the nearest enemy, dealing the overkill damage. When it does, permanently gain % Attack Damage.

cost
2

Urgot

Experiment • Pit Fighter • Artillerist
Corrosive Charge

Corrosive Charge

mana cost20 / 70

Fire an explosive charge, dealing physical damage to target and physical damage to adjacent enemies. 20% Sunder all enemies hit for 6 seconds. Sunder: Reduce Armor Experiment Bonus: On Combat Start and after Ability casts, dash to the target, then gain max Health Shield and Attack Speed for 5 seconds.

cost
2

Vander

Family • Watcher
Hound of the Underground

Hound of the Underground

mana cost0 / 50

Stop attacking and brace for 2.5 seconds, gaining Armor and Magic Resist. Empower the next attack to deal physical damage, increased by physical damage for each 1 or 2 cost champion on your team.

cost
2

Vladimir

Black Rose • Watcher • Sorcerer
Transfusion

Transfusion

mana cost0 / 65

Heal and deal magic damage to the target.

cost
2

Zeri

Firelight • Sniper
Living Battery

Living Battery

mana cost0 / 3

Passive: Every 3rd attack is replaced with a spark that deals physical damage to target and physical damage to 2 nearby enemies.

cost
2

Ziggs

Scrap • Dominator
Bomb Full of Bombs

Bomb Full of Bombs

mana cost15 / 60

Toss a bomb at target, dealing magic damage. 3 mini-bombs fly out, dealing magic damage to random enemies.

3-cost

cost
3

Blitzcrank

Automata • Dominator
Static Field

Static Field

mana cost20 / 70

Passive: After surviving damage, deal 0.03% of the damage absorbed as magic damage to target. Active: Gain 415/440/465 (AP) Shield for 4 seconds. Shock the nearest 3 enemies for 40/60/100 (AP) magic damage and reduce their damage by 0.1% for 4 seconds.

cost
3

Cassiopeia

Black Rose • Dominator
Thorned Miasma

Thorned Miasma

mana cost10 / 40

Blast target for magic damage. Every third cast, splash miasma to 2 enemies within 3 hexes, dealing magic damage to each.

cost
3

Ezreal

Academy • Rebel • Artillerist
Essence Flux

Essence Flux

mana cost0 / 60

Fire a shot towards current target that deals physical damage to all enemies within 1 hex. Then, deal physical damage to the unit in the center of the blast.

cost
3

Gangplank

Scrap • Form Swapper • Pit Fighter
Harvest from Flames

Harvest from Flames

mana cost0 / 75

Front: Cleanse all negative effects and heal Health. Slash, dealing physical damage to enemies in a line. If only one enemy is hit, the damage is doubled. Back: Passive: While gaining Mana, throw out 3 sticky bombs. If the enemy they attach to dies, they pass to another nearby enemy. Active: Detonate them, dealing physical damage to the enemy they're attached to and physical damage to adjacent enemies.

cost
3

Kogmaw

Automata • Sniper
Upgrading Barrage Module

Upgrading Barrage Module

mana cost0 / 40

Passive: Attacks deal bonus magic damage. Active: Gain 25% stacking Attack Speed for the rest of combat. After every 3 casts, gain +1 Range.

cost
3

Loris

Enforcer • Sentinel
Piltover Bulwark

Piltover Bulwark

mana cost50 / 100

Shield for 4 seconds. It redirects 50% of damage taken by adjacent allies. When it expires, deal magic damage in a cone.

cost
3

Nami

Emissary • Sorcerer
Ocean's Ebb

Ocean's Ebb

mana cost0 / 60

Launch a wave at target that bounces 3 times to enemies within 3 hexes and deals magic damage.

cost
3

Nunu

Experiment • Bruiser • Visionary
ZOMBIE POWER!!

ZOMBIE POWER!!

mana cost60 / 125

For 3 seconds, gain Durability and create a 2-hex cloud of noxious fumes that deals magic damage to enemies within. Afterwards, detonate the cloud and deal magic damage to all enemies within. Experiment Bonus: After dealing damage, deal 3% max Health bonus magic damage (1s cooldown).

cost
3

Renni

Chem-Baron • Bruiser
Sludgerunner's Smash

Sludgerunner's Smash

mana cost40 / 100

Heal over 1.5 seconds. For the duration, raise target into the air, Stunning them, and dealing physical damage. Afterwards, slam them down, dealing physical damage to all adjacent enemies.

cost
3

Scar

Firelight • Watcher
Sumpsnipe Surprise

Sumpsnipe Surprise

mana cost80 / 155

Lob bombs at the nearest 3 enemies, Stunning them for 1.5 seconds and dealing magic damage to each. Heal Health.

cost
3

Smeech

Chem-Baron • Ambusher
Scrap Hacker

Scrap Hacker

mana cost20 / 80

Leap towards the enemy with the fewest items within 4 hexes. Slash 3 times, dealing a total of physical damage. If they die, leap again, dealing 30% less damage.

cost
3

Swain

Conqueror • Form Swapper • Sorcerer
Demonic Ascension

Demonic Ascension

mana cost20 / 70

Front: Heal and ascend for 6 seconds. While ascended, heal and deal magic damage to adjacent enemies every second. On takedown, the ascension's duration is extended by 2 seconds. Back: Send 8 crows towards target that deal magic damage. They each fly to a nearby enemy and deal magic damage.

cost
3

Twisted Fate

Enforcer • Quickstriker
Wild Cards

Wild Cards

mana cost25 / 75

Throw 3 cards at different targets. Blue Card: Restore Health to the lowest Health ally. Red Card: Deal magic damage to the largest circle of enemies. Yellow Card: Deal magic damage to target and Stun them for 1 second.

4-cost

cost
4

Ambessa

Emissary • Conqueror • Quickstriker
Unrelenting Huntress

Unrelenting Huntress

mana cost40 / 100

Ambessa switches between two stances on cast: Chains: Gain +1 Range. Attacks deal physical damage. On cast, dash to target and strike in a half-circle, dealing physical damage to enemies hit. Fists: Gain Omnivamp and attack twice as fast. On cast, briefly Stun target before slamming them into the ground, dealing physical damage, then dash away.

cost
4

Corki

Scrap • Artillerist
Broadside Barrage

Broadside Barrage

mana cost0 / 60

Lock onto target and strafe to a nearby position, unleashing missiles split between the target and all enemies within two hexes. Each missile deals physical damage and reduces Armor by 1. Every 7th missile deals physical damage and reduces Armor by 7.

cost
4

Dr Mundo

Experiment • Dominator
Maximum Dosage

Maximum Dosage

mana cost30 / 100

Become energized and heal over 2 seconds. While energized, deal magic damage to a nearby enemy each second. Afterwards, deal magic damage to all enemies within 2 hexes. Experiment Bonus: Gain 120 max Health. On takedown, gain 60 max Health for the rest of combat.

cost
4

Ekko

Firelight • Scrap • Ambusher
Splitting Seconds

Splitting Seconds

mana cost0 / 60

Summon an assault of afterimages that deals magic damage to the target and magic damage to other nearby enemies. Afterimages reduce their target's Magic Resist by 5 for the rest of combat.

cost
4

Elise

Black Rose • Form Swapper • Bruiser
Cocoon

Cocoon

mana cost0 / 10

Front: Jump to a nearby hex and web all enemies within 2 hexes, Stunning them and dealing magic damage. Heal Health. Back: Send spiderlings towards the 4 nearest enemies that explode on contact, dealing magic damage to the target and magic damage around them.

cost
4

Garen

Emissary • Watcher
Demacian Justice

Demacian Justice

mana cost60 / 125

Passive: After dealing damage, heal Health. Active: Gain Shield for 4 seconds. Slam a massive sword on target, dealing physical damage to them physical damage to enemies within 2 hexes.

cost
4

Heimerdinger

Academy • Visionary
PROGRESSSSS!

PROGRESSSSS!

mana cost0 / 40

Fire missiles at random enemies that deal magic damage. Each cast fires 1 more missile than the last.

cost
4

Illaoi

Rebel • Sentinel
Test of Spirit

Test of Spirit

mana cost65 / 125

Gain Durability for 3 seconds. Over the duration, drain Health from the nearest enemies. Then slam down, dealing magic damage to all enemies within 2 hexes.

cost
4

Silco

Chem-Baron • Dominator
Canned Monstrosity

Canned Monstrosity

mana cost30 / 80

Throw a canister at target, dealing magic damage to them and releasing monstrosities. Monstrosities attack 5 times and deal magic damage per attack.

cost
4

Twitch

Experiment • Sniper
Spray and Pray

Spray and Pray

mana cost0 / 60

For the next 8 attacks, gain 85% Attack Speed, infinite range, and replace attacks with a piercing bolt that targets random enemies. Bolts deal physical damage, reduced by for each enemy they pass through. Experiment Bonus: After every 5 attacks, deal physical damage to the nearest enemy equal to % of their max Health.

cost
4

Vi

Enforcer • Pit Fighter
Wrecking Crew

Wrecking Crew

mana cost40 / 100

Gain Shield for 3 seconds, then Stun target for 1.5 seconds. Slam them down, dealing physical damage to them and causing a shockwave in their row. Enemies hit take physical damage and are briefly knocked up.

cost
4

Zoe

Rebel • Sorcerer
Paddle Star!

Paddle Star!

mana cost20 / 80

Launch a star at target that deals magic damage. It bounces to the farthest enemy within 4 hexes, then bounces back to the target. This effect repeats times, hitting a different enemy each time.

5-cost

cost
5

Caitlyn

Enforcer • Sniper
Air Raid

Air Raid

mana cost0 / 50

Enter a sniper's stance and call in an airship that circles the battlefield for 5 seconds, dropping 4 bombs at a random cluster of enemies over the duration. Bombs deal physical damage in a one-hex circle. Whenever an enemy is caught in the epicenter of an Air Raid blast, reduce their Armor and Magic Resist by 20 and fire a shot towards them, dealing physical damage.

cost
5

Jayce

Academy • Form Swapper
Special Delivery

Special Delivery

mana cost30 / 80

Front: Passive: Summon a placeable Hextech Forge. On cast, the 3 allies closest to it gain Shield for 4 seconds. If it's dead, revive it with 100% Health. Active: Summon 2 Hexgates and knock target into one of them, dealing physical damage and sending them flying back to their original position. While flying, they deal physical damage to all other enemies in the path. Back: Passive: Summon a placeable Hextech Forge. On cast, the 3 allies closest to it gain Attack Speed for 3 seconds. If it's dead, revive it with 100% Health. Active: Throw unstable crystals at the 3 nearest enemies. Deal physical damage to the nearest enemy, causing a chain reaction of explosions that deal physical damage to enemies within 1 hex of each crystal. Enemies hit by an explosion take 50% less damage from subsequent explosions this cast.

cost
5

Jinx

Rebel • Ambusher
Ruin Everything

Ruin Everything

mana cost0 / 60

Jinx alternates between Zap, Flame Chompers, and Death Rocket for her ability. Zap: Deal physical damage to enemies in a line and Stun them for 1.25 seconds. Flame Chompers: Deal physical damage to 3 1-hex circles of enemies. Death Rocket: Fire a rocket at the center of the board that physical damage to ALL enemies, reduced by 10% for each hex they are away from the epicenter.

cost
5

Leblanc

Black Rose • Sorcerer
The Chains of Fate

The Chains of Fate

mana cost45 / 90

Chain together the nearest 4 enemies for 5 seconds, dealing magic damage split between them. When one takes damage, of the amount is split as bonus true damage to the others. LeBlanc's next 3 attacks deal bonus magic damage, increased by 0.5% for each enemy killed by the initial damage.

cost
5

Malzahar

Automata • Visionary
Call of the Machine

Call of the Machine

mana cost45 / 105

Summon a gate in a 5-hex line across target. Enemies hit take magic damage and are 20% Shredded for 4 seconds. Malzahar spreads 5 stacks of infection between enemies hit. Infection deals magic damage per second for the rest of combat. This effect can stack infinitely. When an infected target dies, they spread their stacks to nearby enemies. Shred: Reduce Magic Resist

cost
5

Mordekaiser

Conqueror • Dominator
Grasp of the Iron Revenant

Grasp of the Iron Revenant

mana cost40 / 100

Briefly gain 40% Durability and summon a massive claw, dealing magic damage to the most enemies in a line. The 4 closest enemies take 25% more damage and are pulled towards Mordekaiser. For the next 10 seconds, gain 30% Omnivamp, +1 Attack Range, and replace every attack with a slam that deals magic damage to target and magic damage to all other enemies within 2 hexes.

cost
5

Rumble

Junker King • Scrap • Sentinel
The Equalizer

The Equalizer

mana cost40 / 120

Call down a rain of 5 missiles on target's row that each deal magic damage, Wound, and 1% Burn units hit for 5 seconds. For each missile that doesn't hit an enemy, restore 20 Mana. If there's only 1 enemy left, fire all of the missiles at them. Burn: Deal a percent of the target's max Health as true damage every second Wound: Reduce healing received by 33%

cost
5

Sevika

High Roller • Chem-Baron • Pit Fighter
Beat the Odds

Beat the Odds

mana cost0 / 60

Randomly cast 1 of 3 spells, with a chance of a Jackpot! Flamethrower: deal true damage to target every second until death. Enemies in a cone around them take 50% less as physical damage. Extendo-Punch: Deal physical damage to target and knock them away. Then, dash to them and deal physical damage in a 1 hex radius around them. Chomp: Deal physical damage to target. If they are left with less than 15% Health, execute them and cast again on the lowest Health target within 2 hexes, dealing 80% damage.