Teamfight Tactics: Cyber City - TFT Set 14 Update

Live: April 2nd, 2025

PBE: March 19th, 2025

All information presented is subject to change and will be updated as it does.

Cyber City is Teamfight Tactic's 14th set. What looks to be one of the thematically richest sets to date, Cyber City will feature different bands fighting over power and territory. As always, the new set brings with it a ton of new characters, traits, mechanics, and cosmetics to the game. Its unique set mechanic, the hacks, will also keep every match feeling fresh and exciting.

Set Mechanic

Hacks

    Hacks will alter the standard rules of the game every match. These can include the ability to pick between 2 lesser rarity augments or 1 of higher quality, stores containing 2-star units, and more.

Traits

Anima Squad

Anima Squad

At each tier, pick a weapon that a random Anima Squad champion fires periodically during combat. Anima Squad champions gain Armor, Magic Resist, and Damage Amp. Weapons scale with Anima Squad star level and stage.

  • 3 10 Armor & MR, 5% DA
  • 5 20 Armor & MR, 10% DA
  • 7 30 Armor & MR, 15% DA
  • 10 100 Armor & MR, 50% DA
Aurora
Illaoi
Leona
Seraphine
Sylas
Vayne
Xayah
Yuumi
BoomBots

BoomBots

BoomBots fire a missile every 400 damage dealt at a nearby enemy that deals magic damage. 10% of damage taken contributes to damage dealt.

  • 2 150 magic damage
  • 4 330 magic damage
  • 6 Fire two missiles, each dealing 200 magic damage
Chogath
Fiddlesticks
Kogmaw
Skarner
Urgot
Cyberboss

Cyberboss

Your strongest Cyberboss upgrades to its final form and gains Health, Ability Power, and its ability hits more enemies.

  • 2 18% Health, 15 AP
  • 3 25% Health, 25 AP
  • 4 All Cyberbosses upgrade. Your strongest Cyberboss instead gets 33% Health and 30 AP
Kobuko
Poppy
Veigar
Ziggs
Cypher

Cypher

Gain Intel by losing combat, increased for loss streaks. Gain a small amount for killing enemies. You may trade your Intel for loot one time, on either round 3-3, 3-7, 4-3, or 4-7. After trading Intel, Cypher champions gain Attack Damage and Ability Power.

  • 3 1x Intel, 25% AD & AP
  • 4 1.50x Intel, 40% AD & AP
  • 5 2x Intel, 50% AD & AP
Draven
Galio
Leblanc
Vi
Zed
Divinicorp

Divinicorp

Divinicorp champions grant unique stats to your team, increased for each Divinicorp in play. Divinicorp champions gain double. Morgana - AP Rhaast - Armor & MR Senna - AD Gragas - Health Vex - Crit Renekton - AS Emblem - Omnivamp

  • 1 100% bonus.
  • 2 110% bonus.
  • 3 125% bonus.
  • 4 145% bonus.
  • 5 165% bonus.
  • 7 200% bonus.
Gragas
Morgana
Renekton
Rhaast
Senna
Vex
Exotech

Exotech

Gain unique items that can only be equipped by Exotech champions. They gain Health and Attack Speed for each item equipped.

  • 3 30 Health, 2% AS, 1 Item
  • 5 110 Health, 3% AS, 2 Items
  • 7 200 Health, 7% AS, 3 Items
  • 10 500 Health, 40% AS, ALL Exotech Items
Jax
Jhin
Mordekaiser
Naafiri
Sejuani
Varus
Zeri
God of the Net

God of the Net

  • 1 After 2 player combats, open an Armory of Trait Mods that permanently reprogram a champion to benefit from a trait (but not contribute). Every time you get a Trait Mod, the next one requires 1 additional round. Champions can only have one Trait Mod.
Garen
Golden Ox

Golden Ox

Golden Ox gain Damage Amp and have a chance to drop gold on kill. If you spend gold on rerolls or XP in a single turn, permanently increase their Damage Amp and the gold required for the next bonus. Rerolls count double towards gold spent. (Golden Ox must have fought last round)

  • 2 18% DA, 20% gold
  • 4 20% DA, 30% gold
  • 6 22% DA, 50% loot, 8% chance loot is a component
Alistar
Annie
Aphelios
Graves
Jarvan IV
Viego
Nitro

Nitro

Every round, Nitro champions grant Chrome to R-080T, based on their star level. Each Chrome grants 14 Health and 1 Ability Power. At 200 Chrome, it upgrades to T-43X! Chrome per star: 2/3/5/7

  • 3 Summon R-080T!
  • 4 Fire a giant laser!
Elise
Kindred
Nidalee
Shyvana
Overlord

Overlord

  • 1 The Overlord takes a bite out of the unit in the hex behind him, dealing 40% of their max Health as true damage. He gains 40% of their Health and 33% of their Attack Damage.
Renekton
Soul Killer

Soul Killer

  • 1 Gain a hologram copy of the highest cost enemy Viego helped kill last round. It has 600/900/3000 Health, deals 30%/40%/200% damage, and has 1 recommended item.
Viego
Street Demon

Street Demon

Allies in painted hexes gain Health, Ability Power, and Attack Damage. Some hexes are Signature hexes and grant 50% more. Street Demons double all bonuses. Paint the town!

  • 3 6% Health, 6 AP, 6% AD
  • 5 10% Health, 10 AP, 10% AD
  • 7 15% Health, 15 AP, 15% AD
  • 10 25% Health, 25 AP, 25% AD
Brand
Dr Mundo
Ekko
Jinx
Neeko
Rengar
Samira
Zyra
Syndicate

Syndicate

Get a Kingpin hat that uniquely upgrades a Syndicate champion's ability. Syndicate champions gain Health and Damage Amp.

  • 3 100 Health, 5% DA, 1 Kingpin
  • 5 450 Health, 20% DA, 2 Kingpins
  • 7 600 Health, 30% DA, Upgrade Kingpin effect
Braum
Darius
Miss Fortune
Shaco
Twisted Fate
Virus

Virus

  • 1 The Virus infects your shop with a 10% chance to spawn a bloblet. When purchased, it merges and increases the strongest Zac's max Health by 3% and Ability Power by 5. Total Bloblets:
Zac
A.M.P.

A.M.P.

A.M.P. champions upgrade their abilities in unique ways with Amp. They also gain Health.

  • 2 1 Amp, 100 Health
  • 3 2 Amp, 200 Health
  • 4 3 Amp, 350 Health
  • 5 4 Amp, 500 Health
Annie
Naafiri
Nidalee
Samira
Yuumi
Bastion

Bastion

Your team gains 10 Armor and Magic Resist. Bastions gain more. For the first 10 seconds of combat, Bastions increase their bonus by 100%.

  • 2 18 Armor & MR
  • 4 50 Armor & MR
  • 6 90 Armor & MR Non-Bastions gain an additional 40 Armor & MR.
Galio
Illaoi
Jax
Poppy
Renekton
Sejuani
Shyvana
Bruiser

Bruiser

Your team gains 100 Health. Bruisers gain more.

  • 2 20% Health
  • 4 45% Health
  • 6 75% Health
Alistar
Chogath
Darius
Dr Mundo
Gragas
Kobuko
Mordekaiser
Dynamo

Dynamo

Every 3 seconds, your team gains Mana. Dynamos gain 100% more.

  • 2 5 Mana
  • 3 8 Mana
  • 4 12 Mana
Aurora
Elise
Jhin
Miss Fortune
Morgana
Executioner

Executioner

Executioner Abilities can critically strike. They also gain bonus Critical Strike Chance and Critical Strike Damage. If the target's Health is below 30%, the bonus Critical Strike Damage is doubled.

  • 2 25% Crit, 8% CritMult
  • 3 35% Crit, 15% CritMult
  • 4 45% Crit, 20% CritMult
  • 5 55% Crit, 25% CritMult; also gain 15% Durability
Graves
Rengar
Urgot
Varus
Vex
Marksman

Marksman

Marksmen gain Attack Damage. After 8 seconds of combat, they increase their bonus by 100%.

  • 2 18% AD
  • 4 45% AD
Aphelios
Jhin
Jinx
Kindred
Xayah
Rapidfire

Rapidfire

Your team gains 10% Attack Speed. Rapidfire champions gain more on each attack, stacking up to 10 times.

  • 2 4% AS per stack
  • 4 10% AS per stack
  • 6 22% AS per stack
Draven
Kindred
Kogmaw
Twisted Fate
Zeri
Slayer

Slayer

Slayers gain Attack Damage and Omnivamp. Overhealing heals the lowest percent Health Slayer for 50% of the excess amount.

  • 2 15% AD, 15% Omnivamp
  • 4 40% AD, 15% Omnivamp
  • 6 70% AD, 20% Omnivamp
Dr Mundo
Jarvan IV
Senna
Shaco
Vayne
Zed
Strategist

Strategist

Combat Start: Allies in the back 2 rows gain Damage Amp. Allies in the front 2 rows gain Durability. Strategists get triple.

  • 2 7% DA, 5% DR
  • 3 11% DA, 7% DR
  • 4 16% DA, 11% DR
  • 5 20% DA, 14% DR
Ekko
Leblanc
Neeko
Yuumi
Ziggs
Techie

Techie

Techies gain Ability Power. Enemies hit by their abilities deal 10% less damage for 3 seconds.

  • 2 15 AP
  • 4 45 AP
  • 6 80 AP
  • 8 110 AP Enemies hit deal 18% less damage.
Brand
Fiddlesticks
Mordekaiser
Seraphine
Shyvana
Veigar
Viego
Zyra
Vanguard

Vanguard

Vanguards gain 10% Durability while Shielded. Combat start and 50% Health: Gain a max Health Shield for 10 seconds.

  • 2 16% max Health
  • 4 32% max Health
  • 6 40% max Health; 20% DR while Shielded
Braum
Jarvan IV
Leona
Rhaast
Skarner
Sylas
Vi

CHAMPIONS

1-cost

cost
1

Alistar

Golden Ox • Bruiser

Gilded Endurance

mana cost30 / 100

Passive: Reduce all incoming damage by 10/15/25 (AP). Active: Deal 200/300/450 (AP) magic damage to the current target and Stun them for 2 seconds.

cost
1

Dr Mundo

Street Demon • Bruiser • Slayer

Flex On 'Em

mana cost30 / 90

Passive: Gain 0.3% more max Health from all sources. Active: Flex, healing 0.02 + 75/115/175 (Health & AP) Health, then deal 1.3 + 0.2 (Health & AD) physical damage to the current target.

cost
1

Jax

Exotech • Bastion

Ion Barrier

mana cost20 / 80

Gain 350/425/525 (AP) Shield for 4 seconds and deal 110/165/250 (AP) magic damage to adjacent enemies.

cost
1

Kindred

Nitro • Rapidfire • Marksman

Rev Up

mana cost0 / 50

Fire wolf at the current target, dealing 5.2 + 20/30/45 (AD) physical damage. Overkill damage bounces to the nearest enemy.

cost
1

Kogmaw

BoomBots • Rapidfire

Fire at Will

mana cost0 / 40

For the next 5 seconds, gain 0.5% Attack Speed and attacks deal 0.4 (AD) bonus physical damage.

cost
1

Morgana

Divinicorp • Dynamo

Short Circuit

mana cost0 / 40

Hack the target and the nearest non-hacked enemy, dealing 195/290/480 (AP) magic damage over 10 seconds.

cost
1

Nidalee

Nitro • A.M.P.

Charged Claws

mana cost20 / 60

Deal 210/315/475 (AP) magic damage to the current target and 80/120/180 (AP) magic damage to the nearest enemies. Heal 100/125/210 Health + 20/25/40 per enemy hit.

cost
1

Poppy

Cyberboss • Bastion

Buckler Toss

mana cost20 / 70

Throw a buckler at the farthest enemy within 4 hexes, dealing 1.6/2.4/3.6 (Armor & AP) magic damage. Gain 375/450/525 (AP) Shield. Cyberboss Upgrade: Throw a buckler at the farthest enemy within 4 hexes, dealing 1.6/2.4/3.6 (Armor & AP) magic damage to them and (Armor & AP) magic damage to enemies within 1 hex. Gain 375/450/525 (AP) Shield.

cost
1

Seraphine

Anima Squad • Techie

Ping()

mana cost10 / 60

Fire a soundwave through the current target that deals 220/330/500 (AP) magic damage, reduced by 0.4% for each enemy hit.

cost
1

Shaco

Syndicate • Slayer

Felony Fantastique

mana cost0 / 50

Passive: Gain 0.015% Attack Damage for each kill this game. Active: Deal 3.4 + 40/60/90 (AD) physical damage to the current target. Kingpin bonus: Teleport behind the lowest Health enemy within 4 hexes and deal 0.5 (AD) bonus physical damage. Upgraded Kingpin bonus: Teleport behind the lowest Health enemy within 4 hexes and deal 0.75 (AD) bonus physical damage. If this kills, immediately cast again with 0.9% damage.

cost
1

Sylas

Anima Squad • Vanguard

Chains of the Pack

mana cost25 / 75

Gain 150/200/250 (AP) max Health and deal 0.1 + 100/150/225 (AP & Health) magic damage to the current target. If they die, gain an additional 75/100/125 Health.

cost
1

Vi

Cypher • Vanguard

Block Chain

mana cost30 / 70

Gain (AP & Health) Shield that rapidly decays over 4 seconds. Vi's next attack deals 5 (AD) physical damage.

cost
1

Zyra

Street Demon • Techie

Stroke of Brilliance

mana cost10 / 60

Send a large vine towards the current target, Stunning them for 1 second and dealing 250/375/585 (AP) magic damage. Send a smaller vine at the nearest target that deals 120/180/270 (AP) magic damage.

2-cost

cost
2

Darius

Syndicate • Bruiser

Kneecapper

mana cost30 / 80

Heal 0.05 + 200/220/240 (AP & Health) Health, then deal 2 (AD) physical damage and 0.2% Sunder enemies within 1 hex for 6 seconds. Kingpin bonus: Increase Ability range to 2 hexes. Damage reduced by 0.1% per hex away. Heal 0.02 + 50 (Health) Health for each enemy hit. Upgraded Kingpin bonus: Increase Ability range to 4 hexes. Damage reduced by 0.1% per hex away. Heal 0.02 + 50 (Health) Health for each enemy hit. Sunder: Reduce Armor

cost
2

Ekko

Street Demon • Strategist

Paintover

mana cost30 / 80

Heal 280/340/425 (AP) Health and deal 180/270/410 (AP) magic damage to the current target.

cost
2

Graves

Golden Ox • Executioner

Buckshot of Midas

mana cost0 / 2

Passive: Attacks fire 5 projectiles in a cone that deal 0.35 (AD) physical damage each. Graves casts every 2 attacks. Active: Dash next to the target and quickly fire 2 empowered shells that deal 6/9/16 + 0.4/0.4/0.45 (AD & AP) physical damage per projectile.

cost
2

Illaoi

Anima Squad • Bastion

Bionic Battle Bear

mana cost0 / 60

Heal 350/400/500 (AP) Health. Deal 150/225/350 (AP) magic damage the current target and 60/90/140 (AP) to enemies within 1-hex. Reduce their Magic Resist by 15 for the rest of combat.

cost
2

Jhin

Exotech • Marksman • Dynamo

Logic Bomb

mana cost14 / 84

Fire a bouncing grenade that hits four enemies, dealing 1.44 (AD) physical damage and 0.2% Sundering them for 4.4 (AP) seconds. The fourth bounce returns to the initial target and deals 3.84 (AD) physical damage. Sunder: Reduce Armor

cost
2

Leblanc

Cypher • Strategist

Data Spike

mana cost0 / 50

Send sigils, alternating between the current target and the next nearest enemy, each dealing 65/95/145 (AP) magic damage. Every cast, send 1 more sigil.

cost
2

Naafiri

Exotech • A.M.P.

Alpha Protocol

mana cost0 / 50

Passive: Gain 0.15 (AP) Omnivamp. Active: Deal 2.65 (AD) physical damage to the current target. Then, summon packmates that deal 0.65/0.65/0.7 (AD) physical damage and Alphas that deal 1.65/1.65/1.75 (AD) physical damage to the current target.

cost
2

Rhaast

Divinicorp • Vanguard

Reaping Slash

mana cost50 / 100

Knock the target into the air for 1.75 seconds. Over the duration, heal (AP & Health) Health and deal 4 (AD) physical damage to the target.

cost
2

Shyvana

Nitro • Bastion • Techie

Burnout

mana cost40 / 110

First cast: Every second for the rest of combat, heal 0.01 + 10/13/16 (AP & Health) Health and deal 18/27/40 + 0.01 (AP & Health) magic damage to adjacent enemies. Gain 200/250/300 (AP) max Health and 0.1% Damage Amp.

cost
2

Skarner

BoomBots • Vanguard

Missile Defense

mana cost25 / 75

Gain 325/375/450 (AP) Shield for 3 seconds and dredge up a missile. When the Shield ends, hurl the missile at the group of most enemies within hexes, dealing (Armor) magic damage to the centermost enemy, and 0.5% of the damage to enemies adjacent to them.

cost
2

Twisted Fate

Syndicate • Rapidfire

Ace High

mana cost10 / 70

Passive: Gain 3 Ability Power each Attack. Active: Throw a card at the current target and next nearest target, dealing 160/240/375 (AP) magic damage. Kingpin bonus:Throw a random special card at the current target that deals 280/420/650 (AP) magic damage. Red card hits enemies in a 1-hex area. Blue card deals 0.5% of its damage as true damage. Rarely, Yellow card grants gold. Upgraded Kingpin bonus: Throw all three special cards at three nearby enemies. Red card hits enemies in a 1-hex area. Blue card deals 0.5% of its damage as true damage. Rarely, Yellow card grants gold.

cost
2

Vayne

Anima Squad • Slayer

Bat Bolts

mana cost0 / 60

Rapidly fire 3 attacks. The first two deal 0.5 (AD) bonus true damage, and the final attack deals 1.5 + 10/15/25 (AD) bonus true damage.

cost
2

Veigar

Cyberboss • Techie

Cyber Supremacy

mana cost0 / 40

Deal 300/400/540 (AP) magic damage to the current target. If Veigar is the same star level as the target, deal 0.2% true damage. If Veigar is a higher star level, deal 0.33% true damage. Cyberboss Upgrade: Deal 300/400/540 (AP) magic damage to the current target and 90/120/150 (AP) magic damage to adjacent enemies.

3-cost

cost
3

Braum

Syndicate • Vanguard

Protection Racket

mana cost30 / 100

Gain 450/475/500 (AP & Health) Shield for 4 seconds. When it breaks, deal 100/150/240 (AP) magic damage to the 3 closest enemies and Chill them for 3 seconds. Kingpin bonus: Gain 20/100 Armor and Magic Resist. Every 4/2 seconds, Braum's next attack deals 1 + 1 + 0.1 (Armor & MR & Health) bonus magic damage. Chill:

cost
3

Draven

Cypher • Rapidfire

Cache Hack

mana cost30 / 120

Hurl two massive axes at the most enemies in a line, dealing 3.3/3.3/3.4 + 30/45/80 (AD & AP) physical damage before returning. Damage is reduced by 0.2% for each enemy hit.

cost
3

Elise

Nitro • Dynamo

Fire on all Cylinders

mana cost0 / 55

Fire 4 lasers at the current target and 4 more split between the nearest 2 enemies, each dealing 54/81/140 (AP) magic damage and reducing Magic Resist by 6 for the rest of combat.

cost
3

Fiddlesticks

BoomBots • Techie

3RR0R

mana cost0 / 50

For 3 seconds, tether to the closest 3 enemies, dealing 240/360/575 (AP) magic damage per second split between them. Tethers apply 0.2% Shred and heal Fiddlesticks for 0.15% of the damage dealt. Shred: Reduce Magic Resist

cost
3

Galio

Cypher • Bastion

Stonewall

mana cost20 / 80

Gain (AP) Durability for 3 seconds. Afterwards, heal 250/300/400 (AP) Health and send a whirlwind at the enemy within 3 hexes that dealt the most damage to Galio during that time. It deals 150/225/335 (AP) magic damage and Stuns for 1.5 seconds.

cost
3

Gragas

Divinicorp • Bruiser

Corporate Mixer

mana cost30 / 90

Heal 300/325/350 + 0.1 (Health & AP) Health, then throw a cask at the largest group of enemies within 3 hexes, dealing 150/225/335 (AP) magic damage to enemies within 1 hex.

cost
3

Jarvan IV

Golden Ox • Vanguard • Slayer

Half-Moon Sweep

mana cost30 / 90

Strike the most enemies in a semi-circle, gaining 270/300/350 (AP) Shield for 4 seconds plus 30/50/80 (AP) per enemy hit. Deal 1.2 (AD) physical damage to enemies hit and reduce their Armor by 15/18/20 for the rest of combat.

cost
3

Jinx

Street Demon • Marksman

Rampant Vandalism

mana cost0 / 50

Fire rockets at random enemies within 2 hexes of the current target. Each rocket deals 1.4/1.4/1.5 (AD) physical damage. Each cast fires an additional rocket.

cost
3

Mordekaiser

Exotech • Bruiser • Techie

Antivirus

mana cost30 / 80

Gain 475/525/700 (AP) Shield for 4 seconds. Slam the current target, dealing 200/300/500 (AP) magic damage in a 2-hex line and Stun all enemies hit for 1.25 seconds.

cost
3

Rengar

Street Demon • Executioner

Freestyle

mana cost20 / 60

Heal 160/200/250 (AP) Health and leap to the lowest Health enemy in hexes, dealing 2.5 (AD) physical damage. Then, strike 2 times, each dealing 1.8 (AD) physical damage. Each cast increases leap range by 1 hex.

cost
3

Senna

Divinicorp • Slayer

Ion Beam

mana cost0 / 100

Passive: Attacks deal 0.33 (AD) physical damage to enemies adjacent to the target. Active: Fire a beam two hexes beyond the current target, dealing 4/4/4.2 + 20/30/45 (AD) physical damage to enemies hit.

cost
3

Varus

Exotech • Executioner

Malware Chain

mana cost15 / 75

Fire a chain that deals 200/300/480 (AP) magic damage and Stuns for 1 seconds. The chain links to the 3 closest enemies, dealing 100/150/240 (AP) magic damage to each.

cost
3

Yuumi

Anima Squad • A.M.P. • Strategist

Yuum.AI

mana cost0 / 30

Passive: Gain Mana every second. Active: Launch a magic missile at the current target that bounces to the nearest enemy. Deal 100/150/240 (AP) magic damage to the current target and 50/75/120 (AP) to the other, marking both of them. If they're already marked, deal 2% damage.

4-cost

cost
4

Annie

Golden Ox • A.M.P.

Goldilocks

mana cost0 / 40

Throw a fireball at the current target that deals 175/265/790 (AP) magic damage and mini-fireballs split between the target and 2 nearby enemies that deal 40/60/180 (AP) magic damage each. Every 4 casts, instead, summon Tibbers next to the current target, dealing 270/405/1215 (AP) magic damage to enemies within 1 hex.

cost
4

Aphelios

Golden Ox • Marksman

Moonlight Vigil

mana cost0 / 60

Fire a moon blast at the largest group of enemies that deals (AD & AP) physical damage to enemies within 2 hexes. Equip 4 Chakram, plus 1 more for each enemy hit by the blast, that last for 6 attacks and deal 0.07/0.07/0.2 (AD) bonus physical damage each.

cost
4

Brand

Street Demon • Techie

Paint Bomb

mana cost25 / 75

Throw a paint bomb at the largest group of enemies within hexes, dealing 200/300/900 (AP) magic damage to enemies within 1 hex and 100/150/450 (AP) magic damage to the nearest 4 enemies.

cost
4

Chogath

BoomBots • Bruiser

Sonic Scream

mana cost60 / 120

Fire a disorienting sound blast in a cone, dealing 100/150/1500 + 0.03 (AP & Health) magic damage. Gain (AP & Health) max Health, get bigger, and increase the size of future sound blasts.

cost
4

Leona

Anima Squad • Vanguard

Solar Flare

mana cost50 / 110

Gain (AP) Durability for 4 seconds. Deal 100/150/1200 (AP) magic damage to the largest clump of enemies within 2 hexes and Stun the center enemy for 2 seconds. Enemies damaged by this ability take 0.15/0.25/1.5 (MR) bonus magic damage from allies' attacks for 4/4/10 seconds.

cost
4

Miss Fortune

Syndicate • Dynamo

Street Sweeper

mana cost50 / 150

Fire 8 waves of bullets towards the largest clump of enemies over 2 seconds. Enemies struck take 0.6/0.6/1.5 + 8/12/100 (AD) physical damage from the first bullet of each wave, and 0.25% less from other bullets in the same wave. Kingpin bonus: Fire 3 more waves. Upgraded Kingpin bonus: Bullets pierce enemies for 0.8% damage.

cost
4

Neeko

Street Demon • Strategist

Pop Up Mural

mana cost30 / 95

Gain 280/300/1500 + 0.1 (AP & Health) Shield for 4 seconds and create an expanding zone that pops three times, each dealing 80/120/360 (AP) magic damage to enemies hit. The third pop Chills enemies for 3 seconds. Chill:

cost
4

Sejuani

Exotech • Bastion

Blue Screen

mana cost60 / 150

Passive: Gain 0.3% more Armor and Magic Resist from all sources. Active: Throw an EMP at the closest enemy that explodes after 2 seconds. It deals 120/180/1200 (AP) magic damage to enemies within 3 hexes and Stun them for 1.75/2/8 seconds.

cost
4

Vex

Divinicorp • Executioner

Retribution

mana cost0 / 30

Passive: Gain 0.15% Omnivamp. 0.8% of overhealing from Retribution's damage is converted to bonus true damage to its primary target. Active: Send a shadow to the target, dealing 100/150/450 (AP) magic damage to all enemies it passes through. The shadow then explodes, dealing 220/330/900 (AP) magic damage to the target and 100/150/450 (AP) to enemies within 1 hex.

cost
4

Xayah

Anima Squad • Marksman

Buffer Overflow

mana cost25 / 75

Impale 6 feathers into the current target that each deal 1.6/1.6/4 + 20/30/200 (AD) physical damage. When the target dies, the feathers seek out nearby enemies within 2-hexes, each dealing 0.33/0.33/1 (AD) physical damage.

cost
4

Zed

Cypher • Slayer

Cutthroat Business

mana cost0 / 50

Throw a shuriken at the furthest unmarked enemy that deals 60/90/400 (AP) magic damage and marks them. Then become untargetable, teleport to them, and summon shadows on every other marked enemy. Deal 2.5/2.5/5 (AD) physical damage to adjcent enemies, while shadows deal 1.5/1.5/2.75 (AD) physical damage to adjacent enemies.

cost
4

Zeri

Exotech • Rapidfire

Hyperthread Rush

mana cost0 / 40

Dash to a nearby location so quickly an untargetable echo lingers. The echo Attacks (AD & AS) as if it were Zeri, but deals 0.5/0.5/1.2% damage. Echoes last (AP) seconds, and disappear when Zeri dies.

cost
4

Ziggs

Cyberboss • Strategist

Bomberyordle

mana cost20 / 70

Throw a bomb that hits the most enemies in a + shape within Attack Range, dealing 275/415/1200 (AP) magic damage. Cyberboss Upgrade: Throw a bomb that hits the most enemies in a whole row and column within Attack Range, dealing 275/415/1200 (AP) magic damage to enemies within 1 hex of the center and 100/150/450 (AP) magic damage to enemies further away.

5-cost

cost
5

Aurora

Anima Squad • Dynamo

Pierce the Veil

mana cost20 / 80

On first cast, swap places with the left-most champion on your bench and continue fighting. That champion gains 0.5/1/10 (AP) Attack Speed. If the swapped champion dies, return to the board. Teleport to hit the most enemies in a line, dealing 80/175/1111 (AP) to each one, plus 500/900/7777 (AP) split between all enemies hit. Aurora cannot swap places with another Aurora.

cost
5

Garen

God of the Net • -

Banwave

mana cost30 / 100

Gain 700/1000/5000 (AP) Shield for 2 seconds. Deal 6.5/6.5/30 (AD) physical damage to the current target and send a wave that deals 2.6/2.6/15 (AD) physical damage to enemies hit. If the wave hits 2 or fewer enemies, gain 50 Mana.

cost
5

Kobuko

Cyberboss • Bruiser

Game Over!

mana cost100 / 220

Passive: Attacks deal 90/135/314 (AP) bonus magic damage. At 0.35/0.35/0.9% Health, gain 0.7/0.7/4 (Health) Shield decaying over 8 seconds, 1% Attack Speed, 0.2/0.2/1% Omnivamp, and 100 Mana. Active: Briefly gain 0.6/0.6/0.99% Durability, then pick up a nearby enemy, knocking up all enemies within 1 hex for 1.5 seconds. Then, slam down, dealing 200/300/13370 (AP) magic damage to the target and 0.08/0.12/1 + 0.03/0.05/1 (AP) of the target's max Health as magic damage to all enemies hit. Cyberboss Upgrade: Briefly gain 0.6/0.6/0.99% Durability, then pick up a nearby enemy, knocking up all enemies within 2 hexes for 1.5 seconds. Then, slam down, dealing 200/300/13370 (AP) magic damage to the target and 0.08/0.12/1 + 0.03/0.05/1 (AP) of the target's max Health as magic damage to all enemies hit.

cost
5

Renekton

Overlord • Divinicorp • Bastion

Dominus

mana cost70 / 150

Deal 3/3/30 + 30/40/500 (AD & AP) physical damage to enemies within 2 hexes and Burn, and Wound them for 5 seconds. Gain 400/550/6000 max Health. First Cast: Enter frenzy mode where attacks strike twice, dealing (AD) total physical damage and can dash to new targets. Second Cast: Frenzy mode now strikes thrice, dealing (AD) total physical damage. Cannot cast again. Burn: Deal a percent of the target's max Health as true damage every second Wound: Reduce healing received by 33%

cost
5

Samira

Street Demon • A.M.P.

Demon Trigger

mana cost20 / 100

Dash towards the target and fire a volley of bullets over 2 seconds split between enemies within three hexes. Each bullet Shreds 4 Armor and deals 0.8/0.8/4 (AD) physical damage, reduced by 0.2% per hex distance from Samira. When the volley ends, dash back to safety while dealing 5/5/25 (AD) physical damage to the current target. For the duration of the Ability, Samira is Unstoppable and has 0.25/0.25/1 (AP) Omnivamp.

cost
5

Urgot

BoomBots • Executioner

Fear Beyond Death

mana cost0 / 50

For 5/5/60 seconds, gain 1.25/1.25/5% Attack Speed and lock-on to the lowest percent Health enemy within hexes. Attacks also fire 3 rockets, each dealing 1/1/2 + 10/15/100 (AD) total physical damage. Each cast, the first time a locked-on enemy falls beneath 0.15/0.15/0.95% Health, reel them in, execute them, and grind them into parts.

cost
5

Viego

Soul Killer • Golden Ox • Techie

Holoblade

mana cost20 / 80

Passive: When units die, absorb their soul and heal 0.06 (Health) Health. Active: Jump to the largest clump of enemies within 2 hexes, dealing 240/360/4000 (AP) magic damage to adjacent enemies and 120/180/4000 (AP) magic damage to other enemies within 2 hexes. 20% Shred all enemies hit for 4 seconds. Shred: Reduce Magic Resist

cost
5

Zac

Virus • -

Replicating Malware

mana cost30 / 80

Passive: At 0.1% Health, split into two copies with 0.5% Health. Active: Bounce 3 times on nearby enemies. Each bounce deals 130/195/1000 + 0.08/0.08/0.5 (AP & Health) magic damage, Stuns for 1 second, and heals Zac 80/100/2000 (AP) Health.