Teamfight Tactics: Space Gods - TFT Set 17 Update

Launch: April 15, 2026

All information presented is subject to change.

Space Gods is Teamfight Tactics Set 17, bringing a more focused and choice-driven twist to the game. This time, your journey is shaped by the gods themselves, as each match presents powerful offerings that can define your entire strategy. By repeatedly aligning with a single god, you unlock unique boons that evolve throughout the game, rewarding commitment and smart decision-making.

Set Mechanic

No More Carrousel

    Replacing the traditional carousel with the Realm of the Gods, Set 17 leans into meaningful choices over randomness, giving players more control over how their comps come online. With new augments, creative build paths, and high-impact blessings, Space Gods strikes a balance between accessibility and depth, offering clear direction for newer players while still leaving plenty of room to optimize and master the set.

Ahri

God of Opulence
Boon (4-7)
Gain 2 gold, 2 XP, and 2 rerolls each round
Stage 2
  • 6 gold
  • 8 XP
  • 5 Rerolls
  • 6 gold, maybe +1
Stage 3
  • 8 gold
  • 7 Rerolls
  • 10 XP
  • 8 gold, maybe +2
Stage 4
  • 12 gold
  • 8 Rerolls
  • 12 Gold, maybe +3

Aurelion Sol

God of Wonders
Boon (4-7)
Choose one of three trials to prove yourself to Aurelion Sol
Stage 2
  • Reach 50 gold to gain component anvil + 4 gold
  • Field 6 non-unique traits to get a random emblem and a reforger
Stage 3
  • Star up a unit to get 10 gold
  • Field 6 non-unique traits to get a random emblem and a reforger
Stage 4
  • Reach level 9 to get 20 gold

Ekko

God of Time
Boon (4-7)
Gain the Anomaly item, which provides unique bonuses based on role
Stage 2
  • Scuttle Puddle (+blue orb & 3 gold)
  • Blessing at 30 HP (25g value)
  • Spat in 4 rounds
  • Artifact in 8 rounds
  • 4-cost in 3 rounds
Stage 3
  • Scuttle Puddle (+blue orb & 4 gold)
  • Implant (20% AS)
  • 2x5 cost in 4 rounds
  • Component anvil in 3 rounds
Stage 4
  • Artifact in 5 rounds
  • Completed Anvil in 4 rounds
  • 2 gold every turn
  • Full 5-cost shop in 3 rounds
  • Implant (20% AS)

Evelynn

God of Temptation
Boon (4-7)
Your team gains 10% Durability. Lose an additional 1 health when you lose combat
Stage 2
  • 8g, Lose 1 HP per
  • 2* 2 cost, -1HP
  • 2x lesser dupe, no shop 2 rounds
Stage 3
  • 11g, Lose 1 HP Per
  • Random emblem, -3HP
  • 15 gold no shop 2 rounds
  • 2* 3 cost and -2 HP
  • 3* 1 cost and -2 HP
Stage 4
  • 14g, Lose 1 HP Per
  • 2* 4 cost and -3 HP
  • Completed item -5 HP
  • 18 gold no shop 2 rounds

Kayle

God of Order
Boon (4-7)
Upgrade a random completed item to Radiant
Stage 2
  • Random Component
  • Sparring Glove
  • Recurve Bow
  • Tear of the Goddess
Stage 3
  • Random Component
  • B.F. Sword
  • Chain Vest
  • Needlessly Large Rod
  • Negatron Cloak
Stage 4
  • Random Component
  • Sparring Glove
  • Recurve Bow
  • Tear of the Goddess
  • B.F. Sword
  • Chain Vest
  • Needlessly Large Rod
  • Negatron Cloak

Soraka

God of Stars
Boon (4-7)
Team gains 2 HP per missing Tactician health. +1 current and max health Tactician each round
Stage 2
  • 8 HP, maybe 3g
  • 12 HP
  • Giant's Belt
Stage 3
  • 8 HP, maybe 5g
  • 12 HP
  • Giant's Belt
  • Implant (350 HP)
Stage 4
  • 8 HP, maybe 5g
  • 12 HP
  • Giant's Belt
  • Implant (350 HP)

Thresh

God of Pacts
Boon (4-7)
After each player combat, roll a die. Gain rewards based on the result
Stage 2
  • Random + 2g
  • Random loot (EV 7)
Stage 3
  • Random + 3g
  • Random loot (EV 9)
Stage 4
  • Random + 5g
  • Random loot (EV 10)

Varus

God of Love
Boon (4-7)
Your team gains 10 health for each total star level in your army. Increase your 5 cost odds by 4%
Stage 2
  • 2 & 3 Cost
  • Owned 3 cost
  • 2 Tiny Dupes
  • 3 cost shop
Stage 3
  • 3 & 4 Cost
  • Lesser Dupe
  • Owned 3 cost
  • 4 cost shop
Stage 4
  • 4 & 5 Cost
  • Lesser Dupe + 3g
  • 1 Lesser Duplicator + 5 Tiny Duplicators
  • Owned 4 cost
  • 1% 5 cost odds

Yasuo

God of the Abyss
Boon (4-7)
Increase the power of Yasuo's hexes by 50%. If you only have 2 hexes, gain 12 gold.
Stage 2
  • Fire Hex (18% dmg, burn/wound)
  • Wood Hex (10% + 30 HP)
  • Wind Hex (30% AS)
  • Ice Hex (15% heal)
  • Electric Hex (2s stun)
  • Socialite Hex (2 mana regen)
Stage 3
  • Fire Hex (18% dmg, burn/wound)
  • Wind Hex (30% AS)
  • Ice Hex (15% heal)
  • Electric Hex (2s stun)
  • Socialite Hex (2 mana regen)
Stage 4
  • Fire Hex (18% dmg, burn/wound)
  • Wind Hex (30% AS)
  • Ice Hex (15% heal)
  • Electric Hex (2s stun)
  • Socialite Hex (2 mana regen)

Traits

CHAMPIONS

1-cost

cost
5

Aatrox

Darkin • World Ender • Slayer

The Darkin Blade

mana cost0 / 30

On cast, cycle through one of the following abilities: Slash in a line, dealing 150/225/2400 + 20/30/100 Attack DamageAbility Power physical damage to enemies hit and 20% Sundering them for 4 seconds. Swipe in a cone, dealing 150/225/2400 + 20/30/100 Attack DamageAbility Power physical damage to enemies hit and knocking them up for 1 second. Slam on target, dealing 150/225/2400 + 20/30/100 Attack DamageAbility Power physical damage in a 1 hex circle. Targets below 15% max Health are executed.

cost
1

Briar

Noxus • Slayer • Juggernaut

Blood Frenzy

mana cost0 / 40

Leap to the furthest enemy within 3 hexes. For 4 seconds gain increased Move Speed, 30% Attack Damage, and 3 Ability Power decaying Attack Speed.

cost
1

Caitlyn

Piltover • Longshot

Ace in the Hole

mana cost0 / 90

Fire a bullet towards the farthest enemy, dealing 475/715/1105 + 40/60/100 Attack DamageAbility Power physical damage to the first enemy it hits. If they die, the bullet ricochets, dealing excess damage to the next enemy hit.

cost
2

Chogath

Void • Juggernaut

Rupture

mana cost40 / 100

Restore 180/200/250 Ability Power Health and rupture a 2 hex circle beneath target. After a brief delay, enemies within are knocked up for 1.5 seconds and take 5% + 45/75/110 HealthAbility Power magic damage.

cost
3

Leona

Targon • -

Solar Flare

mana cost70 / 120

Passive: Reduce instances of incoming damage by 15/40/80 Ability Power. Active: Call down sun beams on the 3 nearest enemies, Stunning them for 1 second and dealing 90/130/220 Ability Power magic damage. Wound and 1% Burn them for 4 seconds. Wound: Reduce healing received by 33% Burn: Deal a percent of the target's max Health as true damage every second

cost
4

Lissandra

Freljord • Invoker

Frozen Tomb

mana cost0 / 80

Encase target in ice, Stunning them for 1.5 seconds and dealing 275/415/2500 Ability Power magic damage. All enemies within 2 hexes of them split 440/660/2800 Ability Power magic damage. If the target dies, shards fly out and split excess damage between the 2 nearest enemies. Chilled enemies take 12% more damage from this ability. Chill: Reduce Attack Speed

cost
4

Nasus

Shurima • -

Fury of the Sands

mana cost0 / 80

Steal 500/650/3000 Ability Power Health split between the 4/4/8 nearest enemies. For 8 seconds, gain 30 Armor and Magic Resist and deal 1.5/1.5/12% Health magic damage to adjacent enemies each second.

cost
2

Poppy

Demacia • Yordle • Juggernaut

Hammer Shock

mana cost40 / 80

Gain 300/375/450 Ability Power Shield for 4 seconds and deal 70/105/165 Attack Damage physical damage to target. After a delay, briefly knock them up and deal the damage again. Bucklers fly out from the target, granting 2 nearby allies 30% of the Shield gained.

cost
2

RekSai

Void • Vanquisher

Burrow

mana cost0 / 30

Dash to the furthest enemy within 3 hexes and deal 140/210/315 + 20/30/45 Attack DamageAbility Power physical damage to them. The next 3 attacks hit adjacent enemies and deal 100/150/225 Attack Damage physical damage.

cost
2

Teemo

Yordle • Longshot

Toxic Dart

mana cost0 / 30

Shoot the closest unpoisoned enemy, dealing 125/185/285 Ability Power magic damage and poisoning them for 8 seconds. Poisoned enemies take 30/45/70 Ability Power magic damage each second.

cost
2

Twisted Fate

Bilgewater • Quickstriker

Stacked Deck

mana cost0 / 3

Passive: Attacks deal 30/45/70 Ability Power bonus magic damage. After every 3rd attack, throw 3 cards in a cone that deal 70/105/160 Ability Power magic damage, reduced by 50% for each enemy they pass through. Partners in Crime: When you field Graves and Twisted Fate, both gain bonuses. Partners in Crime: Twisted Fate's ability marks targets for Graves. When Graves kills a marked target, gain 10% Ability Power until end of combat.

cost
4

Veigar

Yordle • Arcanist

Dark Storm

mana cost0 / 60

Passive: Gain 50% more Ability Power from all sources. Active: Call down a storm of 12/12/24 meteors across the battlefield that deal 60/90/135 Ability Power magic damage each. They can innately critically strike. For each one that kills an enemy, permanently gain 1 Ability Power.

2-cost

cost
4

Belveth

Void • Slayer

Endless Banquet

mana cost0 / 100

Passive: On takedown, gain 70/70/200% stacking Attack Speed that decays over 3 seconds. Active: Deal 150/225/900 Attack Damage physical damage in a 2 hex radius and transform for the rest of combat. While transformed, gain 33/33/133% Ability Power Attack Speed, 33% max Health, and increased Move Speed. Attacks deal 15/25/100 bonus true damage, increased by 3/5/25 for each time the same enemy is hit.

cost
3

Gwen

Shadow Isles • Disruptor

Snip Snip!

mana cost0 / 30

Dash around target and snip (Souls) times, dealing 45/68/105 Ability Power magic damage to them and 20/30/50 Ability Power damage to all other enemies in a cone.

cost
3

Jinx

Zaun • Gunslinger

Switcheroo!

mana cost0 / 18

Passive: After attacking 18/18/16 times, switch to Fishbones. While equipped, attacks are replaced with 3 rockets that target random enemies and deal 36/54/92 + 4/6/9 Attack Damage physical damage.

cost
3

Milio

Ixtal • Invoker

Ultra Mega Fire Kick!!!

mana cost0 / 60

Launch a fuemigo at target that bounces 3 times, dealing 180/270/420 Ability Power magic damage to enemies hit. The last bounce deals 160/240/375 Ability Power magic damage to enemies in a 1 hex radius.

cost
3

Zoe

Targon • -

Double Trouble Bubble

mana cost30 / 60

Passive: Damaging an enemy applies 30% Shred for 6 seconds. Active: Kick 2 bubbles at nearby enemies, dealing 330/500/825 Ability Power magic damage and 30% Chilling them for 3 seconds. Sunder: Reduce Magic Resist Chill: Reduce Attack Speed

3-cost

cost
4

Diana

Targon • -

Lunar Rush

mana cost0 / 30

Passive: Ability damage from your strongest Leona and strongest Diana marks enemies as Moonlit, reducing their damage by 10%. Active: Gain 200/250/300 Ability Power Shield for 2 seconds. Unleash a bolt of lunar energy at the farthest non-Moonlit enemy within 4 hexes, dealing 165/250/500 Ability Power magic damage. Then, dash to all Moonlit enemies, dealing 150/225/1250 Ability Power magic damage to them.

cost
4

Fizz

Bilgewater • Yordle • -

Playful Trickster

mana cost0 / 20

Become briefly untargetable, then jump to the farthest enemy within 4 hexes and deal 75/115/300 Ability Power magic damage to adjacent enemies. For the next 4 attacks, gain 50% Attack Speed and deal 70/105/450 Ability Power bonus magic damage on hit.

cost
1

Illaoi

Bilgewater • Bruiser

Tentacle Smash

mana cost40 / 100

Restore 200/240/280 + 7% HealthAbility Power Health and slam a tentacle, dealing 180/270/405 Attack Damage physical damage to enemies in a line.

cost
4

Kaisa

Assimilator • Void • Longshot

Icathian Rain

mana cost0 / 10

Dash away from all enemies, then fire 15/15/25 missiles split across the 4 nearest enemies. Each missile deals 38/57/120 + 6/9/20 Attack DamageAbility Power physical damage.

cost
1

Lulu

Yordle • Arcanist

Whimsy

mana cost20 / 70

Deal 280/420/630 Ability Power magic damage to target and make them dance for 2 seconds. The projectile then bounces to the nearest target, dealing 120/180/270 Ability Power magic damage.

cost
4

Miss Fortune

Bilgewater • Gunslinger

Heartbreaker

mana cost0 / 30

Passive: Attacks ricochet to the highest current Health enemy, dealing 50% damage. Active: Fire waves of bullets that land on the 2 nearest enemies. The first wave deals 115/175/600 + 15/25/70 Attack DamageAbility Power physical damage and the rest deal 115/175/600 + 15/25/70 Attack DamageAbility Power physical damage. Every 3rd cast, increase the number of waves by 1.

cost
5

Ornn

Blacksmith • Warden

Call of the Forge

mana cost50 / 150

Summon an elemental from behind the farthest enemy. It 20% Chills enemies hit for 3 seconds and deals 100/150/3000 Ability Power magic damage to them. When it arrives, headbutt it and redirect it toward another distant enemy, dealing 150/225/4500 Ability Power magic damage instead. Chill: Reduce Attack Speed

4-cost

cost
7

Aurelion Sol

Targon • Star Forger

The Skies Descend

mana cost20 / 90

Passive: After dealing ability damage to an enemy, gain Stardust. Stadust makes The Skies Descend more powerful. Active: Crash a star on target, dealing 400/600/5000 Ability Power magic damage in a 2 hex radius. Stardust Upgrades: 20: Create a shockwave that deals 50/75/1000 Ability Power additional magic damage in a 3 Hex radius. 60: The star crash deals 12% more damage. 100: Shockwave increases to a 4 hex radius. 175: Knock up targets in the star crash for 2 seconds. 250: Shockwave increases to 10 radius. 400: The star crash deals 25% bonus true damage. 600: Also call down a meteor storm that deals 1000/1500/9999 Ability Power magic damage split between living enemies. 1199: Summon a black hole at the epicenter, instantly killing enemies within.

cost
5

Kindred

Eternal • Quickstriker

Lamb's Respite

mana cost80 / 200

Dash, then create a 2-hex radius zone for 2.5/2.5/99 seconds that prevents allies within from dying. While active, double current Attack Speed and on attack, fire a secondary arrow at a nearby enemy that deals 25/38/999 Attack Damage physical damage. When the zone ends, heal all allies for 8% Ability Power of damage dealt while it was up and dash away.

cost
3

Leblanc

Noxus • Invoker

Distortions

mana cost0 / 60

Summon 3 dashing mirror images that strike the target and up to other nearby enemies. The target takes 250/375/580 Ability Power magic damage and is Stunned for 1 second, while other units hit take 140/210/325 Ability Power magic damage.

cost
5

Tahm Kench

Bilgewater • Glutton • Bruiser

Devour

mana cost10 / 90

Devour target for 2.5 seconds, dealing 850/1275/30000 Ability Power magic damage and making them immune to other sources of damage. During this time, gain 30% Durability. If they are immune to crowd control, deal 600/900/20000 Ability Power magic damage instead. If they die while devoured, spit out a random component they were holding or the unit's cost in gold. Otherwise, spit them towards the farthest enemy, briefly Stunning targets on impact.

5-cost

cost
2

Bard

Caretaker • -

Traveler's Call

mana cost0 / 55

Launch 6 Meeps at nearby enemies that deal 105/160/240 Ability Power magic damage. Add an additional Meep for each 3-star unit on your board.

cost
1

Blitzcrank

Zaun • Juggernaut

Static Field

mana cost60 / 120

Gain 325/400/500 Ability Power Shield for 4 seconds and deal 1.4/2.1/3.15 Magic Resist magic damage to all enemies within 1 hex.

cost
2

Graves

Bilgewater • Gunslinger

Collateral Damage

mana cost0 / 50

Passive: Attacks fire in a cone on target, dealing 45% damage to other enemies hit. Active: Fire an explosive shell at target, dealing 170/255/385 + 20/30/45 Attack Damage physical damage split among enemies in a 1 hex circle. Partners in Crime: When you field Graves and Twisted Fate, both gain bonuses. Partners in Crime: Your strongest Twisted Fate's ability marks targets for your strongest Graves. Graves gains 2% stacking Attack Speed when attacking marked targets.

cost
1

Jhin

Ionia • Gunslinger

Curtain Call

mana cost0 / 70

For the next 4 attacks, gain infinite range and replace attacks with a cannon shot. Cannon shots deal 125/190/280 + 15/22/34 Attack DamageAbility Power physical damage. The 4th shot deals 1.44% more damage.

cost
1

Shen

Ionia • Bruiser

Stand United

mana cost20 / 75

Grant 250/325/425 Ability Power Shield to this unit and a nearby damaged ally for 4 seconds.

cost
1

Sona

Demacia • Invoker

Power Chord

mana cost0 / 30

Deal 120/180/270 Ability Power magic damage to 2 nearby enemies and restore 40/50/80 Ability Power Health to the lowest Health ally.

Items

Psionic Items