Find a list of all the Power Ups in Teamfight Tactics.
100 Push Ups
Gain X%

. Also, gain X permanent

when you reroll.
Space Ace
Damage dealt contributes X% more to The Crew's ship damage.
Adaptive Skin
When taking damage, gain X

or

based on the damage type (up to X total resists).
All Out
At combat start, immediately go ALL OUT and gain X%

and X%

. No longer decay health while ALL OUT.
Annihilation
Gain X%

. The first time this champion gets a takedown increase the bonus to X%

.
Artistic KO
Every 4th attack deals X% more damage. Overkill damage splits between X additional targets.
Atomic
Store X%

at combat start and store X% more every second during combat. On death deal magic damage in a large radius based on Health stored.
Max Attack
Gain X%

, and permanently gain X% every 2 takedowns.
Attack Expert
Gain X%

and gain X% more

from all sources.
Best Defense
When granting or receiving shields, add X% of the shield's value as bonus physical damage on the next attack.
Bestest Boy
Every X seconds Lulu tosses a snack to her Monster granting it an effect. Rammus: Heal X%

. Smolder: Gain X%

. Kog'Maw: Gain X

.
Bladenado
Attacks create a tornado of blades around the target, dealing X%

physical damage to enemies within attack range.
Hungry Hero
Each round gain a consumable that grants X

and X%

in exchange for X player health. Gain X

and X%

.
Body Change
At combat start take the form of the nearest ally and grant them and this champion a X%

shield.
Bonus Bloom
Summon an additional plant but plants deal X% less damage and have X% less health.
Ordinary
If none of this champion's traits are active, gain X-X

and X-X%

(based on current Stage).
Bullet Hell
Fire X% more projectiles with abilities.
Caretaker
On cast, the lowest percent health ally gains X shield

for X seconds.
Storm Bender
Summon a roaming storm that echoes X% of damage dealt as magic damage. Both champions contribute damage. The storm is bigger.
Classy
Last-listed traits are X% more effective.
Corrosive
X% Shred and Sunder enemies within 2 hexes. Take X% less damage from Shredded or Sundered enemies. Shred/Sunder: Reduce Armor and Magic Resist
Corrupted
Start combat dormant and gain X%

and X

whenever champions die. At X% Health, awaken and blink to a group of enemies, stunning them for X seconds.
Critical Threat
Abilities can Critically Strike. Every X seconds, gain X% Critical Strike Chance.
Gem Core
The Mighty Mech converts X% of damage taken into Attack Damage and Ability Power, and gains X Armor and Magic Resist.Crystal Rose champions are treated as Mighty Mechs for the Mech's abilities.
Cyclone Rush
Gain X%

. At combat start, a whirlwind removes the opposite enemy from combat for X seconds. Gain X%

. Both champions have a whirlwind.
Dark Amulet
Heal for X% of magic damage dealt. On cast, lose X%

, but gain X stacking

.
Demolitionist
Ability damage stuns for X second.
Doom Barrage
Arrows consume X less mana during Varus's ability.
Doublestrike
Attacks have a X% chance to trigger an additional attack.
Efficient
Reduce maximum mana by X.
Essence Share
On cast, all other allies gain X% of mana spent.
Blood Brothers
Damage dealt by Yone and Yasuo bleeds enemies for X% of damage dealt over X seconds.
Fairy Tail
On cast spawn 2 Fairy Friends that each deal X-X (based on Stage) to the target over the next X seconds.
Final Ascent
Ascend 2 additional times at levels X and X. Level X: Gain X

every X attacks. Level X: Launch 2 additional waves that deal X% damage.
Final Boss
Gain X%

. Whenever an ally dies, gain X% stacking

.
Final Form
After round X-X if this champion is 3-star, become 4-star at combat start.
Finalist
Gain X%

and X%

, increased by +X%

and +X%

for each eliminated player.
Frost Touch
Attacks have a X% chance to stun the target for X seconds.These attacks deal X bonus magic damage per Stage.
Fusion Dance
At combat start, fuse with the nearest ally, gaining X% of their

,

, and

.
Gather Force
On cast, gain stacking

equal to X% of mana spent.
Max Vitality
At combat start gain X permanent Health. Every X seconds this champion survives, gain X additional permanent Health.
Hero's Arc
Gain X%

per player level. At level 10 gain an additional X%

.
Ice Bender
Ryze's ability hits in a wider area and X% Chills enemies.
Inner Fire
Every X seconds, Burn and Wound the closest enemy within 6-hexes for X seconds. Take X% less damage from Burning enemies.
Kahunahuna
Every X attacks, deal X%

true damage.
Tank-zilla
Gain X%

and grow larger. After X seconds, stomp the board, knocking up all enemies for 1.5 seconds.
Killer Instinct
Abilities target's the lowest health enemy in range instead. Gain X

and +1 (RG).
Living Wall
Gain X

and

. At combat start allies in the back row gain X%

for every X

and

this champion has.
Fan Service
Xayah gains

and

per Rakan star level. Rakan gains

,

, and

per Xayah star level.X%

; X

; X

; X


X%

; X

; X

; X


Mage
Cast abilities twice but deal X% less damage.
Mage
Every other cast, this champion casts their Ability twice and has modified total

Attack Damage.
Max Arcana
Gain X

, and permanently gain X every 2 takedowns.
Magic Expert
Gain X

and gain X% more

from all sources.
Mana Rush
Reduce mana cost by X. Gain X%

and X

.
Mastermind
At combat start, gain X mana and give X mana to all allies in a line in front of you.
Hat Trick
Gain X


. Each takedown, don a hat that grants X more


. On death, lose X% of your hats.
Regenerative
Heal X%

every X seconds and gain X% increased healing from all sources.
Mind Battery
The first ability use each combat grants X Mana Regen and X%

.
Needlework
Fire X bonus needles with every 1st and 2nd cast that deal X% damage.
Not Done Yet
Once this champion has died X times, gain X%

and X%

.
On The Edge
Start combat with X% health, but gain X%

.
Over 9000
At the start of each round, gain a random permanent stat bonus.
Pack Tactics
Gain X packmates that deal X%

physical damage. When Naafiri uses her ability, packmates dash to the lowest health enemy within X-hexes.
Power Font
At combat start and every X seconds, gain X Mana Per Second.
Precision
Set Attack Speed to X. Convert X%

to X%

. Attacks deal X% more damage and grant X more mana.
Pure Heart
Every X seconds heal this champion and allies within 2-hexes for X% of their missing health.
Pursuit
On cast dash, fire X additional shots, and gain X

for the rest of combat.
Ramping Rage
Gain X%

on every attack.
Rare Treat
Your Monster has +X Monster Trainer levels.
Resistant
Reduce each instance of incoming damage by X.
Mechador
When you field Mighty Mech and Luchador, The Mighty Mech benefits from Luchador.
Robo Ranger
Gain X% of The Mighty Mech's

,

, and X%

.
Round Two
On death, summon a Training Dummy equipped with the same items.
Selfish
Gain X%

and heal for X% of damage dealt by all other allies.
Serious Slam
The first attack on each enemy deals X%

physical damage and knocks up for X seconds.
Shadow Clone
Create a perfect copy of this champion that deals X% damage.
Singularity
Become a X-hex singularity, dealing X%

as magic damage every second. When enemies die in the singularity, gain X permanent

.
Sky Piercer
Damage 30% Shreds and Sunders enemies for X seconds. Deal X% increased damage against Shredded and Sundered enemies. Shred/Sunder: Reduce Armor and Magic Resist.
Socialite
At the end of planning phase, mark all hexes within 1 hex of this champion. Champions that start combat in a marked hex gain X%

and X

.
Solar Breath
Every X seconds, 1% Burn and 33% Wound the nearest enemy for X seconds. Deal X% more damage to Burning enemies.
S.O.L.E. Fighter
If this champion is the only Soul Fighter fielded, it gains the benefits of Soul Fighter (4).
Soul Chipper
Dealing magic damage reduces

by X.
Max Speed
Gain X%

, and permanently gain X% every 2 takedowns.
Spiky Shell
Gain X

. Enemies attacking this champion take (X + X per stage) physical damage.
Spirit Sword
Gain X% Critical Strike chance. Attacks that critically strike deal X% bonus magic damage.
Stand Alone
If alone in its row, gain X%

.
Star Sailor
This champion benefits X% more from Star Guardian for each star level they have.Both champions benefit X% more from Star Guardian for each star level they have.
Star Student
Gain bonus Health and X% additional Potential while Battle Academia is active.
Stretchy Arms
Gain X%

and +X (RG) Attack Range.
Strong Spark
Every X seconds, deal X% of the closest enemy's maximum Health as magic damage. Deal the same damage to enemies whenever they are stunned.
Super Genius
Every X seconds gain

equal to

.
Supremacy
This champion is always the Supreme Cell. While Supreme Cells is active, gain X%

, doubled for the rest of combat after killing X enemies.
Surge 66
At combat start, gain X%

and X%

. After X and X attacks, this amount doubles.
Thrillseeker
On kill, heal X%

and gain

for X seconds.X%

X%

and execute enemies below X% health
Blink Attack
When switching targets, blink to the next target. The next attack deals X% more as magic damage.
Tiny Terror
Gain X%

. At X% health, double it for the rest of combat and shrink in size for X seconds, dodging all attacks.
Colossal
Become bigger, more powerful, and gain

,

, and

, but take up 2 team slots.