Restore (AP & Souls) Health. Throw a globule of black mist at the enemy who has dealt the most damage this combat, preferring unique enemies. It 20% Chills them for 4 seconds and raises the Mana cost of their next cast by 20. It then deals 5% + 80/110/150 magic damage in 1 hex radius. Chill: Reduce Attack Speed
Whenever ANY champion dies, gain Souls (Souls). Shadow Isles champions' abilities are uniquely empowered based on the number of Souls you have. Shadow Isles champions gain Attack Damage and Ability Power.
When Wardens first drop below 75% and 25% Health, they gain a Shield based on their max Health.