Heal 0.05
, then deal 130/195/300
magic damage to the 2 nearest enemies and stun them for 1 seconds.
The Cell who dealt the most damage last combat is Supreme. When the Supreme Cell dies, the Cell with the highest current damage becomes Supreme. Cells gain . The Supreme Cell gains more and executes enemies under 10%
.
Units gain 5% while shielded. Once per combat at 50%
, Protectors shield themselves and their closest ally for a percent of their maximum
. Shields stack.
Sorcerers gain bonus . When an enemy dies after being damaged by a Sorcerer, they deal a percentage of that enemy's maximum
to another enemy.