Passive: Every third attack strikes an additional time for bonus physical damage. Active: After brief meditation, enter a Psi-State for X seconds, gaining Omnivamp, Attack Speed, and increased movement speed. Twice a second, fire a psychic projection at a random nearby enemy that deals
physical damage.
Gain Psionic items that can be equipped to any ally.
Your team gains 5% Omnivamp. Marauders gain more Omnivamp, Attack Damage, and their Omnivamp overhealing is converted into Shield (up to 25% max Health.)