Passive: Every 7 seconds the next attack deals 0.08 + 50/75/125
bonus physical damage. Active: Gain 300/350/400
maximum health over 1.5 seconds and immediately trigger the passive.
Luchadors gain bonus . At 50% health, Luchadors cleanse negative effects, heal, and leap back into the fight, knocking up enemies in a 1-hex radius for 1.50 seconds.
Juggernauts gain , increased above 50%
. When a Juggernaut dies, other Juggernauts heal for 10% of their max
.