Passive: Gain 0.3% more max Health from all sources. Active: Flex, healing 0.02 + 75/115/175 (Health & AP) Health, then deal 1.3 + 0.2 (Health & AD) physical damage to the current target.
Allies in painted hexes gain Health, Ability Power, and Attack Damage. Some hexes are Signature hexes and grant 50% more. Street Demons double all bonuses. Paint the town!
Your team gains 100 Health. Bruisers gain more.
Slayers gain Attack Damage and Omnivamp. Overhealing heals the lowest percent Health Slayer for 50% of the excess amount.