Passive: At the start of combat, squat adjacent units in the same row. Permanently gain 1% Attack Damage for each 1000 Health squatted. Gains are doubled in Hyper Roll. Active: Slam the current target forward, Stunning them and dealing physical damage. Deal 200% AD + % AP + % of the target's maximum health as physical damage to enemies within 2.5 hexes. Fated Bonus: Gain 15% Omnivamp.
Hover one Fated unit over another to form a pair and unlock a Fated Bonus. Your pair gains 20% Health.
The moon illuminates hexes, Shielding units placed in them at the start of combat. Umbral units in illuminated hexes execute low Health enemies.
Wardens take less damage. For the first 10 seconds of combat, they take an additional 15% less damage.