Pull in an enemy on either side and slam them together, dealing magic damage and Stunning them. If only one enemy is grabbed, the damage and Stun duration are increased by 50%.
Rebels gain 12% max Health. After your team loses 30% of their Health, a smoke signal appears, granting Rebels 60% Attack Speed for 4 seconds and extra power for the rest of combat.
Your team gains 100 max Health. Bruisers gain more.