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Abilities

Demon Trigger

Active

mana cost 20 / 100

Dash towards the target and fire a volley of bullets over 2 seconds split between enemies within three hexes. Each bullet Shreds 4 Armor and deals 0.8/0.8/4 (AD) physical damage, reduced by 0.2% per hex distance from Samira. When the volley ends, dash back to safety while dealing 5/5/25 (AD) physical damage to the current target. For the duration of the Ability, Samira is Unstoppable and has 0.25/0.25/1 (AP) Omnivamp.

    Street Demon

    Street Demon

    Origin

    Allies in painted hexes gain Health, Ability Power, and Attack Damage. Some hexes are Signature hexes and grant 50% more. Street Demons double all bonuses. Paint the town!

    3
    6% Health, 6 AP, 6% AD
    5
    10% Health, 10 AP, 10% AD
    7
    15% Health, 15 AP, 15% AD
    10
    25% Health, 25 AP, 25% AD
    A.M.P.

    A.M.P.

    Class

    A.M.P. champions upgrade their abilities in unique ways with Amp. They also gain Health.

    2
    1 Amp, 100 Health
    3
    2 Amp, 200 Health
    4
    3 Amp, 350 Health
    5
    4 Amp, 500 Health

    Synergies

    Street Demon
    Brand
    Dr Mundo
    Ekko
    Jinx
    Neeko
    Rengar
    Zyra
    A.M.P.
    Annie
    Naafiri
    Nidalee
    Yuumi