Dash towards the target and fire a volley of bullets over 2 seconds split between enemies within three hexes. Each bullet Shreds 4 Armor and deals 0.8/0.8/4 (AD) physical damage, reduced by 0.2% per hex distance from Samira. When the volley ends, dash back to safety while dealing 5/5/25 (AD) physical damage to the current target. For the duration of the Ability, Samira is Unstoppable and has 0.25/0.25/1 (AP) Omnivamp.
Allies in painted hexes gain Health, Ability Power, and Attack Damage. Some hexes are Signature hexes and grant 50% more. Street Demons double all bonuses. Paint the town!
A.M.P. champions upgrade their abilities in unique ways with Amp. They also gain Health.