Gain (AP) Durability for 4 seconds. Deal 100/150/1200 (AP) magic damage to the largest clump of enemies within 2 hexes and Stun the center enemy for 2 seconds. Enemies damaged by this ability take 0.15/0.25/1.5 (MR) bonus magic damage from allies' attacks for 4/4/10 seconds.
At each tier, pick a weapon that a random Anima Squad champion fires periodically during combat. Anima Squad champions gain Armor, Magic Resist, and Damage Amp. Weapons scale with Anima Squad star level and stage.
Vanguards gain 10% Durability while Shielded. Combat start and 50% Health: Gain a max Health Shield for 10 seconds.