Passive: Gain 0.08 for each attack against the same target, up to 0.08
. Active: For 6 seconds, gain 0.9% Attack Damage and grant two nearby allies 0.2/0.25/0.35% Attack Damage, prioritizing Attack champions.
Luchadors gain bonus . At 50% health, Luchadors cleanse negative effects, heal, and leap back into the fight, knocking up enemies in a 1-hex radius for 1.50 seconds.
Snipers gain , increased against targets farther away.