Passive: Every 4 attacks and when changing targets, leap at the target and deal physical damage to the target and adjacent enemies. Active: For the next 5 seconds, gain Attack speed, Omnivamp, and crowd control immunity.
Frost champions gain Ability Power and Attack Damage. The first few enemies to die become allied ice soldiers which lure enemy attacks if they are within range and retargeting. Soldiers have 200 Health per stage.
Hunters gain Attack Damage, increased the first time they get a takedown each combat.