Place a bomb on the current target, dealing magic damage and Stunning them for 1.25 seconds. When the stun ends or the target dies, the bomb explodes, dealing magic damage to the target and magic damage to adjacent enemies.
Chronos gain 15 Ability Power. Combat start: begin a 14 second countdown, which speeds up by 1 second after each Chrono Ability cast. At the end of the countdown, gain a special effect.
Frost champions gain Ability Power and Attack Damage. The first few enemies to die become allied ice soldiers which lure enemy attacks if they are within range and retargeting. Soldiers have 200 Health per stage.
Your team heals for a percent of their max Health every 3 seconds. If they're full Health, restore Mana instead. Preservers gain double the amount.