Abilities

Time Bomb

Time Bomb

Active

mana cost 20 / 70

Place a bomb on the current target, dealing magic damage and Stunning them for 1.25 seconds. When the stun ends or the target dies, the bomb explodes, dealing magic damage to the target and magic damage to adjacent enemies.

    Chrono

    Chrono

    Origin

    Chronos gain 15 Ability Power. Combat start: begin a 16 second countdown, which speeds up by 1 second after each Chrono Ability cast. At the end of the countdown, gain a special effect.

    2
    Your team restores 20% health; Chronos gain 20 more Ability Power
    4
    AND freeze time for 2.5 seconds, Chronos keep fighting and gain 35 Ability Power
    6
    AND Chronos gain 60% Attack Speed and your team heals 100% Health instead
    Frost

    Frost

    Origin

    Frost champions gain Ability Power and Attack Damage. The first few enemies to die become allied ice soldiers which lure enemy attacks if they are within range and retargeting. Soldiers have 300 Health per stage.

    3
    15% AD/AP, 1 soldier
    5
    30% AD/AP, 2 soldiers
    7
    45% AD/AP, 3 soldiers, soldiers explode on death
    9
    75% AD/AP, 4 soldiers, explosion power doubles
    Preserver

    Preserver

    Class

    Your team heals for a percent of their max Health every 3 seconds. If they're full Health, restore Mana instead. Preservers gain double the amount.

    2
    3% HP or 3% MP
    3
    6% HP or 6% MP
    4
    9.5% HP or 10% MP
    5
    13% HP or 15% MP

    Synergies

    Frost
    Diana
    Hwei
    Olaf
    Swain
    Twitch
    Warwick
    Chrono
    Camille
    Jax
    Karma
    Vex
    Preserver
    Bard
    Morgana
    Rakan