Passive: When units die, absorb their soul and heal 0.06 (Health) Health. Active: Jump to the largest clump of enemies within 2 hexes, dealing 240/360/4000 (AP) magic damage to adjacent enemies and 120/180/4000 (AP) magic damage to other enemies within 2 hexes. 20% Shred all enemies hit for 4 seconds. Shred: Reduce Magic Resist
Golden Ox gain Damage Amp and have a chance to drop gold on kill. If you spend gold on rerolls or XP in a single turn, permanently increase their Damage Amp and the gold required for the next bonus. Rerolls count double towards gold spent. (Golden Ox must have fought last round)
Techies gain Ability Power. Enemies hit by their abilities deal 10% less damage for 3 seconds.