Fire an explosive charge, dealing 3/3/3.3 + 35/50/75 (AD) physical damage to target and 1.5/1.5/1.65 + 35/50/75 (AD) physical damage to adjacent enemies. 20% Sunder all enemies hit for 6 seconds. Sunder: Reduce Armor Experiment Bonus: On Combat Start and after Ability casts, dash to the target, then gain % max Health Shield and % Attack Speed for 5 seconds.
Gain Laboratory hexes on your board. Combat start: Experiments standing on Laboratory hexes gain the Experiment bonuses of all Experiments on Laboratory hexes, plus max Health.
Every 5 attacks, Artillerists launch a rocket that deals 125% Attack Damage around the target. They also gain Attack Damage.
Pit Fighters gain 15% Omnivamp and deal bonus true damage. Once per combat at 50% Health, they heal a percentage of their max Health over 2 seconds.