For 5/5/60 seconds, gain 1.25/1.25/5% Attack Speed and lock-on to the lowest percent Health enemy within hexes. Attacks also fire 3 rockets, each dealing 1/1/2 + 10/15/100 (AD) total physical damage. Each cast, the first time a locked-on enemy falls beneath 0.15/0.15/0.95% Health, reel them in, execute them, and grind them into parts.
BoomBots fire a missile every 400 damage dealt at a nearby enemy that deals magic damage. 10% of damage taken contributes to damage dealt.
Executioner Abilities can critically strike. They also gain bonus Critical Strike Chance and Critical Strike Damage. If the target's Health is below 30%, the bonus Critical Strike Damage is doubled.