Summon an elemental from behind the farthest enemy. It 20% Chills enemies hit for 3 seconds and deals 100/150/3000 magic damage to them. When it arrives, headbutt it and redirect it toward another distant enemy, dealing 150/225/4500
magic damage instead. Chill: Reduce Attack Speed
When Wardens first drop below 75% and 25% Health, they gain a Shield based on their max Health.