Leap at target and gain 400/500/600 Shield for 4 seconds. Slam down after a brief delay, dealing 150/225/350
magic damage to enemies within two hexes and 20% Chilling them for 3 seconds. Chill: Reduce Attack Speed
Completing a Quest grants you a new one at the start of next round.
Your team gains Ability Power, Arcanists gain more.
Your team gains 12 Armor and Magic Resist. Defenders gain more.