Send sigils, alternating between the current target and the next nearest enemy, each dealing 65/95/145 (AP) magic damage. Every cast, send 1 more sigil.
Gain Intel by losing combat, increased for loss streaks. Gain a small amount for killing enemies. You may trade your Intel for loot one time, on either round 3-3, 3-7, 4-3, or 4-7. After trading Intel, Cypher champions gain Attack Damage and Ability Power.
Combat Start: Allies in the back 2 rows gain Damage Amp. Allies in the front 2 rows gain Durability. Strategists get triple.