Dash, then create a 2-hex radius zone for 2.5/2.5/99 seconds that prevents allies within from dying. While active, double current Attack Speed and on attack, fire a secondary arrow at a nearby enemy that deals 25/38/999 physical damage. When the zone ends, heal all allies for 8%
of damage dealt while it was up and dash away.
Your team gains 15% Attack Speed. Quickstrikers gain bonus Attack Speed based on their target's missing Health.