Abilities

Rampage

Rampage

Active

mana cost 0 / 50

Passive: On takedown of the current target, if Hecarim's next target is out of range, charge to them, dealing physical damage. Active: For the next 6 seconds, attacks cleave adjacent enemies for physical damage.

    Arcana

    Arcana

    Origin

    Use the Arcana signifier item to choose a High Arcana champion. Each Arcana grants power based on a different condition. Gain power for: Ahri: Fielding 3-star champions. Hecarim: Equipping items. Tahm Kench: Activating traits. Xerath: Purchasing Charms. Emblem: Equipping Spatula items.

    2
    Based on Arcana champion.
    3
    Based on Arcana champion.
    4
    Based on Arcana champion.
    5
    Based on Arcana champion.
    Bastion

    Bastion

    Class

    Your team gains 10 Armor and Magic Resist. Bastions gain more, and the value doubles in the first 10 seconds of combat.

    2
    15 AR/MR
    4
    40 AR/MR
    6
    75 AR/MR
    8
    140 AR/MR and 2 champions starting combat in the back 2 rows are invulnerable until 4 Bastions die
    Multistriker

    Multistriker

    Class

    Multistrikers' attacks have a chance to trigger 2 extra attacks.

    3
    30% chance
    5
    60% chance
    7
    70% chance; heal 3% max Health every attack
    9
    100% chance; heal 10% max Health every attack

    Synergies

    Arcana
    Ahri
    Tahm Kench
    Xerath
    Bastion
    Diana
    Lillia
    Nunu
    Poppy
    Shen
    Taric
    Multistriker
    Akali
    Ashe
    Camille
    Jax
    Kalista
    Kassadin