Passive: On takedown of the current target, if Hecarim's next target is out of range, charge to them, dealing physical damage. Active: For the next 6 seconds, attacks cleave adjacent enemies for physical damage.
Use the Arcana signifier item to choose a High Arcana champion. Each Arcana grants power based on a different condition. Gain power for: Ahri: Fielding 3-star champions. Hecarim: Equipping items. Tahm Kench: Activating traits. Xerath: Purchasing Charms. Emblem: Equipping Spatula items.
Your team gains 10 Armor and Magic Resist. Bastions gain more, and the value doubles in the first 10 seconds of combat.
Multistrikers' attacks have a chance to trigger 2 extra attacks.