Fire a shot towards current target that deals 1.4 + 20/30/50 (AD) physical damage to all enemies within 1 hex. Then, deal 1.4 + 20/30/50 (AD) physical damage to the unit in the center of the blast.
The Academy sponsors 3 items each game. Copies of sponsored items grant bonus max Health and Damage Amp. Academy units holding sponsored items gain double the amount, plus an additional 5% Health and Damage Amp.
Rebels gain 12% max Health. After your team loses 30% of their Health, a smoke signal appears, granting Rebels 60% Attack Speed for 4 seconds and extra power for the rest of combat.
Every 5 attacks, Artillerists launch a rocket that deals 125% Attack Damage around the target. They also gain Attack Damage.