Gain Shield for 4 seconds and breathe a cone of fire, dealing magic damage, Burning, and Wounding enemies hit for 9 seconds. Burn: Deal 1% of the target's max Health as true damage every second Wound: Reduce healing received by 50%
Mythic champions gain Health, Ability Power, and Attack Damage. After 4 player combats, they become Epic, increasing the bonus by 50%.
Behemoths gain increased Armor and Magic Resist. Whenever a Behemoth dies, the nearest Behemoth gains 50% more for 5 seconds.