Abilities

Ace in the Hole

Ace in the Hole

Active

mana cost 10 / 120

Fire a bullet towards the farthest enemy, dealing 800% AD + % AP physical damage to the first enemy hit.

  • AP Damage: 100% / 150% / 225%
Ghostly

Ghostly

Origin

Upon dealing or taking damage 6 times, Ghostly units send 2 spectres to haunt nearby enemies and heal 2% max Health every 2 seconds. Haunted enemies take bonus damage for each spectre on them, and pass spectres on death.

2
5% per spectre
4
12% per spectre
6
20% per spectre
8
35% per spectre
Sniper

Sniper

Class

Innate: Snipers gain 1 Attack Range. Snipers deal more damage to targets farther away.

2
7% damage per hex.
4
15% damage per hex.
6
30% damage per hex. Snipers gain an additional 2 Attack Range.

Synergies

Ghostly
Aatrox
Illaoi
Kayn
Morgana
Shen
Sniper
Aphelios
Ashe
KogMaw
Senna