Fire a bullet towards the farthest enemy, dealing 800% AD + % AP physical damage to the first enemy hit.
Upon dealing or taking damage 6 times, Ghostly units send 2 spectres to haunt nearby enemies and heal 2% max Health every 2 seconds. Haunted enemies take bonus damage for each spectre on them, and pass spectres on death.
Innate: Snipers gain 1 Attack Range. Snipers deal more damage to targets farther away.