Raise shield for 4 seconds, gaining Durability and redirecting projectiles to towards Braum instead. When hit, deal 20/30/300% + 15/25/1000
magic damage to nearby enemies and 30% Chill them for 2 seconds. Chill: Reduce Attack Speed
Summon a Frozen Tower. Allies in front of it gain Health and allies behind it gain Damage Amp. Freljordians gain 150% more.
When Wardens first drop below 75% and 25% Health, they gain a Shield based on their max Health.