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Abilities

Grasping Roots

Grasping Roots

Active

mana cost 10 / 60

Send vines towards the current target, Stunning them for 1 second and dealing magic damage. Then smaller vines seek out the 2 nearest enemies and deal magic damage to them. Experiment Bonus: Ability damage bleeds enemies for 50% bonus true damage over 2 seconds.

    Experiment

    Experiment

    Origin

    Gain Laboratory hexes on your board. Combat start: Experiments standing on Laboratory hexes gain the Experiment bonuses of all Experiments on Laboratory hexes, plus max Health.

    3
    2 Laboratories, 100 Health
    5
    3 Laboratories, 200 Health
    7
    Experiment bonuses increase by 100%!
    Sorcerer

    Sorcerer

    Class

    Your team gains 10 Ability Power. Sorcerers gain more.

    2
    20 AP
    4
    50 AP
    6
    85 AP
    8
    100 AP, Abilities reduce their target's damage by 25% for 3 seconds

    Synergies

    Experiment
    Dr Mundo
    Nunu
    Twitch
    Urgot
    Warwick
    Sorcerer
    Leblanc
    Lux
    Nami
    Swain
    Vladimir
    Zoe