Abilities

Legendary Prowess

Legendary Prowess

Active

mana cost 0 / 30

Cycle through the following abilities: Throw staff out, dealing physical damage to the current target and Stunning them. Spin, dealing physical damage to enemies within 1-hex range. Dash to hit the most enemies in a 3-hex line, then slam down staff dealing % AD + % AP physical damage to enemies hit.

  • Stun Duration: 1.5 / 1.5 / 8
  • AD Stun Damage: 300% / 300% / 900%
  • AD Spin Damage: 250% / 250% / 800%
  • AD Slam Damage: 300% / 300% / 1500%
  • AP Slam Damage: 70% / 105% / 155%
Heavenly

Heavenly

Origin

Heavenly champions grant a unique stat bonus to your team, increased by their star level and each Heavenly unit in play. Kha'Zix - +15% Crit chance Malphite - +8 AR/MR Neeko - +60 HP Qiyana - +10% AD Soraka - +10% AP Wukong - +12% AS Emblem - +3% Omnivamp 2-stars grant 30% more. 3-stars grant 50% more.

2
100% bonus.
3
115% bonus
4
135% bonus
5
165% bonus
6
200% bonus
7
240% bonus
Great

Great

Class

1
Every 3 casts, Wukong grows his weapon, modifying his Abilities.
Sage

Sage

Class

Combat start: Allies in the front 2 rows gain Omnivamp. Allies in the back 2 rows gain Ability Power.

2
12% Omnivamp, 15 Ability Power
3
20% Omnivamp, 30 Ability Power
4
30% Omnivamp, 45 Ability Power
5
45% Omnivamp, 75 Ability Power

Synergies

Heavenly
Khazix
Malphite
Neeko
Qiyana
Soraka
Great
Sage
Diana
Morgana
Zyra