Fire a supernova at the largest clump of enemies within Attack Range plus 1 hexes that deals physical damage to the target and adjacent enemies. It explodes into a cluster of fireballs, each dealing physical damage.
Your team gains 3% Attack Speed. Pyro champions gain more Attack Speed and execute enemies under 10% Health. For each kill, Pyro champions create an infernal cinder that you collect the next round. For every 5 cinders you collect, your team gains 2% more Attack Speed.
Blasters gain Damage Amp, which increases for 3 seconds after casting their Ability.