For the next 8 attacks, gain 0.85% Attack Speed, infinite range, and replace attacks with a piercing bolt that targets random enemies. Bolts deal 1.45/1.45/2.9 + 18/25/120 (AD) physical damage, reduced by 0.4/0.4/0.3% for each enemy they pass through. Experiment Bonus: After every 5 attacks, deal physical damage to the nearest enemy equal to % of their max Health.
Gain Laboratory hexes on your board. Combat start: Experiments standing on Laboratory hexes gain the Experiment bonuses of all Experiments on Laboratory hexes, plus max Health.
Snipers deal more damage to targets farther away.