Throw 3 cards at different targets. Blue Card: Restore 80/100/125 (AP) Health to the lowest Health ally. Red Card: Deal 110/165/255 (AP) magic damage to the largest circle of enemies. Yellow Card: Deal 200/300/465 (AP) magic damage to target and Stun them for 1 second.
Combat Start: Enforcers gain Shield and Damage Amp. The highest Health enemy units become WANTED! When a Wanted enemy dies, Enforcers gain 30% Attack Speed.
Quickstrikers move faster and gain Attack Speed, based on their target's missing Health.