Passive: Each second, deal (AP & Souls) magic damage to all enemies within 2 hexes. Heal for 40% of the damage dealt by this effect. Active: Create a prison of walls in a 2 hex radius that lasts 5/5/60 seconds. While active, the Passive's damage is doubled. When an enemy touches a wall, they take 100/150/4000 magic damage. If there are less than 2 enemies inside The Box at any time, drag an enemy in.
Whenever ANY champion dies, gain Souls (Souls). Shadow Isles champions' abilities are uniquely empowered based on the number of Souls you have. Shadow Isles champions gain Attack Damage and Ability Power.
When Wardens first drop below 75% and 25% Health, they gain a Shield based on their max Health.