Stab the target, causing them to bleed for physical damage over X seconds. After the attack, leap to the highest percent Health enemy within X hexes.
Stargazers chart a different constellation every game. The Serpent: Allies in empowered hexes gain 8% Durability. Stargazers in empowered hexes gain more and poison enemies, repeating a portion of damage dealt as magic damage over 3 seconds. The Huntress: Mark the highest Health enemies. Allies in empowered hexes gain 15% attack speed. Stargazers in empowered hexes gain more and heal for 10% of their max health when a maked enemy dies. The Mountain: Every 5 player combat, gain a Stargazer emblem. Stargazers in empowered hexes gain various bonuses. The Altar: When ANY unit dies, they are sacrficed to the altar. Allies in empowered hexes gain 10% health and 15% attack speed. After 60 sacrifices, Stargazers in empowered hexes gain an additional 25% health and 40% attack speed The Medallion: Allies in empowered hexes gain 15% damage amp, which increases by 3% for each 3 star on your team. The Fountain: Allies in empowered hexes gain 1 mana regen. Stargazers in empowered hexes gani more and heal the lowest Health ally with their abilities. The Boar: Gain gold on win. Allies in empowered hexes gain 8% health, attack damage, and ability power. Stargazers gain more. More hexes reveal at each player level.
Rogues gain Attack Damage and Ability Power. The first time they fall below 50% health, they slip into shadows. Enemies targeting them are redirected to a nearby unit, preferring Tanks.