Passive: On heal, heal the 2 closest allies for 0.25% of the amount. Active: Heal for 270/310/360 (AP) and strike target for 260/390/585 (AP) magic damage.
Combat Start: Enforcers gain Shield and Damage Amp. The highest Health enemy units become WANTED! When a Wanted enemy dies, Enforcers gain 30% Attack Speed.
Your team gains 100 max Health. Bruisers gain more.