Passive: Gain 0.015% Attack Damage for each kill this game. Active: Deal 3.4 + 40/60/90 (AD) physical damage to the current target. Kingpin bonus: Teleport behind the lowest Health enemy within 4 hexes and deal 0.5 (AD) bonus physical damage. Upgraded Kingpin bonus: Teleport behind the lowest Health enemy within 4 hexes and deal 0.75 (AD) bonus physical damage. If this kills, immediately cast again with 0.9% damage.
Get a Kingpin hat that uniquely upgrades a Syndicate champion's ability. Syndicate champions gain Health and Damage Amp.
Slayers gain Attack Damage and Omnivamp. Overhealing heals the lowest percent Health Slayer for 50% of the excess amount.