Fire 6 shots towards the farthest enemy that deal 1.25/1.25/1.4 + 10/15/25 (AD) physical damage to the first enemy they hit.
Combat Start: Enforcers gain Shield and Damage Amp. The highest Health enemy units become WANTED! When a Wanted enemy dies, Enforcers gain 30% Attack Speed.
Snipers deal more damage to targets farther away.