Encase target in ice, Stunning them for 1.5 seconds and dealing 275/415/2500 magic damage. All enemies within 2 hexes of them split 440/660/2800
magic damage. If the target dies, shards fly out and split excess damage between the 2 nearest enemies. Chilled enemies take 12% more damage from this ability. Chill: Reduce Attack Speed
Summon a Frozen Tower. Allies in front of it gain Health and allies behind it gain Damage Amp. Freljordians gain 150% more.
Your team gains 1 Mana Regen. Invokers gain more Mana from all sources.